Victoria 3

Victoria 3

Civil Aviation and Airfields
12 Comments
DarthYa'll  [author] 4 Jul, 2023 @ 1:35pm 
Go for it @marco! I'm not on here much, feel free to take it and use however you like
Marco Dandolo 19 Dec, 2022 @ 3:17am 
Salve!

I've had a project to expand aviation since Victoria 2 and I'd like to include in my own mod (Morgenröte) a few concepts that I already had in Victoria 2 but couldn't implement due to limited modding possibilities back then: airports, new aircraft technologies and Events like the first transatlantic flight or the Schneider Trophy.

That's why I stumbled across your mod more by accident, which already anticipates a lot of what I imagined. May I take it as a basis and expand it? Of course I would mention you and refer to your project.

Thanks in advance, here are two links to show what I mean.

https://forum.paradoxplaza.com/forum/threads/gott-mit-uns-a-flavour-mini-mod-events-and-decisions.612930/page-3#post-28444175

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2889925770
The.Bat 24 Nov, 2022 @ 10:17pm 
Very cool concept, hope you keep it going!
DarthYa'll  [author] 2 Nov, 2022 @ 1:20pm 
@jtm85 spanish localization link appears to have been removed by steam but happy to add
DarthYa'll  [author] 2 Nov, 2022 @ 1:18pm 
I was toying with the air freight method having a (small and innefficient amount) of transportation/convoys for landlocked states (functioning sort of like an inland port) but not sure that makes sense since this would mean the airport would sort of compete with itself economically in goods production. I'll run the math when I have time. Maybe as a secondary prod method that would work.

Airfields in this implementation are intended to be far less efficient than railroads at producing transportation in the bulk cargo sense as this was true in the early 19th century due to high costs (still true today). I will try to find a way to make them profitable in a period-correct sense but feel free to copy the mod if you like and tune to your liking (just please give credit).
DarthYa'll  [author] 2 Nov, 2022 @ 1:18pm 
@likesupreme163 @luigil101 if you look at the game files, Flights are a goods substitution for pops for transportation (similar to automobiles). Basically it replaces transportation as far as pops of a high wealth level are concerned, which improves QOL iirc. Since that is the probably the closest historical interpretation of airfields prior to really the 1940s (they weren't used much for air freight/transport due to very high costs prior to that time) that is the primary purpose of airfields as far as this mod goes in terms of design intent.
jtm85 31 Oct, 2022 @ 2:36pm 
Luigil101 31 Oct, 2022 @ 4:08am 
even if its technically realistic, it being non-profitable on purpose feels extremely janky
seconding the need for a lot more transportation output, given that transport is literally what flights are
友军Allies 31 Oct, 2022 @ 3:32am 
Producing only one luxury item is of little use,Can we get some transportation out of the airport
DarthYa'll  [author] 30 Oct, 2022 @ 3:17pm 
Happy to! If you've got localization files I'd be happy to throw them in
牛奶大魔王 29 Oct, 2022 @ 8:29pm 
greeting ! I am fan of your mods ,I want more Chinese player to use your mod。so I've translated your mod,and could you add in description?

here's my Chinese translation:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2880069248
DarthYa'll  [author] 29 Oct, 2022 @ 12:36am 
Adding a note to myself here to make the closed borders law prevent you from being able to use the international layovers production method