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That doesn't make sense. If you configured the button correctly and have the numpad enabled on your keyboard, and you don't get any errors when creating the attack, it should appear.
I advise you to unsubscribe from the addon, restart the game, and resubscribe. This will update the addon to its latest version, deleting older versions.
console errors?
because?
I just tested a gunships route it saves correctly. Remember to save the game before activating the route
You should see this in the console when loading the game:
[Travieso Tools] Restoring entity: Entity [180][path_patrol]
[Travieso Tools] Restoring entity: Entity [184][path_patrol]
[Travieso Tools] Restoring entity: Entity [186][path_patrol]
[Travieso Tools] Restoring entity: Entity [182][ent_pathdirector]
For it to work you must close the server and load the game from the main menu of the game
I am not sure if this script is still supported, but all placed entitites (advanced paths, military airstrikes etc.) by these STools are not saved, which makes it impossible to be used outside of the current game session!
I will be pleasured if you manage to fix this
which plane? the one about air raids?
faster?
I just tested the door stool, it is working correctly, it is possible that your game is corrupt or missing content from episode 2 of Half life
Here the evidence, They even open and close without any problem.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3286272367
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3286272496
uhmm nop, No tool in this addon is capable of producing sounds for the death of any NPC
Yes, there is no problem, add me as a friend on Steam, and privately I will send you my discord so that you can send me the audio files
If that doesn't work I could still send you the files over discord, though I only got it again recently and i'm not sure if you wanna trust a fresh account.
But we could do that if you're okay with it.
If you can somehow send me the audio files you want to add, I can incorporate them for the next update, now I have some time to do it
The update is already in the workshop
sp;p use the sounds I have available (from the random_amb_sfx folder)
Also added the slider for times, use it with caution!
@Rivercabbage75™
I'm glad you like it :)
Yes
@russain people are hacker
Map required strider nodes to work
@Smelly
It is possible, however for some reason I do not have the "random_amb_sounds" folder in my game, only "random_amb_sfx".
Thanks for the suggestion, those are good sounds
The sounds im specifically referring to are
ambient/random_amb_sounds/dist_gun_(01-05).wav
ambient/random_amb_sfx/dist_machinegun_(01-06).wav
ambient/random_amb_sfx/dist_pistol_(01-02).wav
They can be found inside the "random_amb_sfx" and "random_amb_sounds" folders.
While i'm thinking about this, would it be possible to add a slider to the ambience tool for how frequently sounds are played? I would love that.
Also, @russain people are hacker I'm pretty sure the map you're using needs strider nodes for that.
sorry, i have tested and i can't reproduce the error, i tested with an apc route and i had no problem to create it
1. RightClick - lua/weapons/gmod_tool/stools/advanced_paths.lua:448
2. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:253
[Advanced TRATools] lua/weapons/gmod_tool/stools/advanced_paths.lua:539: attempt to index a nil value
1. Reload - lua/weapons/gmod_tool/stools/advanced_paths.lua:539
2. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:283
Here are some debug errors from the latest update when trying to create a waypoint route for units. I tried all of them, and this error occurs when you right click using "Advanced Paths Tool" after you set all of them.
Let me know if I can help debug this error!
What tool are you using when you see the AI change?
thank you. To save the routes, all you have to do is save the game. when loading the game, the route is automatically rebuilt. but you must always load the game from the main menu, it will not work if you do it from the same map.
can you make the paths permanent for each map?
It would also be nice to have a way, in which the player can spawn these vehicles via triggers.
what is the conflict?
It is necessary new models of vehicles with their destroyed counterpart. for now I did not get more
@NeoMatress
It is possible, these tools were not tested in multiplayer.
@[GMPD] n
thanks friend, but this also requires a lot of development and testing time, and now I don't have time to dedicate myself to this as I would like
@CsakEgySuttyó
It is always good to read a comment where they congratulate you and value your work.
Thank you very much for your comment, it is a pleasure to share my work with you. Feedback like this encourages me to keep my mods up to date and working.
Also, I'll be uploading a video tutorial shortly on how to create a dropship path that spawns an APC, and the APC follows its own path. It is something that many people are asking me for and the best way to show it is with a video.
This error is caused when trying to create a route without having selected a value in the "unit type" field, it can be solved by choosing any type of unit. I thought I had fixed it with the last update, but it seems I need to check it further
1. LeftClick - lua/weapons/gmod_tool/stools/advanced_paths.lua:152
2. unknown - gamemodes/sandbox/entities/weapons/gmod_tool/shared.lua:226
Simply happens when trying to create a path
I wanted to take a moment to express my admiration and appreciation for the incredible work you've done with this addon. Your dedication to creating a tool that enhances the gameplay experience for GMod players is truly remarkable.
The attention to detail and the variety of features in this addon are simply amazing. From advanced physgun options to dynamic lighting effects, your work has truly taken GMod gameplay to the next level.
I can't thank you enough for your hard work and dedication to this project. Your efforts have made a significant impact on the GMod community, and I know I speak for many when I say that we're all grateful for your contributions.
Once again, congratulations on an incredible achievement. Keep up the fantastic work!