NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

FactionsUnlocked
45 Comments
goofball305 12 Jun @ 12:10pm 
That did it. Not sure what the issue was but its gone now. Thanks for the help.
goofball305 12 Jun @ 12:00pm 
will do
Hello_There  [author] 12 Jun @ 6:18am 
Everything shows up as normal on my end. reinstall the mod or something, can't really offer any other advice
goofball305 11 Jun @ 1:04pm 
Tried various load orders, not effect. The craft from AvO Expansion are showing up, and that mod adds craft to Vanilla factions. It seems that only craft from modded factions are having problems.
goofball305 11 Jun @ 11:46am 
Still getting it. Just to make sure its not a mistake on my end, where in the load order should this be?
Hello_There  [author] 9 Jun @ 1:48pm 
cannot confirm
goofball305 9 Jun @ 12:08pm 
This mod no longer seems to be working for fighters from multiple other mods (Star Wars, Operation Burning Lance, Sovereign Incident, etc.)
Watcher 1 May @ 7:49pm 
what logo did you use for the faction? it looks cool
goofball305 1 Apr @ 2:57pm 
Understood, thanks for letting me know.
Hello_There  [author] 1 Apr @ 5:55am 
Those are restricted using the AGMLIB Socket filtering systems, I have no control over them or desire to dive into trying to disable them.

I may contact AGM in the future to get it figured out but not any time soon.
goofball305 31 Mar @ 2:25pm 
Hey there, quick question. Could you make it so that the Laser Warhead from "The Sovereign Incident =[DEMO]=" is available? It doesn't seem to be showing up for any missile except the one it was designed for.
dave 28 Jan @ 7:51am 
OK, thanks for taking the time to answer.
Hello_There  [author] 28 Jan @ 12:54am 
I have no control over the content of the mods used alongside this, its a simple patch that just allows the faction added by the mod to use anything currently loaded.

I'd check with the dev of Starshield regarding the missile launcher bug
dave 28 Jan @ 12:29am 
Sorry but to be clearer, its the AI that won use them - they work fine when under player control.
dave 27 Jan @ 5:23pm 
Hi,

Thanks for this mod, its great. It does appear that the various Swinging Arm missile launchers (SAL-1 and TAL-2, TLM-2 from ?Starshield?) are not loading ammo though.
Hello_There  [author] 15 Jan @ 2:45pm 
Right.

Hybrids not fitting in the MLS turrets is not a faction thing (you may note that you can put hybrids in VLS on OSP ships).

Hybrids are a different class of missile so they can't fit them.
[C|⦿] Typical Lama [✚] 15 Jan @ 2:34pm 
Can we get missiles to be crossfaction too(as long as they fit the 1/2/3 size)?
Or if you know of any mods that would allow this, could you point me in it's direction?
Basically I wanna use ANS missile with MLS turret :d
Skyknife 13 Jan @ 12:41am 
Figured it out, if you can't access the spacecraft reinstall the mod and it should work. Thanks Hello_There for being quick to respond so I knew it was something on my end. You are a pillar of this community as always! :steamthumbsup:
Skyknife 13 Jan @ 12:16am 
Where do you put Factions unlocked in your mod order Hello_There, I am unable to select spacecraft using united I'm thinking maybe it has to do with that. Any help would be appreciated.
Hello_There  [author] 12 Jan @ 1:17am 
Its not an issue on my end at least.
Skyknife 12 Jan @ 12:35am 
Has anyone figured out a workaround to get spacecraft on ships yet? I can't seem to find a way to make it happen.
B 10 Jan @ 7:53am 
Hello, there is a small bug with carrier update, that is not ships in united category could access spacecrafts regardless of their origin, as side from that everything works fine. please update thanks.
Hello_There  [author] 14 Dec, 2024 @ 5:53am 
Still works fine
Obi 14 Dec, 2024 @ 12:21am 
I'm not sure this works any more?
Cooldude101011 26 Jun, 2024 @ 7:56pm 
The "United" faction should be renamed to "STABLE Forces", like its a joint STABLE taskforce
Hello_There  [author] 20 Jul, 2023 @ 7:29am 
Yes

you now have to use the United faction to use the S3H on OSP ships
apionne 19 Jul, 2023 @ 10:16pm 
the update broke the mod, i can't access my S3H from the OSP
avali gaming 15 Jul, 2023 @ 10:39am 
this mod is fantastic. i rate it a 10/5. amazing. i can make combinations of technology that are illegal in most countries.
Hello_There  [author] 11 Jul, 2023 @ 1:20pm 
It works with everything. (see the prism ship in the picture). Just select the United faction and you're good to go to combine whatever you want
avali gaming 10 Jul, 2023 @ 2:42pm 
does this work with custom factions? asking because i adore the OSP's roll-off missile launchers but no other factions have that
Digital-Haunt 9 May, 2023 @ 2:37pm 
Great mod as usual from what I've seen of your mods, now I'm just hoping for a mod like Rolo suggested rather than removing all limits.
Mr. Oddly Fox 3 May, 2023 @ 12:46pm 
If you're asking yourself if this does what you think it does- It dooooo.

An exceptionally based accomplishment.
Fantastic work!
Hello_There  [author] 17 Mar, 2023 @ 8:28am 
Yes actually.

still have to publish that
Rolo 15 Mar, 2023 @ 11:16pm 
is it possible to only have a single united faction with access to all ships/weapons, while retaining the rest of the factions limits? GREAT mod btw!
Hello_There  [author] 11 Mar, 2023 @ 3:19am 
perhaps also avoid putting missiles factions shouldn't have access to on those factions.
(so containers on ANS and hybrids on OSP)
An exploit was patched that allowed you to add such missiles to the fleets by editing the save files and I have to look into if that interferes with this mod
Hello_There  [author] 11 Mar, 2023 @ 3:18am 
You have to make sure that everyone in the lobby has the mod active when you're running it, no matter if your fleet actually makes use of it or not.

So make sure to go into the fleet editor and just re-save your fleet to add it to the requirements
Jungfaha 10 Mar, 2023 @ 4:35pm 
i have been having some MP connection issues, was it becuse of this? not sure.
Hello_There  [author] 10 Mar, 2023 @ 5:52am 
does everyone in the lobby have the mod active?
Nitro Blitzen 9 Mar, 2023 @ 10:13pm 
I think this mod isnt letting us load multiplayer games when we get stuck on step "waiting for players and spawning fleets"
Jungfaha 6 Mar, 2023 @ 8:37pm 
subbed
Fatass 11 Jan, 2023 @ 1:25pm 
Lets go
GOAT mod
Blacky Watchy 30 Dec, 2022 @ 9:16am 
oh. i see. thanks for the clarification. i were wondering were the factions were (on vanilla)
Hello_There  [author] 30 Dec, 2022 @ 8:03am 
modded ones, yes
Blacky Watchy 30 Dec, 2022 @ 7:53am 
wait. there is more than one faction already?
Bloodmachine 29 Oct, 2022 @ 6:39am 
Epic idk why they changed it in the first place