RimWorld

RimWorld

Planning Extended
518 Comments
Scherub  [author] 25 Aug @ 9:29am 
If you're still looking for a solution. There are two approaches I would go:

1. Check the exceptions in the log and try to fix them.

2. Look at the overlapping icons and from what mod they are added. Start with disabling just one of the mods of the overlapping icon and see if that changes anything, then enable it again and disable the other one. Also try changing the mod order, e.g. move another mod that adds an icon between those two mods with the overlapping icon. This way, you might be able to figure out which mod is most likely responsible for it.


It might also be a completely different mod, that changes the area with these icons. I know there are some out there. Check if you use one of those and try disabling them.
VitaKaninen 25 Aug @ 8:46am 
After some further investigation, removing your mod is what triggers the buttons to overlap, but it is not what is causing it. Using all 4 mods together works fine, but when I remove just your mod, it causes the problem. In any case, I don't think it is something you can fix, since your mod is not the original problem. Sorry for blaming the problem on your mod, but it really seemed like it was the cause, since the problem only happen when I removed it.
Scherub  [author] 25 Aug @ 7:37am 
Okay, in that case, this mod still shouldn't have any effect on your current game.

But to be sure, try unsubscribing and check whether this issue still persists. If it does, then it has nothing to do with this mod.
VitaKaninen 25 Aug @ 7:16am 
Steam is not involved, since I am not "removing" the mod. I opened my game, and moved this mod from the active list to the inactive list. The mod is still on my hard drive, and is not gone, since I am still subscribed to it. It is just no longer active in my game.
Scherub  [author] 25 Aug @ 7:11am 
As I said, check whether Steam completely removed the mod. If the mod is gone, it has nothing do to with this mod anymore.

Also, there are various other exceptions in your log caused by AllowTool and others. They could also be responsible for this behaviour.
VitaKaninen 25 Aug @ 6:59am 
I must not have been clear. I want to remove Planning Extended. When I remove Planning Extended, it causes 2 of the buttons from other mods to overlap each other, and I want to fix that problem.

I tried removing those mods to make the problem go away, and it does, since those buttons are gone. But when I add the mods back, the buttons still overlap.

How can I remove Planning Extended, and also fix the problem with the buttons overlapping. I want to keep those other mods.
Scherub  [author] 25 Aug @ 6:43am 
Occasionally, Steam doesn't completely remove a mod. You could check that.

My suggestion would have been: Remove the unwanted mods, save the game under a new save, restart the game, then try loading it again.

I don't really understand why you're adding the mods back, when you wanted to get rid of them.

If the assembly of this mod is removed, it doesn't affect the icons in your game anymore, so it's most likely caused by another mod. For that, look at the other exceptions you have in your log.
VitaKaninen 25 Aug @ 6:36am 
Removing those other mods, then saving, and then adding them back does not fix the issue. The buttons still overlap.
VitaKaninen 25 Aug @ 6:04am 
When I remove this mod from my mod list, 2 of the buttons from other mods overlap each other in the lower right of the screen, and I get an "Index out of range" error in the log.
https://gist.github.com/HugsLibRecordKeeper/6bf862e56553c53b85097347d79889c5
https://imgur.com/a/Wmf9376
Hqiran 23 Aug @ 10:12am 
AHHHHH its much better than the vanilla one, I still cant understand why planning is selectable.
Scherub  [author] 13 Aug @ 1:47am 
You can already do this. Go to the settings to convert the vanilla plans, then you can copy and export them.

Unless you really want to export vanilla plans. That's not a feature of this mod and won't be.
浮猫 12 Aug @ 1:02pm 
Can you add a feature to copy vanilla plans and export them externally?
Scherub  [author] 12 Aug @ 5:44am 
Click the "Change Appearance" button (might be the right mouse button). If you read the text when hovering over it, it will tell you how to do it.
Cypha 11 Aug @ 7:31pm 
How do I change opacity for things? Not toggle visibility, but like making the plan have like 10% opacity so it doesn't stick out a ton.
Draconicrose 8 Aug @ 7:30pm 
I'm glad vanilla added more options but imo this mod remains the best. Thank you for keeping it updated!
Scherub  [author] 7 Aug @ 6:47am 
> blueprint dont built

I'm sorry, I don't know what you're trying to say.
h5n1 7 Aug @ 6:31am 
blueprint dont built
Sn4p 4 Aug @ 5:53am 
My bad I’ve just seen your reply. It’s all good everything needed was already. Thanks for your work mate!
NuanKi 3 Aug @ 9:53am 
Thanks:steamhappy:
Scherub  [author] 3 Aug @ 3:49am 
You have a good point there. I've also started changing the underlying shape / shape - variant system to make it moddable. The same applies to the texture sets.

