Victoria 3

Victoria 3

Shattered World - Every state a country
366 Comments
Doron 3 Oct @ 3:00pm 
please update
Unclaimed 23 Sep @ 4:25pm 
pls update for 1.10
1월8일 22 Sep @ 12:02am 
Starting from East Bengal, conquering India and colonizing the British Isles...:steamthumbsup:
Sanosuke 21 Sep @ 9:35am 
*only one is...
Sanosuke 21 Sep @ 9:35am 
@Target_practice

This version doesn't work properly since... 2/3 updates ago, of all the shatter mods only is working properly but I can't remember the name of it.....
They are not a lot just look for the most recent one updated/uploaded
Target_practice 21 Sep @ 9:07am 
just tried this mod, picked a nice spot in south america... everyone is starving to death and going broke?

did i do something wrong or is this a mod conflict? not that i have many mods running

thank you
Sir Pasta 19 Sep @ 12:35am 
Love this mod but after a couple in game years it runs so slowly it's nigh unplayable
klee9318 10 Sep @ 8:56pm 
Yo this is very close to what i've been looking for. but not the state level, maybe releasable countries wouldve been awesome! thank you for your effort tho!
EduardGames 29 Aug @ 10:29am 
Adds to history of country states 5 tradecenters and 1 unique port, this change will help a lot.
And if you have more time, add 1 level of each available Plantation type, 1 level of Woodcutter, this will resolve the SQL too low on ealry game cause of missing of food and wood on market
Caracus  [author] 26 Aug @ 12:59am 
i had considered adding it but when I let it run for some time there were enough ports and trade centers popping up so I didnt.
They might have changed it since.
DragonAtma 25 Aug @ 2:26pm 
No ports and no trade centers means that no state can trade anything -- and since every nation is now an OPM, few of them are eager to build them. I'm not blaming you (it's Paradox's fault everyone now needs a trade center), but i'm afraid it's up to you to fix that. :/
wwer 21 Aug @ 5:06am 
do it have chinese ,i do not play it
Barcelona La Sexta 20 Aug @ 3:06pm 
w mod thank you
Caracus  [author] 26 Jul @ 3:24pm 
@Forsaken the first few months are slower than the rest as the game has to makeup lots of generic data for the countries like new characters and such
Kiwus 26 Jul @ 3:18pm 
@PizzTurk
Not to leech off this comment section but my sub mod for this mod has a setting for africa to be either playable or colonise-able!
Forsaken 26 Jul @ 5:25am 
I have 7800X3D and the game starts laggy from the get go. This is the only mod which is activated. Do you guys having a similar problem?
PizzTurK 25 Jul @ 2:27am 
It's a real shame that there are no colonies and nothing can be colonized.
greatorder 21 Jul @ 7:31am 
@TAS04159 That's because vanilla AI isn't too keen on this sort of thing. You'll need to get modding aggression values and implement a bunch of new AI types.

I've been customising this mod somewhat, I've bumped aggression up and then I'm looking to see if I can't promote the AI's use of the Expand Core Territory and Unify [Country] (And expand the number of countries it can unify into). Maybe mess with infamy a fair bit too to promote greater aggression.
TAS04159 20 Jul @ 1:53pm 
tried 3 different runs, ai never really forms into anything. unfortunate really
Caracus  [author] 20 Jul @ 11:44am 
Its fixed, was some leftover file that was no longer compatible
Caracus  [author] 20 Jul @ 11:20am 
Lol you are correct, those values are missing for some reason, I will investigate
greatorder 20 Jul @ 7:27am 
When I'm playing with this mod the SoL expectation is always 0, hover over the SoL and it should tell you the expected minimum. Unless something's gone a bit funky in my download.

