RimWorld

RimWorld

Godlike Gene
59 Comments
FLAMINGO 21 Jul @ 3:29pm 
work with 1.5
Yuri Bezmenov 20 Jul @ 7:39am 
@Rosenqueen Write them down:

Obsidia Expansion (including the separate Xenotypes mods)
WVC - Xenotypes and Genes (my personal favorite)
Vanilla Races Expanded (some of them are really good)
Alpha Genes
Biotech Capacitor Genes - OP
EBSG Framework (there is a collection: Expanded Biotech Style Genes)

You can look them in the Workshop. With these, I think you can create a very OP xenotype of your liking. Have fun.
Rosenqueen 20 Jul @ 7:03am 
@Yuri Bezmenov

Recommended me some please
Yuri Bezmenov 11 Jul @ 9:25am 
@EvilChef If you like I can recommend you some mods that contain certain genes that can make your character OP.
Yuri Bezmenov 11 Jul @ 9:24am 
I really doubt it. If this wasn't updated at 1.5, it won't be updated to 1.6
EvilChef 11 Jul @ 9:21am 
Any chance this will be updated to 1.6?
Flea 5 Mar @ 1:44pm 
?
Jeff Karlson 1 Jun, 2024 @ 6:36am 
1.5 update please
jsc 21 May, 2024 @ 2:54am 
please updta
Aduro 16 May, 2024 @ 4:08pm 
Is the 1.5 update coming?
blitz260819 28 Apr, 2024 @ 6:39pm 
I want the 1.5 version please
Deimion 16 Apr, 2024 @ 1:30pm 
Hoping this godlike power comes back for 1.5
Yuri Bezmenov 11 Oct, 2023 @ 12:50pm 
@Aleatorio. I know how to add more manipulating, moving, etc. You need the Character Editor mod. You need to look for the gene, select it, hit the arrows, and then look for "Capacity Modifier". Then you'll add these things to the gene. Click OK when you're done.
WhY 11 Oct, 2023 @ 12:14pm 
Is it possible to make this gene like the archotech ones that can't be passed on? That may help with preventing spawning ai with them and having a super clan of people
Aleatorio 15 Aug, 2023 @ 6:21pm 
it would be great to add more manipulating, counciouness, moving, sight etc efficiency on the health tab. Is it possible? If so, how can i do it?
Yuri Bezmenov 28 Apr, 2023 @ 5:08am 
Heavily recommended.

Apologies in advance for the triple comment.
Yuri Bezmenov 28 Apr, 2023 @ 5:08am 
I tried the mod, assaulted a few bases and you can pretty much grab everything you want. Works damn well.
Yuri Bezmenov 28 Apr, 2023 @ 5:07am 
I know how to unlock the Carry Capacity, ladies and gentlemen. There is another mod that you have to install. No config, no mod options, just install it and you're golden.

The mod in question is Carry Capacity Fixed:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2880150945&searchtext=carry+capacity
It has to be the continued version because the original author isn't able to update, more information down below:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1906760965&searchtext=carry+capacity
Nitsah 21 Apr, 2023 @ 2:33pm 
Use RIMMSQOL and edit the gene bed rest multiplier.
My Name is Chris 16 Apr, 2023 @ 8:04pm 
@VALT13L have you tried adding the gene that makes it so they need more sleep? Might even things out to a more normal rate or just enough for them to stay in bed long enough
VALT13L 5 Mar, 2023 @ 11:38pm 
can you exclude the rest rate multiplier? its a bit too high when trying to get pawns to breed/have kids with certain high quality mats with beds, they cant stay in bed long enough to do dat buzinezz.
H2 8 Dec, 2022 @ 10:31am 
I found where is the problem - <WorkSpeedGlobal> is to high. Set to 1 and now everything is good. (I will chnage it bacj once stats are higih)
H2 8 Dec, 2022 @ 9:06am 
I don't know if it is somehow related to this mod, but it seems like my colonists stopped to advance in skills. Anyone else experiencing this?
Yuri Bezmenov 8 Dec, 2022 @ 8:34am 
Oh and thanks for the link!
Yuri Bezmenov 8 Dec, 2022 @ 8:34am 
@Wet You need to create a custom xenotype with this gene before you attempt yo spawn wildmen. This can be done in the colonists selection screen, you click the xenotype and then select "xenotype editor"
Wet 8 Dec, 2022 @ 8:20am 
Are you sure AI can spawn with this gene? I did some digging and testing. Upon spawning ~200 widlman, and other human like pawns, I found the game will only give genes correlated to their xenotype. Biotech\defs\genedef\xenotypedef will show you that baseliner will spawn with no genes other than hair and skin color. This applies to other xenotypes like Genie with set vanilla genes only.
Yuri Bezmenov 8 Dec, 2022 @ 12:33am 
@Wet Can you please send me the link of the un-limit mod?
Anon of the Sea  [author] 7 Dec, 2022 @ 8:52pm 
@Wet
I wish I knew. That update felt like a torpedo hit.
Wet 7 Dec, 2022 @ 1:58pm 
@yuri try the un-limit mod it uncaps the carrying capacity
Wet 7 Dec, 2022 @ 1:47pm 
How do we make it so that Ai can't spawn with this gene?
Yuri Bezmenov 7 Dec, 2022 @ 1:05am 
@William I am not 100% sure. But I did tests with the debug mode by spawning wildmans and some of these came out with the xenotype that included this gene.
William 6 Dec, 2022 @ 9:03pm 
can AI spawn with this?
Yuri Bezmenov 1 Dec, 2022 @ 5:13am 
The Carry Capacity seems to be bugged. I can only carry 35 units instead of 100000.
daggaoshang 25 Nov, 2022 @ 7:17am 
Oh, my God. You can watch my game. A group of God like children started the dusk of the gods for inheritance!
daggaoshang 25 Nov, 2022 @ 7:12am 
Now, I have a group of godlike sons and daughters, some of whom have even gone to hostile homes. I'm not sure if I can live to the end of the game, because they may bring a group of God like people tomorrow. Can you let this god like gene no longer pass on? At least I can choose manually instead of automatically passing on it to all my descendants.
Inquisition Time! 24 Nov, 2022 @ 12:34pm 
So, I believe you can't age with this gene, right? I don't want to ask for too much, but could you also make a regular aging version of the gene? Just to make the act of actually getting younger an objective.
Still, I do love being overpowered.
Annabellee 7 Nov, 2022 @ 11:49pm 
wow that resting rate is a little much
Wet 7 Nov, 2022 @ 9:21pm 
@ Anon of the Sea

