UBOAT
[2022.1] Auto Sub Lights
131 Comments
bluesunny62 14 Sep @ 8:27am 
@sq_paradox pls update it bc i would like to know how it is to play with this really cool mod.
Весна 18 May @ 9:38am 
@sq_paradox Hello, your link to update the mod is not working.
Весна 18 May @ 9:37am 
Нерабочая ссылка на мод
Kanonenfutter 20 Apr @ 7:41pm 
link to the new version seems broken
Rowddy51 9 Oct, 2024 @ 7:57am 
is this MOD still alive?
Johnny5 21 Aug, 2024 @ 12:48pm 
@sq_paradox
I know you're busy updating stuff - so no rush - but I really look forwards to using this mod again!
Great work.
schnupfi 8 Aug, 2024 @ 2:40pm 
Thank you so much
Stokes52 7 Aug, 2024 @ 4:21pm 
Does this work in the current game version?
RhinoZherous 5 Aug, 2024 @ 5:33am 
This should be in core game :P Awesome work, thank you!
sq_paradox  [author] 3 Aug, 2024 @ 10:01am 
2024.1 version is out
sq_paradox  [author] 2 Aug, 2024 @ 1:58pm 
This is not abandoned.
It will be updated, but it is lagging behind everything else.
schnupfi 9 Jul, 2024 @ 9:14am 
hope for an update
mccoyco64 5 Jun, 2024 @ 10:41am 
what Kenzy said,,,+1 :steamthumbsup:
Kenzy 4 Jun, 2024 @ 8:12am 
anyway im happy you working on it imagine play with out these mods xD
sq_paradox  [author] 3 Jun, 2024 @ 1:32pm 
None of my mods will work until updated.

It is being worked on it but things are delaying it.
Kenzy 31 May, 2024 @ 11:03am 
please update this awesome mod :)
Yaga 4 Mar, 2024 @ 10:58am 
Doesn't work anymore
valentin.valony 9 Jan, 2024 @ 6:00pm 
Doesn't work anymore
Raphx 31 Oct, 2023 @ 5:15am 
top mod this mod must be in game
EmotionallyBroken 15 Oct, 2023 @ 9:27pm 
"Q: How does the mod tell if it's day or night?
A: It doesn't. The game already does that, the mod just asks the game if it's day or night."

Really dude? Please dont put up contradictory answers, its annoying, especially to your own proposed questions.

As for the mod itself . Great addition! :D
Thanks for this lovely mod !:104:
McDewgle 2 Feb, 2023 @ 9:24am 
You must have an officer selected first.

Like other lighting presets this can only be changed by officers. The new presets will only show if an officer is selected.

From the description.
Beckett 2 Feb, 2023 @ 9:22am 
I do not seem to get this working and yes custom actions works But I install this and the lights do not change auto at all..
Beckett 29 Jan, 2023 @ 9:19am 
Ok will try it again then on a new game ...thanks
McDewgle 29 Jan, 2023 @ 5:26am 
@Beckett, Custom Actions works just fine.

Please remember that the mod launcher is not smart enough to tell if a mod is broken, the "out of date" notification is just a simple version checker.
Bolo 29 Jan, 2023 @ 4:55am 
I HERE ....
Beckett 29 Jan, 2023 @ 4:55am 
This file should work but the issue is that custom actions is not updated and so this Mod fails to work ..
TATUZOLA 22 Dec, 2022 @ 8:56pm 
.:steamthumbsup:.
urseus 10 Dec, 2022 @ 12:16pm 
Bro your the one doing to work. Great stuff bringing a lot of joy.
sq_paradox  [author] 9 Dec, 2022 @ 1:06pm 
@urseus
Functionally that is how it went but not conceptually. The idea for Realistic Light Modes and Quiet Mode was all Freekoly's. Not that I didn't bring my own ideas to the table (it was my decision to split it into 2 mods), but Freekoly's ideas were definitely the impetus.
Most of my "realistic" mods are someone else coming to me that's already done all the research for the historical accuracy, then I implement it.
urseus 9 Dec, 2022 @ 4:09am 
I feel like you start with this mod then evolve to the dim light mod for realism.
TheNorseWind 7 Dec, 2022 @ 4:32pm 
I'm using mods, none of them touches the sub, but the LTO Interior Overhaul Mod.

