Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Astro's Sci-Fi Mod
102 comentarii
Lussataur 21 iul. la 3:12 
Came back to this after a while. Glad to see you got the crash fixed.
Astro  [autor] 19 febr. la 13:00 
So as for the Compatibility with Huge ships, I could probably do that with relative ease. The problem with adding all the factions to the terrans would be, that I would defeat the purpose of the factions. Each faction is supposed to have it's own technology. Making them all into one class again would remove that again. This is because some factions have strong point and weak points and if you combine all factions that would just make it quite op. Since the mod is kinda competitive (for me and my friends) we would still rather keep it balanced with who gets what technology. The terrans are basically the "default" option that get everything that other mods add. If you wanna talk a bit more about the mod with me you can btw also add me on discord if you want, then I could introduce you to a few people that I also play the mod with.
bestLinuxGamer 17 febr. la 17:33 
Ive checked out the mod. Looks amazing but there's one thing i play with other mods that add a lot of stuff and in the other factions its not present.
Would it be possible to put the factions into the terran group under a single group? Since its not compatible with even the default mods like huge ships.
eg: stellar roadblock->goes into a item group called stellar roadblock with all the items there.
If i'm asking too much than i understand it.
Astro  [autor] 17 febr. la 12:01 
And fixed :3
Astro  [autor] 17 febr. la 11:02 
Yes. I haven't updated the mod in a bit. Maybe I should start that again. Going to make it compatabile with the newest version rlq.
bestLinuxGamer 14 febr. la 21:20 
Hello the mod seems to crash with this error: https://pastebin.com/MSuqWW7e
Astro  [autor] 17 mai 2024 la 6:41 
Infact it does have some unsolved compatibilites with other mods which I still have to investigate.
Astro  [autor] 17 mai 2024 la 6:40 
Oh it defo can be run on it's own
Industrial_Idiot 12 mai 2024 la 17:47 
I assume this mod changes so much stuff and adds so much stuff that it can mostly only be ran on its own though i could be wrong in this, Correct me if i am.
Astro  [autor] 12 mai 2024 la 10:21 
That sounds rather ominous...
Industrial_Idiot 17 apr. 2024 la 18:38 
gentlemen

THE SLEEPER HAS AWAKENED
Astro  [autor] 29 nov. 2023 la 9:35 
Alright I will look into the issue eventually. Gotta see when I find some time to test all that
Lussataur 29 nov. 2023 la 6:22 
@Astro I have a ton of mods, and I remember just a few of them. Galactic Allegiance, 1x1 Storage, JaniTNT's Shipyard, AI Core, and Adjustable Fighters.

I hope you can figure out which one is causing the issue.
Astro  [autor] 28 nov. 2023 la 9:25 
Hm weird. Considering this has not happend to me with only my mod enabled, I assume it is a incompatibilty with the different mods you were using. My mod had a few incompatibility issues with GA for example. Would you mind giving me your mod list so I can try to recreate the issue?
Lussataur 27 nov. 2023 la 6:08 
@Astro the crash report I do not have, because ever since I removed the mod, I have not hyperjumped. It was just a normal crash report, saying that a mod or a few mods had caused the crash, and it sent a bunch of code that I did not understand.
Astro  [autor] 27 nov. 2023 la 4:29 
Hey about the hyperjump crash, would you mind sending me the crash report? Also about the broken resource sprites, you do not have to delete the save file as it is purley a visual bug, simply removing the mod would suffice.
Lussataur 17 nov. 2023 la 4:41 
@Astro at first I loved this mod, then realized that it broke all vanilla storage sprites AND ruined stat cards. I had to delete both my creative and my career saves, disable this mod, then re-create those saves. I also crashed the game whenever I tried to use any Hyper-drive, and it's still happening.

