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1. Check the exceptions in the log and try to fix them.
2. Look at the overlapping icons and from what mod they are added. Start with disabling just one of the mods of the overlapping icon and see if that changes anything, then enable it again and disable the other one. Also try changing the mod order, e.g. move another mod that adds an icon between those two mods with the overlapping icon. This way, you might be able to figure out which mod is most likely responsible for it.
It might also be a completely different mod, that changes the area with these icons. I know there are some out there. Check if you use one of those and try disabling them.
But to be sure, try unsubscribing and check whether this issue still persists. If it does, then it has nothing to do with this mod.
Also, there are various other exceptions in your log caused by AllowTool and others. They could also be responsible for this behaviour.
I tried removing those mods to make the problem go away, and it does, since those buttons are gone. But when I add the mods back, the buttons still overlap.
How can I remove Planning Extended, and also fix the problem with the buttons overlapping. I want to keep those other mods.
My suggestion would have been: Remove the unwanted mods, save the game under a new save, restart the game, then try loading it again.
I don't really understand why you're adding the mods back, when you wanted to get rid of them.
If the assembly of this mod is removed, it doesn't affect the icons in your game anymore, so it's most likely caused by another mod. For that, look at the other exceptions you have in your log.
https://gist.github.com/HugsLibRecordKeeper/6bf862e56553c53b85097347d79889c5
https://imgur.com/a/Wmf9376
Unless you really want to export vanilla plans. That's not a feature of this mod and won't be.
I'm sorry, I don't know what you're trying to say.
I think I might add a shape then, which makes the vanilla shapes available. This way it would be easier accessible.
Your tool could use all of them without you needing to do the extra work of adding them yourself.
That's why compatibility between your mod and the vanilla shapes system would be so great.
A simple toggle in the mod settings could switch between your advanced system and vanilla's.
This would keep your UI clean.
The problem with adding compatibility is, that the vanilla shapes options are just a list of shapes. The shapes of this mod consists of shape variants, so you have for instance a straight line and a line grid, or an open rectangle, a filled one and a rectangle grid, all under the rectangle shape. If I put them in the same list, you would end up with 16 various shapes you have to go through. They also don't support additional options, like direction / rotation or number of points / cells.
Currently, I also use the same window place to display the additional options. So I'm not sure that it would add anything meaningful, it would just be more confusing imho.
If you have a good idea how it should work, let me know.
SO we could use vanilla shapes and the modded ones that are integrated to vanilla shapes?
------------gbbbbbbbbbbbbb---------------
------------be----e-----ebbbbb-----------
------------b---------------eb-----------
------------b----------------bb----------
------------b-----------------b----------
------------b----ffffffff-----b----------
------------be---ffffffffff---bb---------
------------b----ffffffffff---eb---------
------------b----ffffffff------b---------
------------b----ffffff--------b---------
------------b----ffffff--------b---------
------------b----ffff----------b---------
------------be---ffff---hhhhhdhhhhhhcchhh
------------bb----ff----h----------------
-------------b----ff----h----------------
-------------b----------h----------------
I don't think there is much I can do from my side. I've also just looked at their code and I think if they would expand their Harmony DesignationDraw-Patch, they could just skip the rendering of the Planning-Designations.
If I find the time tomorrow, I might give changing their code a try and if it works, create a pull request for them to merge.
I've spent a few hours yesterday implementing the layers, which took a bit longer than expected due to the undo / redo mechanic. Unfortunately, even if it would work in theory, right now it doesn't work, as RimWorld prevents me from adding the same designation again. Right now, you could draw a wall plan on one layer and objects on another at the same position, but not two wall plans.
There are two ways forward now. I could rewrite the method using Harmony, or I could investigate the new vanilla planning, as I think they don't use designations anymore. I think I'll look into the second approach first.
Today, I'll spend some time on the layers task I mentioned a few days ago.
Quick question, is there a way to select an entire plan (with complex adjacent shapes and color) in order to export or save it? Like a double click to select or something in that vein.
Thanks again!