RimWorld

RimWorld

Warhammer 40k - Genes and Psycasts (ABANDONED - USE NEWER VERSION IN DESCRIPTION)
823 Comments
JerryTheCultist 26 May @ 5:51am 
i cast magicians brick at you
Swarthy 12 May, 2024 @ 9:20am 
@Phonicmas Okie Dokie Boss
Phonicmas  [author] 12 Apr, 2024 @ 10:31am 
This mod will not be updated anymore, use the newer modular version
Void Clown 12 Apr, 2024 @ 9:22am 
1.5?
Phonicmas  [author] 5 Dec, 2023 @ 11:39pm 
I suggest you use my updated version, there you can pick and choose what modules you want aswell.
Phonicmas  [author] 5 Dec, 2023 @ 11:38pm 
You can edit most of the things in the xml files in the mod, i don't maintain this mod anymore so i won't touch it.
KPLoopy 5 Dec, 2023 @ 11:17pm 
Imma just ask, for how ever long ive been using this, the descriptions of the two super solders seems to be switched. Like the primarch discription looks like it was for Custodes and the same reversed. ive been an on off user for almost a year. Could we get a config patch to nerf both the primarch and custodes stats? The weight they can carry is quite abit imo. I personally use a third of the base and fine it more reasonable with other mods that add stats. This is obviously a per case type possible issue. Otherwise I love the mod!
The evil RAPE cheesebuger 8 Nov, 2023 @ 7:09am 
how do you get the mark of khorne to a pawn
Phonicmas  [author] 29 Oct, 2023 @ 8:34am 
Dont know, try it for both, i dont maintain this mod anymore
알레띠 29 Oct, 2023 @ 6:26am 
Dragen Everchosen 26 Oct, 2023 @ 4:18am 
hey! does this work in multiplayer?
Phonicmas  [author] 3 Oct, 2023 @ 1:31am 
It can happen, you use the genetor building to make marines of all kinds now :)
Salah ad-Din 3 Oct, 2023 @ 1:27am 
I'm using a new version, sorry that I wrote here. I just clicked on the first link.
Еhe question is exhausted ty:)
Phonicmas  [author] 3 Oct, 2023 @ 12:28am 
This mod deprecated. Use newer versions, I don’t really provide support for this one anymore
Salah ad-Din 3 Oct, 2023 @ 12:04am 
Hi, I have researched the primaris gene seed, but I don't see where to create it. Only a regular capsule with a gene seed is available.
And I don't see them in the character editor, although devtools has them.
Morkai 30 Sep, 2023 @ 10:18am 
Thank you.
Phonicmas  [author] 30 Sep, 2023 @ 10:12am 
Check reciprokke details, you need 10x Gold amount of what is States outside the details. Also i recommend to use newer version
Morkai 30 Sep, 2023 @ 9:35am 
Sorry if I have missed it, I have created the ascension spot and selected to ascend to Custodes but it just tells me I don't have the gold despite the fact I have more than enough. Can someone help please?
toetruckthetrain 22 Sep, 2023 @ 1:57pm 
this is great but a lot of the icons need work, also just the titles for the psycasting classes but thats not too big a deal
Luminous 20 Sep, 2023 @ 3:38am 
YES! YES! YES! YES! YES! AHAHAHAHA WHAT BETTER TO DO THAN MAKE SUPER SOLDIER GODS!?
Phonicmas  [author] 27 Aug, 2023 @ 8:20am 
Yes
Cyber Witch ~ 27 Aug, 2023 @ 7:26am 
Wait Im confused. So This is the "old" version that no longer is updated and I'm suppose to use the ones listed inside the core mod?
SCRUBLORD PICKLE 22 Aug, 2023 @ 12:06am 
No errors since the update; Thanks for the fix and speed! Absolute legend.
Phonicmas  [author] 21 Aug, 2023 @ 11:31pm 
Gah, but i finally managed to replicate it myself and i think i got to fix it this time, had forgotten to take into account that animals are still corpses and do not have genes...
Hopefully this should do it, try update and tell me if it persists
SCRUBLORD PICKLE 21 Aug, 2023 @ 11:02pm 
Hey I'm getting the same errors that Praetorian got. They happen sporadically about every 2-5 minutes. There're only 8 pawns currently on my map, none of which are/were Daemon Princes nor have any Genes. Let me know if you want my full Hugslog.