I'd love to ko-fi you for the creation of god like abilities!
Loving your first workshop >:)
Anon of the Sea  [author] 7 Nov, 2022 @ 5:17pm 
@Wet
I am not sure, actually, by all means fiddle with the values if you'd like, I figured knocking damage way down was better for "godlike" than just trying for flat invincibility. Gods, after all, don't bleed, but this is only god-like, so the enemy can still think they have a chance, despite your pawns tendency to regenerate to full mid-fight. I have considered adding an extra zero, though.

... I did not even think of that. I might now, if I can figure it out.
Wet 7 Nov, 2022 @ 10:28am 
@ Anon of the Sea:

I'm loving it!
What happens if I set damage factors to 0 instead of 0.1? Does it need to be 0.1 to be registered?

Also do you plan to add godlike abilities?
Anon of the Sea  [author] 5 Nov, 2022 @ 11:32pm 
@ Asturias:
It works.

@Amazingpenguin, @figtakari:
If you've downloaded and enabled the mod, it should show up in the Miscellaneous section. It's a gene, not a xenotype. So if you are creating a character, click on the characters xenotype (baseliner, usually), then click xenotype editor in the drop down menu. scroll down to the Miscellaneous category, and there it should be, Icon is the same as psychic bonding, but it's labeled Godlike. I gave it a +90 on the metabolic efficiency, so you can add whatever other genes you'd like to the mix with little fear of starving to death.

@NotAPerson: on the large map, Caravan weight capacity is still limited. I'm pretty sure that's not in the power of genes to change, but if I'm wrong, I'll gladly add it.
figtakari 5 Nov, 2022 @ 6:41pm 
Gene isn't showing in gene selection screen, I've got all DLC requirements but I don't see it.
NotAPerson 5 Nov, 2022 @ 6:22pm 
@Anon of the Sea it seems like the carry capacity does not work properly it says its like 200 or whatever but my pawn will only carry like 35kgs please help at your earliest convenience:steamsad:.
Amazingpenguin 4 Nov, 2022 @ 8:15pm 
I don't see this in the gene options.
beach_basketcase 3 Nov, 2022 @ 8:26pm 
Do I need the DLC Royalty? I dont see why i would need it.
Anon of the Sea  [author] 3 Nov, 2022 @ 2:23am 
@Count De Ville
Deathless means you can still die if your brain is destroyed, unfortunately, but sure. In it goes. Ageless too, while I'm at it...
Count De Ville 3 Nov, 2022 @ 1:57am 
hahaha might as well add archite deathless gene in the gene so the god will not die and remain eternal
Anon of the Sea  [author] 2 Nov, 2022 @ 8:38pm 
@daggaoshang
If I could find a way to boost Consciousness I would
daggaoshang 2 Nov, 2022 @ 3:36am 
I'm sorry to tell you that my god was killed by the Thrumbos with his bare hands。Maybe you want to add more life to God