Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm mainly not working on ANY Rimworld mods at the moment because I'm not in the Rimworld mood, sorry.
i make a explain in Patch Fix Topic
I'll see what that does and I'll see if I can make that craftable
I checked the weapon code for it and I can't seem to find enough stats that would change to quality
I am not tested in game the destroyOnDropso to check
no more red pop up at startup and the weapon is well in the list of craftable items.
this is just a quick test, it would be better if you test properly on your side
I create a topic to copy/paste the patch
I'll take a closer look at your patch with what I did back then, if I come up with something I'll let you know
I am not a professional coder, I just kablammed a recipe into existence
apparently you use the method: "PatchOperationAdd" on at least 2 entries that already exists, if my memory is good it should be used in this case: "PatchOperationReplace" to modify existing entries / data
but I could be wrong, which doesn't take away the problem :D