I mean, it's never 0 because you get an SoL expectation boost from literacy and tech, but the base level is 0 on every class.
Caracus  [author] 20 Jul @ 7:00am 
@greatorder
I cant follow. What SoL requirements do you mean? I dont recall doing anything of that kind
greatorder 17 Jul @ 11:13am 
Out of curiosity, why is it you removed the SoL requirements in this mod? Uneducated aristocrats and peasants alike have no issue living on the floor of a mud house.
Sanosuke 11 Jul @ 3:52pm 
I miss Civilization Universalis so much

(even considering it had multiple bugs at "mid and late" game)
Ronald McDonald Trumpet 11 Jul @ 3:13pm 
fuck yeah ma nibba, reminds me of civilisation universalis
Caracus  [author] 10 Jul @ 12:38pm 
@Update to 1.9
(my delivery got postponed so I couldnt continue my irl renovation so instead this got renovated lol)
Ca$h $nail 9 Jul @ 8:45pm 
why does forming so many countries require pan nationalism? you should be able to form them without that late tech.
kebabblaster9000 6 Jul @ 6:50pm 
needs update
ElSantoAlemán 3 Jul @ 11:45am 
<3
Ashardalon 2 Jul @ 3:05pm 
Migration doesn't work at all with this mod. 0 migration despite 54 migration's score.
CptObviousKyle 28 Jun @ 3:38pm 
A note for the modder: Seems like states won't build trade centers unless they already have one built. So please consider adding one trade center, and maybe even one port to each country. Thanks
Caracus  [author] 23 Jun @ 6:38am 
It could def. use an update, not least since some map stuff changed a bit.
Will try to look into it this week but no promises
Rick 23 Jun @ 6:32am 
works yes, but any country attacks only revolution pls update
Ilja.Stutz 22 Jun @ 7:10pm 
we Really need an update.
just imagine the thousands of treaties u could do with every nation
alexcarchiar 25 May @ 3:30am 
I get pink face events, like below. The event has no name, and it is something like "Change the player's controlled country to New Zealand from Duchy of Sicily" (I am playing sicily). I tried to look into the game files, but I don't find a solution
Zyntax 15 Mar @ 5:25am 
Will this mod be updated with the changes to the areas around India? It contains empty lands.
rainshadow0 9 Mar @ 11:59am 
Is there a mod that would work with this for more formable nations? like after i make south Italian national state, a way to then form italy
greatorder 14 Feb @ 9:47am 
Ach, what I need to get is a mod like this that also adds the "Unify [country]" AI for every formable to make the AI more aggressive in forming larger nations.
Caracus  [author] 4 Feb @ 1:07am 
@Solitus not that im aware, you could easily edit the country files tho and make them decentralized again
@regarding your pink face events, that sounds like a vanilla bug to me, if you encounter that again I would need the event names since its not every event from what I read
Solitus 2 Feb @ 9:11pm 
is there a mod like this but it leaves all the decentralized powers alone? so it only breaks apart the existing places (doesn't form Uganda for example)
Pequod Captain Droppy 24 Jan @ 11:02pm 
@lathspel
Personally I tested this mod as a standalone without better politics and still had the issue.
lathspel 17 Jan @ 12:50pm 
Getting the same bug as both Droppy and BlemBoi, pretty sure its from better politics, and Pkingtiger in that comment section has the same issue.
BlemBoi 9 Jan @ 9:30am 
Getting the same issue as Droppy, what can be done?
Pequod Captain Droppy 5 Jan @ 5:21am 
Hello! Getting a bug where it keeps starting events with a pink face, expression varying, every few months. Shadong as starting country if that matters.
Caracus  [author] 26 Dec, 2024 @ 1:49pm 
Uh i mean decentralized*
Sir Tiberius 26 Dec, 2024 @ 1:46pm 
Ah I just had to edit the countries text file in countries definitions folder
Caracus  [author] 26 Dec, 2024 @ 1:46pm 
@Sir Tiberius, it could be as easy as opening common\country_definitions\00_countries.txt of this mod. Then do a find and replace all and just change it from recognized to unrecognized. That could be it, maybe more idk
Sir Tiberius 26 Dec, 2024 @ 1:21pm 
@Caracus I have a question how would you edit the countries to make them all decentralized?