Stormworks: Build and Rescue

Stormworks: Build and Rescue

Terminal Spycakes Dock Overhaul (OBSOLETE)
24 Comments
Werwolf 3 Feb, 2023 @ 2:20am 
@Hypogriph There is a reason that OBSOLETE is in the title. Kagami did a great job on this, but it's just simply not up to date right now with Geometa constantly making major changes. Keep in mind this is something that a person spent lots of their own time for free to provide to you, something that was broken by things beyond their control.
Isaacdapro 21 Jan, 2023 @ 8:13am 
@Hypogriph man shut yo goofy a$$ up
Mittens  [author] 20 Jan, 2023 @ 10:03am 
Well points for verbosity I suppose.
Unfortunately pretty much right after I built all these addons, Geometa changed the way electrics work for stationary editor objects which basically makes it all broken. I'd fix it if there wasnt the looming threat of yet another ghost update or major update changing something and breaking it all again.

Every individual item needs to be updated manually then re-placed one by one in the editor. Its a long process.
Hypogriph 20 Jan, 2023 @ 10:00am 
Crane is not setup correctly, some winch extend faster than others. There is no power and no way to put power into the dry docks. The vehicle has no ground clearance and the wheels turns way too fast. Other than that, since nothing works, I think its an horrible mod to have in your world. Specially in multiplayer which creates too much lag for minimal additions.
Mittens  [author] 16 Jan, 2023 @ 12:09am 
That... actually makes me feel really good about it, thanks ^-^
Werwolf 15 Jan, 2023 @ 10:21pm 
Ah okay. Thought maybe it was something I was doing wrong. No worries... still enjoying all the other extra features that do still work. You really did a fantastic job on the overhaul! The ISO transporter is quite nice, and the loading cranes. Appreciate your time and effort in any case :)
Mittens  [author] 15 Jan, 2023 @ 9:36pm 
Im sorry to hear that, right after I made this, Geometa changed the way electricity works in static objects. I might come back to Stormworks to fix some of this but I dont see it happening soon.
Werwolf 15 Jan, 2023 @ 9:33pm 
Drydocks do not work for me. None of the buttons in the control houses do anything.
idunnobr0 14 Jan, 2023 @ 12:55pm 
Nevermind, I had a conflicting addon. sorry
Mittens  [author] 13 Jan, 2023 @ 1:14pm 
The garages? im not sure what would be causing that unless their not properly spawning as static.
idunnobr0 13 Jan, 2023 @ 11:47am 
If you ca, could you fix the garages. They're super buggy and lag the game, at least for me. As soon as I spawn in the garages act super weird and break without even touching them.
yuyuolozaga 8 Dec, 2022 @ 9:38am 
I wouldn't have a clue, I'm still a noob at the game.
Mittens  [author] 8 Dec, 2022 @ 9:24am 
Its working now? Weird, I didn't change anything. Maybe Geometa back-peddled the static entity power changes.
yuyuolozaga 8 Dec, 2022 @ 8:39am 
Btw i tried it again recently with no settings change and now it runs fine. Idk if you changed anything or if i was just running something else dumb but its great. :steamthumbsup:
yuyuolozaga 2 Dec, 2022 @ 4:27am 
nah its fine, tbh i run the highest settings,cause im dumb, so any large object takes me down a few paces.
Mittens  [author] 30 Nov, 2022 @ 7:51pm 
apologies
yuyuolozaga 30 Nov, 2022 @ 5:51pm 
Kinda runs hard on the game for me, takes me from 120fps to 45 fps
Mittens  [author] 26 Nov, 2022 @ 10:44pm 
As a world addon I dont want to depend on cheat functions is the thing... I got into this game a long time ago back even before composites, before the sawyer mainland, the campaign actually worked back then. My whole thing about making these addons was trying to make things to allow the campaign mode to work for people.

As for fixing it yourself, as long as you credit appropriately go right ahead :)
Corporal Simmons 26 Nov, 2022 @ 6:55pm 
You can also just say "Infinite electricity is required for this to function" for now. Also if I may, I could try fixing the electricity issues if you do not want to.
Mittens  [author] 26 Nov, 2022 @ 6:15pm 
With the recent patch, all of my world addons have been rendered broken, Geometa changed the way electrics work for static objects from the old model (infinite power as long as no generators or batteries exist on the item) to (batteries provide infinite charge)

This means I need to fundamentally rebuild all of my assets, connect up electricity and so on which im just not prepared to do. For months i've been loosing faith in Geometa, more so now since I've heard their claims at avoiding engine changes in the name of not breaking contraptions and yet here they are, breaking things in the name of engine changes.

Geometa flip flop's too much..
Corporal Simmons 26 Nov, 2022 @ 4:54pm 
How do I power the drydock buttons? I dont see any place to connect a wire?
Mittens  [author] 21 Nov, 2022 @ 10:49pm 
Thats exactly what the pylons are for, to connect your ships to the main dock, that way you can park your ship anywhere on the harbour. It looks a little unseemly I know with the cables sagging down but thats something for Geometa to fix, nothing I can do about it.

Also as a balance, the huge fuel tank does not come equipped with a pump, shouldn't be a problem for ships with their own pumps. It just provides so much fuel right out the gate I thought it best to leave it without a pump.

Im pretty sure an industrious player would be quick to bring their own portable pumps or fit their vessels with pumps.

So to answer the overall question, The sockets and hose mounts are for transit, not direct service, use them to connect to your infrastructure on the island.
Urbanicus 21 Nov, 2022 @ 9:28pm 
The fueling ports do not seem to work correctly, either. Only the port attached directly to the tank seems to do anything, and usually requires a pump to correctly get liquids to go in certain directions.

In order to fuel and power my ship over at the dock, I had to use the fuel/power pylons to string a series of cables and hoses out to the ship.
Urbanicus 21 Nov, 2022 @ 7:52pm 
Out of curiosity, the electrical connectors located all over next to the fuel ports, are they connected, and if so, what to? I've been plugging in ships and vehicles to them, and nothing seems to be happening. Is there a switch somewhere to activate them?