Victoria 3

Victoria 3

Unemployment and Peasant Data
61 Comments
Ashardalon 20 Dec, 2024 @ 7:15am 
The production method tab and the construction method tab is nuked by this mod, we still can access it via the register, but until it is fixed, i won't subscribe again, sadly. :-(
Ashardalon 20 Dec, 2024 @ 7:15am 
The production method tab and the construction method tab is nuked by this mod, we still can access it via the register, but until it is fixed, i won't suvscribe again, sadly. :-(
YMKing 20 May, 2024 @ 5:24pm 
need update ~~~
Airbass 25 Nov, 2023 @ 1:53pm 
Please update it, it blocks the changing production methods.
leion247 17 Nov, 2023 @ 4:33am 
+1
S. Erdem 28 Sep, 2023 @ 11:51am 
bro fix it
Yankiwi 6 Aug, 2023 @ 4:30pm 
This mod currently seems to block changing production methods
Rando 26 Jul, 2023 @ 10:03pm 
Changing production doesnt work
【みずき】暁山瑞希 26 Jun, 2023 @ 3:02am 
same issue as gymbag (+1)
Cat ZZZ 28 May, 2023 @ 6:18pm 
When I use this mod, I can't change all the production methods on the building page (it can be done without this mod), is it a problem with the mod? Or am I setting something wrong?
當我使用此mod時我無法在建築頁面更換所有的生產方式(不啟用此mod可以的),請問是mod的問題嗎?還是我有設置錯什麼了?
rbj10239 25 May, 2023 @ 4:33pm 
spent half an hour going through each mod, to find out this mod of all of them caused the bug. Makes no sense why this would even affect production methods.
lgh3547 1 May, 2023 @ 5:06am 
yes, this mod need update
heliostellar 24 Apr, 2023 @ 8:04pm 
I have the same issue as gymbag
gymbag? 15 Apr, 2023 @ 9:26am 
This mod has a BUG which prevents you from changing production methods
Alehandro 14 Apr, 2023 @ 7:37am 
What the hell is wrong with this mod? And why does it break the production methods submenu? I literally searched 40 minutes for the issue.
njblue00 10 Apr, 2023 @ 3:39pm 
Please update
Achilles 9 Apr, 2023 @ 7:29am 
i searched for half an hour why i cant change my production methods with this mod eneabled with vicoria 3 ver. 1.2.
this mod did it. please update
Temu Bombadil 2 Apr, 2023 @ 12:05am 
This mod breaks your game
William Wilson II 28 Mar, 2023 @ 3:26pm 
Yup, same with me.
Silver-Bird 22 Mar, 2023 @ 6:48am 
Can't change production method. same with m. please solve the problem.
setidam 19 Mar, 2023 @ 2:43pm 
Same problem with 1.2 update
alesha2004 13 Mar, 2023 @ 9:17pm 
agreed dude. Same with me
thereter 13 Mar, 2023 @ 5:35pm 
Seems to be broken with latest update (1.2). Can't change production method using the buttons on the buildings tab. All other mods disabled.
Tosun Paşa 16 Jan, 2023 @ 12:20am 
Can you add a progress bar like in "More info in the Buildings Panel" mod?
1080p 1 Jan, 2023 @ 7:50pm 
Since I first tried this mod, it's become an essential tool in my games. The misplaced glow effect for top notifications that is mentioned in some recent comments annoyed me enough to look for a fix.

I found that this fixes it for me: running the "More Spreadsheets" mod in addition.

