Total War: WARHAMMER III

Total War: WARHAMMER III

(OBSOLETE) Garrison and Walls for Nurgle
22 opmerkingen
wisehelm999 9 jun 2024 om 12:56 
is it possible to update this? i would love some walls on nurgle still tbh.
Flashcrash 10 mei 2024 om 12:54 
Thanks for the heads up and for the work!
Big Sneeze 1 mei 2024 om 19:14 
Thank you for keeping this up for us who are staying on previous patch!!
Stubby  [auteur] 30 apr 2024 om 8:15 
Nurgle factions now have a real defensive building so this mod is no longer needed. It will remain up for anyone playing on the previous patch.
RexJayden 19 apr 2024 om 7:35 
I sincerely appreciate that this mod has been in the game long enough for Nurgle to address this game area! :Monokuma2_DGR::steamthumbsup:
Stubby  [auteur] 14 apr 2024 om 0:39 
Looks like Nurgle is getting real defensive buildings in the Thrones of Decay update so this mod probably won't be needed anymore.
Stubby  [auteur] 22 feb 2024 om 7:15 
Updated for 4.2.
Stubby  [auteur] 21 nov 2023 om 3:29 
Updated for 4.1.
Stubby  [auteur] 31 aug 2023 om 8:12 
Updated for 4.0.
MarineCARMINE 13 aug 2023 om 13:47 
My only suggestion for this would be to add a great unclean one to the tier 4 guarded warpstone building. Other than that this is great, it works pretty well with the mod that buffs garrisons and adds garrison units to all buildings.
Bree 26 mei 2023 om 19:57 
Awesome. Thanks!
Stubby  [auteur] 26 mei 2023 om 18:06 
Yes.
Bree 26 mei 2023 om 15:34 
Does this work with SFO by chance?
Stubby  [auteur] 25 mei 2023 om 7:48 
Updated for 3.1.
Ref 29 apr 2023 om 15:33 
Thanks dude! Making this campaign playable
Stubby  [auteur] 13 apr 2023 om 9:05 
Updated for 3.0 and Chaos Dwarfs.
Stubby  [auteur] 16 feb 2023 om 3:47 
Updated for 2.4.
Stubby  [auteur] 12 jan 2023 om 0:39 
Nurgle's main building garrison used to be stronger than other factions to make up for their lack of defensive building, but when they reworked every faction's garrison they forgot to give Nurgle that boost again. Nurgle's economy buildings do add 2 units to the garrison each but that means they need 3 buildings for what other factions get from one building.

Khorne is good melee attack and weapon strength but low melee defence, Nurgle is good health and melee defence but low speed, Slaanesh is good speed and charge bonus but low armour and health, Tzeentch is good magic and shooting but bad melee.
Gleen Cross 12 jan 2023 om 0:01 
I didn't played with the daemons yet, so that's weird... Nurgle factions doesn't have a defensive building even if they are supposed to be the "tanky" archetype of the 4 gods? Khorne is melee attack, Slaanesh is speed, Tzeentch is magic and Nurgle is melee defense... is that it?
Ciaphas Cain 21 okt 2022 om 7:48 
Thought as much, would have been double the work due to different units but thought I'd just clarify.

Thanks for the response!
Stubby  [auteur] 21 okt 2022 om 7:33 
Just the Nurgle daemons.
Ciaphas Cain 21 okt 2022 om 7:20 
Is this Nurgle Daemons and/or Chaos Champions?