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无负重惩罚:携带物品不会降低移动速度。
No Sprint: Sprinting is disabled.
禁止冲刺:无法使用冲刺功能。
Unlimited Sprint: Sprinting doesn't drain stamina.
无限冲刺:冲刺不会消耗耐力。
Unlimited Shove: Shoving doesn't drain stamina.
无限推搡:推搡不会消耗耐力。
Unlimited Jump: Jumping doesn't drain stamina.
无限跳跃:跳跃不会消耗耐力。
Unlimited Melee: Melee attacks don't require stamina.
无限近战:近战攻击不消耗耐力。
Unlimited Health Stations: Health Stations are unlimited.
无限医疗站:医疗站可以无限次使用。
Large Inventory: Max carry weight is doubled.
大容量背包:最大携带重量加倍。
Unlimited Inventory: Disables the inventory limit.
无限背包:取消背包容量限制。
技能瞬发:技能无需充能,立即激活。
Double Barricade Health: Barricades have twice as much health.
路障生命值加倍:路障的生命值提升一倍。
Double Safezone Health: Safezones have 200 health.
安全区生命值加倍:安全区拥有 200 点生命值。
Invincible Barricades: Barricades are indestructible.
无敌路障:路障无法被破坏。
Invincible Safezones: Safezones cannot be destroyed.
无敌安全区:安全区无法被破坏。
Low Gravity: 50% gravity.
低重力:重力降低 50%。
Very Low Gravity: 10% gravity.
极低重力:重力降低 90%。
No Freeze Time: Removes the 5 second freezetime on new rounds.
无冻结时间:新回合开始时取消 5 秒的冻结时间。
No Warmup Time: Removes the 45 second warmup time.
无热身时间:取消 45 秒的热身阶段。
No Fall Damage: Players do not take fall damage.
无坠落伤害:玩家不会受到坠落伤害。
一击必杀挑战:僵尸一击就能击杀玩家。
Turbo Survival: Faster paced (harder) Survival games.
极速生存:加快生存游戏节奏(难度更高)。
Bandages Don't Heal Health: Bandages only stop bleeding (no health is healed).
绷带不恢复生命:绷带只能止血,不能恢复生命值。
Fast Backpedal: Walking backwards doesn't slow you down.
快速后退:向后移动时不会减速。
Fast Bleedout: Bleeding kills you much faster.
快速流血:流血致死速度大幅加快。
First Aid Heals Max: First Aid heals 100 health.
急救包满血恢复:急救包恢复 100 点生命值。
Ineffective Pills: Pills are much less effective.
药品效果减弱:药品的治疗效果大幅降低。
Infection Kills Instantly: Infection kills players instantly.
感染即死:感染后立即死亡。
无僵尸:地图上不会生成游荡僵尸。
Fast Players: Players move 30% faster.
玩家加速:玩家移动速度提升 30%。
Slow Players: Players move 25% slower.
玩家减速:玩家移动速度降低 25%。
No Infection: Infection chance is 0%.
无感染:被攻击时不会感染。
No Bleedout: Bleeding chance is 0%.
无流血:受伤后不会流血。
Guaranteed Infection: Infection chance is 100%.
必定感染:被攻击时必定感染。
Guaranteed Bleedout: Bleeding chance is 100%.
必定流血:受伤后必定流血。
Extreme Friendly Fire: Friendly fire deals full damage.
极端友军伤害:友军伤害全额生效。
高生命值僵尸:僵尸拥有更高的生命值。
Low Health Zombies: Zombies have low health.
低生命值僵尸:僵尸的生命值降低。
Very Low Health Zombies: Zombies have very low health.
极低生命值僵尸:僵尸的生命值极低。
Invincible Zombies: Zombies are unkillable.
无敌僵尸:僵尸无法被击杀。
Weak Zombie Attacks: Zombies deal half damage.
僵尸攻击削弱:僵尸造成的伤害减半。
Strong Zombie Attacks: Zombies deal double damage.
僵尸攻击增强:僵尸造成的伤害加倍。
Double Zombie Spawns: Zombie spawns are doubled.
僵尸数量加倍:僵尸生成数量翻倍。
所有奔跑者:所有游荡僵尸都变为奔跑者。
All Crawlers: All wandering zombies are crawlers.
所有爬行者:所有游荡僵尸都变为爬行者。
All Kids: All wandering zombies are kids.
所有孩童:所有游荡僵尸都变为孩童僵尸。
All National Guards: All wandering zombies are National Guards.
所有国民警卫队:所有游荡僵尸都变为国民警卫队造型。
All Walkers: All wandering zombies are walkers.
所有行者:所有游荡僵尸都变为普通行者。
Always Respawn: Players always respawn.
始终重生:玩家死亡后总会重生。
No Respawns: Respawns and respawn tokens are disabled.
禁止重生:重生功能和重生代币都被禁用。
What about mutators that removes a single zombie type? Like, a No Runners mutator or a No Child Zombies mutator, for example.
-Fast Backpedel
-Instant Skillshots
-No Freeze time
&
-No Warmup Time.
Could you make some of these mutators (including the ones mentioned) Standalone.
(The mutator list may be alphabetised in-game, but that doesn't change the fact that I have to scroll through all of these every time I set my mutators before starting a game)
- Faster reload
- Rescue will wait for you forever (Except all player die)
- All weapons larger capacity
- Items can pick more than one (All healing item and all throwables)
- Everything less weight
- Add bot (full team) for solo player
That's all of it
Do you think you could create a set of "mutations" that is themed after a few movies? Ideas below
28 Days Later/28 Weeks Later:
Essentially Left4Dead, where the "infected" are all runners, but are much weaker, and can be taken down like an average person. (I assume this would be involving the "All Runners", and
sv_sks_melee_headshot_multiplier Max Multiplier on SKS melee damage
sv_sks_melee_multiplier_max Max Multiplier on SKS melee damage
sv_sks_melee_multiplier_min Min Multiplier on SKS melee damage
sv_sks_shove_delay Time delay between shoves for SKS only in seconds
All those mutators are just modded base nmrih commands. Nothing like special scripts or something. You can easy make one by eddit files in nmrih\rulesets\mutators.
Make the SKS deal consistent damage.
Match the min value for it's multiplier to the max, job done.
You could also make the delay shorter if you felt like it too.
Make me want to play NMRIH everyday, Good work keep it up
Can i request something
- Unlimited barricade health
- Unlimited safezone health (Or large safezone health)
- Reload speed
- No time limit in finale (Rescue in the end will wait for you forever)
I wish you would add this in future
Updated "Low Health" to be somewhat between vanilla and the previous version of "Low Health", and added "Very Low Health Zombies" as a replacement.
2. Would you be able to make a mutation that's halfway between vanilla and Low Health Zombies?