RimWorld

RimWorld

Stargate Zat'nik'tel
13 Comments
.:CHG:. Hope  [author] 11 Mar @ 9:57pm 
Updated to .NET v8.0 and C# v10.0. Internal benchmarks show 20% efficiency gain from improvements in both over the last 13 years (since .NET v4.5).
.:CHG:. Hope  [author] 14 Mar, 2024 @ 2:27pm 
I’ve updated this mod for Rimworld v1.5.
.:CHG:. Hope  [author] 14 Mar, 2024 @ 2:27pm 
@Vardath: I had to spend MANY hours troubleshooting this !! It seems that Rimworld v1.3 and later no longer support MP3 or OGG files, only WAVs, for sounds… See https://github.com/BetterRimworlds/ZatGun/issues/1 for more details...
.:CHG:. Hope  [author] 14 Mar, 2024 @ 12:53am 
@KR_man: I have just fixed the bug with animals. Thanks for reporting.
Vardath 10 Nov, 2023 @ 1:42pm 
Hi, there is a space in <eventNames />. The zat sound hasn't played in quite a few weeks if not months. Please have a look, the sound is the main reason I installed the mod.

<SoundDef>
<defName>Stargate_Shot_Zat_Gun</defName>
<context>MapOnly</context>
<eventNames />
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
<li Class="AudioGrain_Clip">
<clipPath>Weapons/zat_gun</clipPath>
</li>
</grains>
<volumeRange>
<min>25.76471</min>
<max>25.76471</max>
</volumeRange>
<sustainLoop>False</sustainLoop>
</li>
</subSounds>
</SoundDef>
KR_man 28 Jul, 2023 @ 1:22pm 
Is it not supposed to work on animals? I'm asking because I get a red error when the second shot hits an animal (vanilla animal not modded so it shouldn't have any weird hidden effects).
It works perfectly on humanoids.
CTH2004 3 Jul, 2023 @ 9:40am 
"Rumors about the third shot are greatly exaggerated."

They'd better be! Elsewise, it would have been stupid for SG-1 to never shoot their enime's 3 times! After all, 2 times, and that Gou'Uld is just brought back! If it truly disintegrated them, 3 times would prevent that!
.:CHG:. Hope  [author] 7 Jun, 2023 @ 4:38am 
I added the ability to craft them, but, let’s face it. It requires Spacer tech tree. The quantum core is quite intensive.
.:CHG:. Hope  [author] 21 Jan, 2023 @ 3:40pm 
They are available in every weapon’s trader.
Thundercraft 13 Jan, 2023 @ 4:33am 
Q: How can players acquire them? Can they only be found, such as from raiders or in ancient dangers? Can they be bought from traders? Or... can they even be crafted?
.:CHG:. Hope  [author] 1 Jan, 2023 @ 8:42am 
So, the zat gun
1. First hit: Paralysis. 85% chance of psychic shock (down ~5-10 seconds), 15% chance of Catatonic Breakdown (unless Psychically Sensitive, then 100%), 10% chance of no effect (25% chance in Psychically Dull).
2. Second shot: Death. 100% of the time. Note, you have to manually aim at a down’ed Pawn and they have to be in a state of Psychic Shock for them to be killed.
BlazingImp77151 4 Nov, 2022 @ 4:47pm 
So how does it work? The image is not entirely clear. Is the psychic shock what the Zatgun does, or does the shot just lower consciousness?
The360MlgNoscoper 4 Nov, 2022 @ 8:09am 
Now make it spin