System.NullReferenceException: Object reference not set to an instance of an object
at BEWH.MapComponent_DaemonPrince.MapComponentTick () [0x00069] in <5c2209a504f143d4a3b2150309df1573>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00013] in <95de19971c5d40878d8742747904cdcd>:0
Mr. Ben Ben 21 Aug, 2023 @ 10:48am 
i'll check out the update right now. thank you for the quick work. i will let you know if i still encounter them.
Phonicmas  [author] 21 Aug, 2023 @ 10:28am 
Okay if you notice any sort of pattern as to when they occur do tell :) I just pushed an update that might fix it, let me know if it does.
Mr. Ben Ben 21 Aug, 2023 @ 7:57am 
not sure if im doing anything to corpses perse (besides maybe burning? but i dont think i was burning any humanoid corpses), because im all over my colony map checking things. i was on a DIFFERENT map when the first error occurred. when i came back to my colony, it was fine but then popped up later again. i'll keep you updated when i do some more experimenting with corpses and just playing. thank you for the quick response.
Phonicmas  [author] 21 Aug, 2023 @ 7:26am 
Yea, i've been getting a lot of those reports. Are you able to describe what was happening when it occurs? Specifically regarding if you are changing maps (like leaving one completely) or doing something to corpses?
Mr. Ben Ben 21 Aug, 2023 @ 7:09am 
hey, i encountered another error with the daemon prince.

System.NullReferenceException: Object reference not set to an instance of an object
at BEWH.MapComponent_DaemonPrince.MapComponentTick () [0x00069] in <60953fff4b694a0b84fa8a2d21a0e15f>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00013] in <95de19971c5d40878d8742747904cdcd>:0
Phonicmas  [author] 21 Aug, 2023 @ 12:15am 
Which genes are used when this happens?
HBGxh 20 Aug, 2023 @ 9:51pm 
Ok, the head is still a little detached after disable the body size change
HBGxh 20 Aug, 2023 @ 5:38pm 
However I found the setting about body size changing in mod settings, so that's not a problem for me now
HBGxh 20 Aug, 2023 @ 5:06pm 
Some genes will change pawn's body texture size which make them graphic bigger. However i dont like the body size changing so i try to use other mods to adjust the body size smaller, but that will cause the space between pawn's head and body bigger, which will make the head looks detached from the body.
Phonicmas  [author] 20 Aug, 2023 @ 12:20pm 
Ill have to into it myself, but what do you mean by using character editor to make their body size normal
owendky1 20 Aug, 2023 @ 11:48am 
So, update, I have done some testing and it doesnt look to be from other mods, specifically the detatches happen to the daemon mutations and then the ossmoduela series. Any idea why? even having the torso size on hulk still has the pawns head an inch off the body. And from what i can tell there isnt any dev errors

Spelling is for nerds
owendky1 20 Aug, 2023 @ 11:42am 
So I have a pwan who has a lot of these 40k genes, but the head becomes dettached when i use charictor editor to make their body size normal, Im gonna guess this is a normal bug but is there a way of fixing it? besides just not useing the genes. I have quiet the amount of mods so i understand if not.
Phonicmas  [author] 20 Aug, 2023 @ 3:12am 
@GRUFOLA They should have access to the psycaster tree and the psycasts, how much and how often they use them, no clue honestly : p

@GSY Yea, i think robots are mostly implemented as pawns which qualifies them for being respawned by the nurgles rot, maybe i can work around it later

@delzaron cheers
Giorgio Dibitonto 20 Aug, 2023 @ 3:06am 
This mod seems awesome!

Do enemy use this modded psycast agnist you? Would be challenging and interesting
Dr.Gloom 19 Aug, 2023 @ 8:39pm 
nurgles corrpution actually works on robots. I am trying this with android tier. My robos all dead leaving no corpses but their clothes. Lmao!
delzaron 19 Aug, 2023 @ 3:03pm 
found the problem with slaanesh psycast : it needs the psyker gene to work, like any psy form this mod.

By the way, nice work with the demons ! it make my tzeentch demon princess very useful !

And thanks for the marks furnitures ! with a large genetic lab, I suceed to create demon princes for every gods !
Phonicmas  [author] 19 Aug, 2023 @ 11:34am 
Not Co-op per say, but we do talk
speempoj 19 Aug, 2023 @ 7:24am 
just a question, are you co-op with Grimworld 40000 mod? If yes what is the plan in the future? Thankyou
Phonicmas  [author] 19 Aug, 2023 @ 4:00am 
Aahhh, I’ll fix that soon, thought you meant it was spelled that way and I was very confused. Thanks for bringing to my attention
Nova Solarius 19 Aug, 2023 @ 2:32am 
Sorry, I should've clarified. When you summon a plaguebearer with the Nurgle psycast, the resulting animal has "pleaguebearer" as a race. It's also spelled thay way in the venerated animal selection menu of the ideoligions.
Phonicmas  [author] 18 Aug, 2023 @ 2:49pm 
?
Nova Solarius 18 Aug, 2023 @ 2:31pm 
Plaguebearer is spelled incorrectly. It has an extra e between the second and third letter.
Mr. Ben Ben 18 Aug, 2023 @ 10:05am 
ok, thank you.
Phonicmas  [author] 18 Aug, 2023 @ 9:58am 
Might have missed something in the files then, I’ll have a look soon