Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

AWT BETA 0.6.3
282 Comments
Sewayn  [author] 9 Oct @ 2:31pm 
They are very rare resources, often spawn i normal zone, but more often inside star danger
taza325 9 Oct @ 1:43pm 
where do i can find new ore?
Sewayn  [author] 22 Sep @ 3:23am 
You're welcome ! I'm trying to keep this mod working as fast as i can :D
strongheart7833 21 Sep @ 5:23pm 
Kewl, thanks for the quick response!!
Sewayn  [author] 21 Sep @ 11:59am 
Found the issue, i've forget to disable WIP next Major Update of this mod :D

Sorry for this, should be fixed now
strongheart7833 21 Sep @ 9:54am 
Error Loading Game: The Specified FloatRouletteWheel Is Empty. I get that error with your mod enabled and not able to play game, can't even leave the main menu..as soon as i disable your mod, no more issues.
Sewayn  [author] 21 Sep @ 5:32am 
Okay, could you please explain with more details like when it happens ? Which game mode, if you have any logs / error files to give to me
jojox2 20 Sep @ 9:03am 
this mod makes my game crash non stop
Sewayn  [author] 17 Sep @ 4:32am 
New update available ! The mod now work fine with recent version of cosmoteer.

Have fun and dammmmn new sounds are sick ! Love it pretty much :D
PWFoox 17 Sep @ 12:33am 
Will there be a fix soon =)
Sewayn  [author] 10 Sep @ 8:40am 
Hello and first thanks for feedback. I'm aware about mod not working with the new sounds added by Walter. I'm very busy for now and i'm trying to make a working update as soon as i can. But, i need to rework and tweak each new parts to implement the new sound system to my own mod. Please be patient, i'm doing it as fast as i can.
Anton 10 Sep @ 6:51am 
Yes update broken issue is reference "/COMMON_EFFECTS/MissileDeliver".... this no longer exists by the look of it, I changed this line in the all the mods rules files where "MissileDeliver" was refrenced to another effect "AmmoDeliver" in common_effects.rules
Speecker 9 Sep @ 8:12pm 
gameversion 0.30.1a seems to have broken this mod too ;/
Update/Fix will be apreciated :)
lelapindalbi 15 Aug @ 12:57pm 
bonjour il y a un beug au niveau du lance missile betalium le lance missile prend que les premier je peux pas charger les autre que jai a ma disposition
Ulern 10 Aug @ 3:33pm 
noice
TAKA 4 Aug @ 9:45pm 
I love you
Sewayn  [author] 4 Aug @ 12:12pm 
Updated !

Try to unsubscribe then subscribe next if Update is not made automaticly
Sewayn  [author] 4 Aug @ 12:08pm 
AWT reactors can Supply Vanilla & AWT parts.

For the light Armor, i'm solving the issue, thanks for feedback
Hyacinthum rex 4 Aug @ 6:27am 
So do the AWT power storages only supply blathalite components or are they supposed to be like the AWT generators and be able to supply normal and blathalite components.
TAKA 3 Aug @ 10:41pm 
Lavastorm, you are right. The light armor of these two mods are not compatible.
Lavastorm 3 Aug @ 5:43pm 
this mod conflicts with Maltis since your newest patch
"MODS ARE ENABLED. THIS CRASH MAY BE CAUSED BY A MOD.
PLEASE REPORT IT TO THE CREATOR OF THE MOD.

Duplicate part ID: lightArmor
Sewayn  [author] 3 Aug @ 4:39pm 
That's the way i'm thinking about this mod. Not only adding things, you have to bl*ed to get it. :)

I'm glad you enjoy this :)
vinternatt 3 Aug @ 3:31pm 
ah ! that is good thinking actually.
Now im happy. im glad your making it hard.
Sewayn  [author] 3 Aug @ 3:30pm 
New Minor update available now ! Check Changelogs to see what changed !

Try to unsubscribe then subscribe next if Update is not made automaticly
Sewayn  [author] 3 Aug @ 3:30pm 
That's the point. Every AWT Parts need AWT reactor to fonction.
The goal is to force player in Mid game to buy his first components to make factory then create is own resources.

If this way don't enjoy you guy's, i can rework it to be more balanced if necessary.

