Total War: WARHAMMER II

Total War: WARHAMMER II

Return to Glory (Cavalry and Chariots)
14 Comments
Hank Kill 13 Sep @ 9:52am 
Been using this with Kroq gar to make blessed horned ones useful to the lizardmen. As one of the tankiest cav in the game they are still super squishy but this mod makes them worth taking over another unit of saurus
Jackstar 29 Dec, 2022 @ 11:56pm 
My Chariots are able to get out of blobs now, thanks for the mod. :dslike:
Static-EN- 26 Oct, 2022 @ 7:15pm 
After testing this mod, I have to be a lot smarter with my ranged skaven armies but also means my empire and bretonnia cavalry charges feel so much more powerful and satisfying. highly recommended
CaptainKampfkeks 25 Oct, 2022 @ 10:22pm 
In a very difficult defense of Praag, my two units of Free Lances (re-flavoured Empire Knights) came in an absolute clutch. Repeated cycle charges sent rats flying left and right. They finally felt like they had some weight behind them.
Static-EN- 25 Oct, 2022 @ 10:00pm 
looks promising, i'll try it out ~
Night Writer  [author] 24 Oct, 2022 @ 8:39pm 
For all of you who love the Armoured High Elves mod, I made a submod for it to allow you to use his units with Apocalypse.

The Submod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2879632248

Make sure to give thanks to szzsjoe for his Original mod. His units work flawlessly in this mod and are of course some of the best High Elf Unit choices you can make.

His mod can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1175729451
Night Writer  [author] 23 Oct, 2022 @ 3:33pm 
This mod is designed to synchronize with my latest mod: Return to Glory: Apocalypse>
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2879125233
CaptainKampfkeks 23 Oct, 2022 @ 9:57am 
I know right? I am also very excited for 3, but it's very clearly not finished yet. It still needs a lot of work before it can be great. Until then, 2 will tide us over nicely.
Night Writer  [author] 23 Oct, 2022 @ 1:48am 
@CaptainKampfkeks I myself was about to swtich over to playing TW Warhammer 3, but It is so unstable that it is pointless to mod for it currently. I tried playing Immortal Empires and was so excited about the new factions, and larger map, and some of the QoL improvements until I started having crashes every hour on the hour. So I decided to come back to my old favorite, and literally play for 12 hours straight without a Single crash. And it's scratching the itch just like I wanted, so I figured I'd make some mods for it... and boom, i'm hooked. Good thing is my mods are being made for the final version of the game so its all around an easier process for everybody:steamhappy:
CaptainKampfkeks 22 Oct, 2022 @ 10:31pm 
Well, he's not only adding mass, but that does sound good. Truly a hero arriving at the latest hour of the game. This makes another subscriber.
Night Writer  [author] 22 Oct, 2022 @ 10:13pm 
@CaptainKampfkeks I do not know, I have never looked at that mod before. If he is only adding Mass to Chariots, then this mod adds WAY MORE than that. Return to Glory edits all these fields for both Chariots and Cavalry>

-Weight/mass
-Walk and Run Speed
-Charge Speed
-Charge Distance
-When and how far away to assume a Charge Stance, and full speed.
-Turn Speed
-Acceleration
-Deceleration
-Target Acquisition

If anything my Mod would encompass everything you'd get from both of his mods, and then some, If you put my mod above his in your load order it will affect all unit mods you have installed and Overwrite his edits as well. But my mod is also designed to balance Chariots and Cav across all factions as well, to be more balanced for Multiplayer as well as campaign vs. the AI.
CaptainKampfkeks 22 Oct, 2022 @ 6:40pm 
How does this differ from piercebuster's "More Mass for Chariots" or "Glorious Charges"? And would they be compatible to run together?
Night Writer  [author] 21 Oct, 2022 @ 8:58pm 
I think you'll like it.:steamthumbsup:
ItsDaKoolaidDude 21 Oct, 2022 @ 8:42pm 
Sounds good, Ima sub that