RimWorld

RimWorld

Edo Themed Expansion/T's Samurai Faction redundancy patch
16 Comments
Alleyballey 23 Aug @ 12:47pm 
At some point the author of T's Samurai faction added a ronin in black pawnkind (its in the PawnKinds_special xml) that requires the TSFApparel_Kimono and TSFApparel_HaoriJacket. Could you make an update that switches these items out for the Edo themed expansion versions if you have the T's Samurai Faction clothing removal patch active? Thanks for your work!
Hei  [author] 15 Jul @ 12:37pm 
Updated to 1.6
Hei  [author] 14 Jul @ 11:06am 
Yes. Honestly I never use this mod and only made it on community request, so I often forget to update it. Thanks for the reminder, i'll check it out later today.
AlvRos 14 Jul @ 5:16am 
is this getting an update for 1.6?
Vrd 13 Jul @ 11:31pm 
nice mod
Maal 14 May @ 11:57pm 
I assume that merging the researches and moving the 2 tech tree around so they flow naturally with each others while removing "copy" tech like black powder is not in the scope of this mod?
hybrex 15 Jun, 2024 @ 11:08am 
never mind I seem to have solved the problem it was melee animation
hybrex 15 Jun, 2024 @ 10:56am 
I don't know why but I'm still getting redundant items popping up in the menu and was wondering if this would help

ROCKETMAN: <color=red>Warm up</color> Finished for new map!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RocketMan.Logger:Message (string,string)
RocketMan.WarmUpMapComponent:MapComponentTick ()
Verse.MapComponentUtility:MapComponentTick (Verse.Map)
Verse.Map:MapPostTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
TheNecromancerWendigo 9 Jun, 2024 @ 6:39am 
Yo! Thanks for updating bro!
Hei  [author] 23 Apr, 2024 @ 2:15pm 
In theory it should work with 1.5, but this isnt tested so I wont promise that. you could easily check by just loading this and its prereqs and see if you get any errors. I will test it later, after the 24th i will have free time to update these mods on mass.
TheNecromancerWendigo 23 Apr, 2024 @ 1:55pm 
Does this mod need an update or is it just an version mismatch with no problems?
Hei  [author] 3 Oct, 2023 @ 10:02pm 
Currently this is not an option. This patch was made for people who preferred T's Samurai Faction's stuff over mine. I can try to find some time to make a version that disables his, but I can't do it right away, if at all.
Magnus 3 Oct, 2023 @ 8:02pm 
havent used this yet so sry if its already in the mod but is there an option to disable t's samurai weapons instead of edo expansion weapons like there is with clothes? i prefer the skins of the edo expansion which is why i asked, thanks for the edo expansion mod btw, one of my recent favs :)
TurtleShroom 29 Oct, 2022 @ 2:41pm 
Ah, I was unaware of that being his modus operandi. It makes sense.
Hei  [author] 29 Oct, 2022 @ 1:36pm 
Yes, the only reason I hesitate is Qux uses a lot of conditional patches to add content from other mods, this makes it a bit of a nightmare to start sorting through and compiling a patch, but I will add it to the list.
TurtleShroom 29 Oct, 2022 @ 12:49pm 
Please consider expanding this to remove redundancies in the Qux Samurai Mod, too.