I am not sure whether it matters, but load order I use is first "Unemployment and Peasant Data", then "More Spreadsheets".
Montyzu 12 Dec, 2022 @ 4:13pm 
sorting being hardcoded is really a bummer, this is the only thing missing from this mod
SuperCoolDude 9 Dec, 2022 @ 10:25pm 
Also bumping on the visual glitch, hope this can get fixed soon.
Santo João 7 Dec, 2022 @ 5:41pm 
Great mod but like others have said there's a small visual glitch, the shiny circles aren't where they should be
Hawkeye 6 Dec, 2022 @ 6:14pm 
bump on that visual glitch
CSDragon 5 Dec, 2022 @ 9:21pm 
It's a fairly minor glitch, but for some reason this mod is making the shiny aura around the top notifications move towards the middle of the screen

I haven't seen any other adverse effects so far
Neyot 20 Nov, 2022 @ 7:45am 
For those that want JUST the % staffed text (and the number of peasants/unemployed in the state alongside it), I've made a mod which can then be used with other outliner mods:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2890589141
Adil3tr 19 Nov, 2022 @ 9:01am 
The amount of total unemployed alongside the staffing would be helpful, you could use it to see at a glance if you should expand the building.

And please show how much infrustructure/market access provinces have in the building construction list.
Thadom570 13 Nov, 2022 @ 7:15pm 
Could you make your first picture changes Standalone, so it works with other mods, because i have a better looking outlier.
nola_epeeist 8 Nov, 2022 @ 12:10am 
I had the disappearing expected revenue thing in vanilla. Not saying this mod doesn't make it worse or cause that bug to be more frequent. But I'm not sure the bug originates here. If you can fix it by installing and uninstalling this mod, I'd call it a feature.
cyno up 7 Nov, 2022 @ 1:17am 
Can you add the quantity of infrastructure to the construction list?
Thadom570 5 Nov, 2022 @ 11:16am 
- Show staffed buildings as percentage. can you make that a stand alone mod, their are other mods that i think do more that are also included in this pack.
bholic0990 4 Nov, 2022 @ 6:32am 
Can you translate this content into Korean?
Beijing Biden 2 Nov, 2022 @ 9:36pm 
I can second what @Oliver stated. I tested all my mods one by one, this mod is causing issues in specific unfortunately.
MJ 2 Nov, 2022 @ 2:15pm 
Expected revenue does not show anymore.
Oliver 2 Nov, 2022 @ 12:17pm 
It seems like this mod breaks the "expected revenue" info ledger when building (so when choosing which state to place a building in). The text becomes invisible.
Thadom570 2 Nov, 2022 @ 5:01am 
add infrastructure to your outliner too like this one.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2882723768
Dima 2 Nov, 2022 @ 3:23am 
Can you add Population to Building Construction List or percentage of unemployed+peasant to population?
Nice impruvment to Building Construction List could be total number of producing buildings in province. So you can differentiate if you have 100k unemploed with 20 producing buildings or with 0 in one province.
AdamCF 1 Nov, 2022 @ 9:55pm 
I really wish Paradox change the way that buildings expansion uses to calculate benefits
Exodus 1 Nov, 2022 @ 5:55pm 
I really wish the game had employment bars you could see in the buildings tab, like the cash reserves bar.
SMOE 1 Nov, 2022 @ 10:02am 
I think this mod affected the IG outliner. The clout %s are now on top of the stars that are used to pin the IG to the outiner.
Luk_Zloty 1 Nov, 2022 @ 4:34am 
Wolfman217 1 Nov, 2022 @ 4:29am 
Can we PLEASE get the number of unemployed a state has next to the number of peasants in the build menu. It's ridiculous that they have a number of peasants in state but NOT number of unemployed which is the more useful of the two.

Both are useful but obviously knowing the amount of unemployed in a state when building - especially higher tech industrial buildings - is a more important then the number of peasants.

Almost no peasants left in London (Home Counties) but oh look, there 100k unemployed. Maybe that's more useful to know.
Rime Pendragon 1 Nov, 2022 @ 3:41am 
Thanks Luk_Zloty
Arcimbaldo 1 Nov, 2022 @ 2:34am 
Would be great if the employment percentage was visible in each state's building list, as well as the national buildings list
DEMETRIUS7 31 Oct, 2022 @ 5:57pm 
Thanks! Could you create a ledger or country ranking list with more items? Because I like to compare my country's data with that of others. Of course it would only be those data that are accessible, I don't mean the secret data of each country