But remember that AWT Parts are made for Mid/Late game content, for higher sectors like 12-18.
vinternatt 3 Aug @ 3:26pm 
Thanks for a great mod !
But i noticed that awt factories cant be powered by base game reactors.
I had to build an awt reactor , replacing the original reactor on the same spot made it work.
Ulern 2 Aug @ 8:25am 
thank god. this mod has been uppdated on time
Sewayn  [author] 1 Aug @ 5:59pm 
New Hotfix available!

Fixed the Error Message in Main Menu about Galaxy Size, it should work Correctly now.
Sorry for time i've made to check this.
Sewayn  [author] 30 Jul @ 4:59pm 
Ok thanks to report me the issue, forgot to disable it after the Meltdown Update. Fix available in minutes
Syl 30 Jul @ 1:33pm 
crashes every time i comm a station and look at blueprints, something about the small autocannon not existing
Sewayn  [author] 26 Jul @ 6:27pm 
The new Major Update is Available ! Check Changelogs to see what's new. If the update is not available, please Restart Steam First, or, unsubscribe then subscribe again to this mod.

We're open to every Feedback, and we need them !


PLEASE : IT IS RECOMMENDED TO MAKE A NEW SAVE ON CAREER FOR BETTER EXPERIENCE.
Sewayn  [author] 25 Jul @ 2:40pm 
You have already this fonction on the Blathalite Missile Launcher if you want. For the vanilla one, i'll give a look soon
Bluestreakslash 25 Jul @ 2:29pm 
that be amazing :D. can't wait and happy to keep an eye out for any issues
Sewayn  [author] 25 Jul @ 12:29pm 
Not hard at all to make this, just it's a feeling about "Logic", but i can make this until new missile launcher style made here.
Bluestreakslash 25 Jul @ 12:27pm 
ah no worries theres a mod on here that turns the Vanilla launchers to allow it to be built into the hull https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2922455610 .
Sewayn  [author] 25 Jul @ 12:23pm 
For now, there is only HE missile availble for Missile Launcher. Nuke, EMP etc will come later. This is a bug i will fix soon, thanks for your feedback.

About no collision, the only way to do this, is to change the Missile Launcher Style and Sprite to something like "Cruise Missile" from Ships, or making a Missile Turret Deck, something like this. It will be a heavy amount of work to do this, but we can try it someday maybe, the idea is cool !
Bluestreakslash 25 Jul @ 11:17am 
i wondered if you could add like a no collision mod for missles and launchers option? since most of my missles are inside my ship designs. in blueprint mode for when you switch the missle type to nuke there no blueprint texture for it, thought let you know. but love the engine improvements
Junior the Pegasus 25 Jul @ 8:56am 
Epic, thank you!
Sewayn  [author] 25 Jul @ 4:49am 
New Major Update available, please check changelogs for more information. If the update don't work in game, please restart steam or Unsubscribe & subscribe again.
Junior the Pegasus 24 Jul @ 6:27pm 
Managing an extra resource and having to alter complex ship designs and crew/resource management using the mod (which I love btw), just liked it the way it was. Not a big deal, but would appreciate it.
Sewayn  [author] 24 Jul @ 5:07pm 
Hum probably i can, why do you need it ?
Junior the Pegasus 24 Jul @ 5:02pm 
Can we have a option or version of the mod that doesnt require the new ore/the shields work as they did before the update?
AshLouP  [author] 21 Jul @ 4:00pm 
Come back ^^
WinterCultist™ 31 Mar @ 2:53pm 
Can you update the Deck Cannons Mod please?
坏坏猫猫 4 Mar @ 12:37am 
i need more armor type with different explosive resistance and absorbtion.
Sewayn  [author] 14 Jan @ 4:05am 
Do you have the right version ? 0.3.6b ? Try restart steam and see if csmoteer make an update. The mod is working fine for me
DonBudafuko 13 Jan @ 10:25pm 
ya im getting a crash when going to research menu as well. took mod out an works fine.
Sewayn  [author] 13 Jan @ 3:58am 
Updated ! Working fine for me now, hope same for you guy's
ERROR_CODE 509 13 Jan @ 12:01am 
Looks like the update causes a crash when accessing the research menu at any station. Tested with nothing but this mod enabled, issue still persists. Uploaded the log to hastebin: https://hastebin.com/share/ozopahifif.yaml
Sewayn  [author] 12 Jan @ 5:00pm 
Update Available ! Check changelogs to see what's new, and what's my plan for the next.