I think it's a pretty cool mod, just the problems that come with it make it not satisfying to use. Astro, your work is amazing, it's just not fit for some people, like me. :steamsad:
Astro  [autor] 14 mart. 2023 la 12:24 
I think I might have to put this issue on hold for now :(
Astro  [autor] 14 mart. 2023 la 12:22 
Ah nvm, cosmoteers just teasing me again. Sadly didnt work ;/
Astro  [autor] 14 mart. 2023 la 12:12 
Im pretty sure I fixed by now. Holy frick I did it
Astro  [autor] 14 mart. 2023 la 12:05 
I sadly was not able to fix it as of yet :(
Mathspode (Qc) 14 mart. 2023 la 11:21 
that would be great ! thanks keep us updated
Astro  [autor] 14 mart. 2023 la 7:27 
Ok i have been thinking about it, I might still have a ace up my sleeve on how to fix this.
It might not work, but I will test it in a few hours.
Astro  [autor] 14 mart. 2023 la 7:18 
The only thing that i can assume is that the sprite atlases get mixed up since cosmoteers is only suppost to have the terrans. The storage sprites only work on the latest added faction (which right now is the stellar roadblock) If i add a new faction the storage. I also noticed that the more parts and other sprites I add, the more the original storage textures shift.
Mathspode (Qc) 12 mart. 2023 la 16:00 
yeah but i like to see the icons ! what is causing this bug exactly ?
Astro  [autor] 12 mart. 2023 la 13:19 
The only way to see how many resources you have is if you go to the logistics menu
Numb 12 mart. 2023 la 9:54 
yes i know put for me it deos not realy mater like i sead i mainly play pvp
Mathspode (Qc) 12 mart. 2023 la 9:29 
@Numb the mod is great but even in campain or creative i cant even see the ressources in my storage
Astro  [autor] 11 mart. 2023 la 5:47 
Yeah sadly Cosmoteers can't handle having different ship classes. Atleast the storages can't handle it.
Numb 11 mart. 2023 la 5:38 
yes it defnitly is a good mod in campain mode te bug is very anaoyign but not as mutch in conquest mod i play the mod a lot in pvp conquest mod against some off my friends
Mathspode (Qc) 11 mart. 2023 la 5:33 
does not works unfortunatly, the texture bug in extreme, most component are invisible, it make the game not enjoyable, good mod tho
Mathspode (Qc) 11 mart. 2023 la 5:24 
crap thats sucks because this mod looks amazing ! maybe i can use a storage mod ill see if it works
Numb 11 mart. 2023 la 5:22 
@Mathspode (Qc) year some of the textures are missing they are buget astro already nows about the bug and he cant fix it sadly
Mathspode (Qc) 11 mart. 2023 la 5:00 
hello i have a bug with this mod, the icon of objet are bugged or invisible when in cargo
Astro  [autor] 7 ian. 2023 la 4:43 
But don't overwork yourself since I don't know if I can add the scrappers to the carrer mode since there are still some game breaking bugs (I might have a theory why and how to fix but nothing concrete yet)
Astro  [autor] 7 ian. 2023 la 4:42 
If you want to, sure! Astro#8577
Numb 7 ian. 2023 la 4:39 
i have discord
Numb 7 ian. 2023 la 4:39 
i could create some ship desines and send them to you
Astro  [autor] 7 ian. 2023 la 3:56 
Next update will add the Gauss launcher for the Stellar roadblock and (Maybe JUST maybe) the scrappers as actual NPC faction in career mode. I would maybe need some ships designed for them tho, so idk.
Numb 7 ian. 2023 la 2:59 
yes that sound annoying
Astro  [autor] 7 ian. 2023 la 2:58 
I know, one update is almost finished actually, but I accidently shut off my PC without saving some of the sprites so that sucks (its only a small update but still kinda annoying)
Numb 7 ian. 2023 la 2:55 
no problem

for motivation you still have some people in the community that wish this mod would get an update
Astro  [autor] 7 ian. 2023 la 2:53 
Sorry for the late reply
Astro  [autor] 7 ian. 2023 la 2:53 
That is a good question. I am lacking much motivation right now and none of the people I used to play Cosmo with play it anymore.
Numb 26 dec. 2022 la 3:07 
when will you start working again on this mod?
Astro  [autor] 16 dec. 2022 la 17:48 
Did you make sure that you selected the right ship class?
jagdpenguin 16 dec. 2022 la 10:33 
Still as of yet, none of the things added show up even in sandbox, and when bought in career they still add nothing. It still breaks the sprites, and breaks saves when disabled. I like a lot of the ideas, but as of yet I cant get it to do anything.
Astro  [autor] 3 dec. 2022 la 8:00 
Well thats because in the current version, the scrapper faction never spawns. The moment i add that, a lot of problems arise
Astro  [autor] 29 nov. 2022 la 8:07 
Sadly i currently dont have much time to mod stuff since i have a lot of upcoming school tests.
Astro  [autor] 29 nov. 2022 la 8:06 
The factions on the galaxy map thing will need quiet a long time until its fixed, considering the game crashed when you attacked them, so i removed it temp.