Total War: WARHAMMER III

Total War: WARHAMMER III

LEGACY VERSION: GLF Landmark Remake with English Translation (Sub-Mod)
24 Comments
Behrzerker 25 Feb, 2024 @ 6:15am 
ty chad :steamthumbsup:
FullAutoAttack  [author] 24 Feb, 2024 @ 3:25pm 
The new version is here, this is for the legacy version now:

[GLF] Landmark Remake Update Version with English Translation
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3167655704
Behrzerker 23 Feb, 2024 @ 11:38pm 
Please update and also switch the dependency to the new mod
sigmars_disciple 23 Feb, 2024 @ 11:20pm 
Main mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3166519976 (I realised I could've accidentally unsubscribed, in that case ignore the stuff I said about it being a "reupload" HAHA)
sigmars_disciple 23 Feb, 2024 @ 11:17pm 
Def very nice of @FullAutoAttack to try and help solving an issue that is not his to solve....
You should not forget to bring the Nurgle problem to the attention of the respective mod author(s) - hope that's not a mod that needs a translation like this as this can make things quite a bit harder on the communication end <3

Hope y'all have fun with 4.2, lovelies...

Oh, I came here because it looks like the main mod has been reuploaded and wanted to see if this English submod is still the same as it was for the original mod (it is). If anybody hasn't found it yet, here's the link...
Conflagration 23 Feb, 2024 @ 10:54am 
"English" "Translation"
FullAutoAttack  [author] 3 Feb, 2024 @ 12:40pm 
Also please remember that this is just a text sub-mod - the issue sounds like it should be taken over to the main mod
Canadian Leaves 3 Feb, 2024 @ 12:17pm 
@pyromaniac7777, thank you for this addtion, caus you saved lots of time. trying to restart or reload camps for different factions
Pyrodysseus 11 Nov, 2023 @ 5:39pm 
I can confirm it wasn't this mod that caused the Nurgle ctd. I've done a lot of testing and despite a number of campaigns and going through my mod list for hours on multiple occasions, I still get crashes eventually when it's the turn of a Nurgle faction. They are clearly building something that crashes the game, because the turn it happens on changes between campaigns but once it occurs it will always happen on that turn unless I delete the faction completely with console commands
FullAutoAttack  [author] 11 Nov, 2023 @ 10:21am 
have you tried running just this mod and the main mod?
Pyrodysseus 11 Nov, 2023 @ 12:47am 
I just didn't want to waste your time, as I realized it could might take quite a while to isolate the problem. No one else has reported problems so I think it's safe to say the mod is good to go
FullAutoAttack  [author] 10 Nov, 2023 @ 4:42pm 
Not sure if pyromaniac7777 problem was solved or not, he stopped responding.
sigmars_disciple 10 Nov, 2023 @ 3:22pm 
Did you guys find out what the problem was?
Pyro's problem was solved, right? @pyromaniac7777

Or are you just no longer trying to use this? Thx <3
I'm just trying to make a local merge of ALL landmark mods that work together. And it's pretty much all of them. Also, someone should clarify that you meant the original mod was the problem for you, not this small translation mod - so I just did, HAHAHA
FullAutoAttack  [author] 17 Sep, 2023 @ 6:25pm 
Hmm it works for me.
What faction are you playing?
Pyrodysseus 17 Sep, 2023 @ 4:57pm 
It did not, perhaps it's not this mod or there's an incompatibility in the original mod with one of my other mods
FullAutoAttack  [author] 17 Sep, 2023 @ 3:27pm 
New build up, unsubscribe/resubscribe, let me know if that fixes it.
FullAutoAttack  [author] 17 Sep, 2023 @ 3:11pm 
let me update it, it was done along time ago
Pyrodysseus 17 Sep, 2023 @ 2:52pm 
I can confirm that this mod causes end turn crashes now. Tested a dozen or so times as Greenskins, every time I reached turn 12 and ended the turn, the game would crash on Nurgle's turn. I have no mods affecting Nurgle. Removing this mod fixed the issue.
Pyrodysseus 17 Sep, 2023 @ 2:11pm 
Anyone know if this mod causes crashes at end of turn?
Noble Poptart 22 Nov, 2022 @ 8:45pm 
thanks for translating this great mod, its nice to have cool and powerful landmarks again!
usshoratio 30 Oct, 2022 @ 9:47am 
Dude you're amazing thank you so much!
Lobuno 30 Oct, 2022 @ 3:40am 
Thanks!! I'll check in RPFM for compatibility.
FullAutoAttack  [author] 30 Oct, 2022 @ 3:29am 
I just do the English translation, I can't answer if its compatible with other landmark mods.

Here is the main mod page translation:

Enhanced some weaker landmarks like Imperial Palace, Phoenix King's Court, Nail Street Pawnshop, Slave Trader's Mansion, etc.
Their effect does not match the required construction cost, and the required city requirements are too high

Added advanced or low-level versions to some landmarks, allowing them to be upgraded multiple times for stronger effects, or to be built quickly

Some landmarks have added new garrisons, such as the Imperial Palace gets an exclusive garrison, and the Phoenix King's Court will also provide a unique white lion guard

compatibility:
Compatible with any mod that does not modify the original landmark sequence, it is recommended to open a new archive
Lobuno 30 Oct, 2022 @ 3:02am 
Is this compatible with other Landmark mods? Can you add a proper english description of the mod, please?