Yes, I should have written this in the bug section, I'm sorry for that :(
McDewgle 6 Dec, 2022 @ 5:02pm 
And perhaps guiding NorseWind into the Bug Reports thread you so helpfully provided lol
McDewgle 6 Dec, 2022 @ 5:02pm 
I think it's worth asking NorseWind what other mods they are using
sq_paradox  [author] 6 Dec, 2022 @ 4:41pm 
@TheNorseWind
Cannot replicate the issue. With those config settings: I loaded a game, Auto White-Red-Blue was active. I turned on the alarm, changed to silent running, then turned the alarm back off and the lights immediately changed.
sq_paradox  [author] 6 Dec, 2022 @ 10:56am 
@TheNorseWind
I'll try to replicate that. I may need a saved game where this has occurred.
That is assuming it stays broken after save/load, but that would be useful information in and of itself.
TheNorseWind 6 Dec, 2022 @ 3:41am 
Seems like it is failing to resume the auto swiutching feature when alarm turns off. Because after the alarm is off, is when the light gets stuck in the last mode it was. But only seems to happen if I manually change the lightning of the ship.
sq_paradox  [author] 5 Dec, 2022 @ 7:12pm 
@TheNorseWind
Is it failing to resume auto-switching after the alarm is off?
If not, then that's just Alarm disables Autoswitch being set to true and working as designed.
TheNorseWind 5 Dec, 2022 @ 6:55pm 
@sq_paradox , I have Auto white-red-blue starts true, Alarm disables Autoswitch True and Autoswitch acts as preset true, everything else is on False and Blue Swap Depth on 9.

Been looking at the output log, but i cant find anything related to errors.
And yes, this seems to occur when the alarm is ON
sq_paradox  [author] 5 Dec, 2022 @ 6:41pm 
@TheNorseWind
I can't duplicate what you describe.
I put the light on auto white-red dove to 7m put the light on blue, dove to 20m, put light on auto white-red-blue and went back up to decks awash and the light changed back to red (it was night).
Are there any errors in your log? Is the alarm active?
By default Alarm Disables Autoswitch is True
TheNorseWind 5 Dec, 2022 @ 5:54pm 
Something weird happens. The mod works nice, having the xml file with the values you provide in the description. But I noticed that If I change the lightning (example: i dive and enable blue light manually), then the light won't change anymore, doesn't matter If I put the light in the auto mode in the switch, or directly turn on some other light mode, it gets stuck). Idk where the problem could be...

I have a few other mods, but none of them should mess with the ilumination in the uboat.
Guntrek 4 Dec, 2022 @ 3:47pm 
Thanks a lot! And thanks for your work
sq_paradox  [author] 4 Dec, 2022 @ 3:43pm 
@Guntrek
There are no conflicts with Iron Coffins that I'm aware of.
The mod was test mostly with Iron Coffins enabled, but if you find any issue please post about it.
Guntrek 4 Dec, 2022 @ 3:41pm 
Is this compatible with Iron Coffins? I know that iron coffins have some actions with lights aswell but don't know if there is a conflict between those two mods
McDewgle 12 Nov, 2022 @ 10:43am 
@Kaizen, read the instructions
KAIZEN 12 Nov, 2022 @ 10:32am 
The mod did not work. I stopped using it!
McDewgle 8 Nov, 2022 @ 11:46am 
@Charlie, if you google the xlsx format you'll see that it's a Microsoft Excel file format. You need something that can open excel files like Microsoft Excel, Libre Office or Google Sheets.
xXxChudIncelxXx 8 Nov, 2022 @ 11:43am 
Is there any other way to edit the xlsx ? I cant edit idk why
groovegrift 3 Nov, 2022 @ 11:10am 
The issue disappeared after updating my graphics drivers, so nothing to worry about on your end :)
DECAFBAD 3 Nov, 2022 @ 9:12am 
I was wondering why the mod broke when I hadn't changed anything. Didn't notice that Custom Actions was added to the dependencies.

I don't know if there exists a good way to notify the player of issues like these. Maybe not: even if you added the change to the JSON description so it appeared in the loader, I would've missed it.

Looks like the UBOAT mod system is mature enough for "Dependency hell" to become a thing, lol