I think I might add a shape then, which makes the vanilla shapes available. This way it would be easier accessible.
NuanKi 2 Aug @ 7:42pm 
The vanilla shapes system is moddable, so players can add countless new shapes using shape mods(like trade beacon, sun lamp, both fill and outline)
Your tool could use all of them without you needing to do the extra work of adding them yourself.
That's why compatibility between your mod and the vanilla shapes system would be so great.
A simple toggle in the mod settings could switch between your advanced system and vanilla's.
This would keep your UI clean.
Scherub  [author] 2 Aug @ 1:57pm 
@NuanKi: What is missing that you need the vanilla shapes?

The problem with adding compatibility is, that the vanilla shapes options are just a list of shapes. The shapes of this mod consists of shape variants, so you have for instance a straight line and a line grid, or an open rectangle, a filled one and a rectangle grid, all under the rectangle shape. If I put them in the same list, you would end up with 16 various shapes you have to go through. They also don't support additional options, like direction / rotation or number of points / cells.

Currently, I also use the same window place to display the additional options. So I'm not sure that it would add anything meaningful, it would just be more confusing imho.

If you have a good idea how it should work, let me know.
Scherub  [author] 2 Aug @ 1:49pm 
@Soup_UK: I have been thinking about it, and I guess one way would be to utilize the layers that I want to introduce. If I display the amount of designations for each layer, then you could define one layer for the grav tiles and would know the number of designations remaining.
NuanKi 1 Aug @ 4:30pm 
Could you add compatibility with vanilla shapes feature?
SO we could use vanilla shapes and the modded ones that are integrated to vanilla shapes?
Sumatris 28 Jul @ 1:46am 
Just came here to say that regardless of the new planning features in vanilla 1.6, I consider this mod vastly superior. For every new colony I start, the first two buttons I hit are always, without exception, "Pause" and "Planning". Incredibly helpful in so many ways. Thanks for your work :-).
Soup_UK 27 Jul @ 2:44am 
I love this mod and use it to plan pretty much everything. :steamthumbsup: A feature I think could be useful for many in Odyssey is a gravtile planning mode that shows many tiles are down. This would help when laying out ship floor plans so you can see if you're within the limits of what your grav cores can support, i.e. 500 tiles, 750 etc/ If this is another way to do this already, I've completely missed it!!
Sarasa Cascadia 26 Jul @ 9:36pm 
helpful
Scherub  [author] 26 Jul @ 6:36am 
You paste the plan on a map using More Planning, go to the Planning Extended settings menu, press the "Convert More Planning" button, copy the converted plan from the map and save it as Planning Extended plan.
Sarasa Cascadia 26 Jul @ 6:27am 
how do i import a More Planning plan which exported as plain text, for example:

------------gbbbbbbbbbbbbb---------------
------------be----e-----ebbbbb-----------
------------b---------------eb-----------
------------b----------------bb----------
------------b-----------------b----------
------------b----ffffffff-----b----------
------------be---ffffffffff---bb---------
------------b----ffffffffff---eb---------
------------b----ffffffff------b---------
------------b----ffffff--------b---------
------------b----ffffff--------b---------
------------b----ffff----------b---------
------------be---ffff---hhhhhdhhhhhhcchhh
------------bb----ff----h----------------
-------------b----ff----h----------------
-------------b----------h----------------
Scherub  [author] 21 Jul @ 4:12am 
You can hold Shift (I think) to force the ellipse to be a circle.
Oddly Augmented 21 Jul @ 4:06am 
Please add a circle, I suck at making them, and the Ellipse, is well an ellipse. Thank you for the mod.
Scherub  [author] 19 Jul @ 4:17pm 
@Wolphox: I've created a pull request at their GitHub repository adding support for this mod. So now it's up to them to merge and deploy the new version.
Fiur 19 Jul @ 6:57am 
Bless you good sir.
Scherub  [author] 19 Jul @ 4:56am 
I'm also using this mod and always thought, that it would just not render any designations. But I've just inspected the screenshots a bit more and designations are indeed visible.

I don't think there is much I can do from my side. I've also just looked at their code and I think if they would expand their Harmony DesignationDraw-Patch, they could just skip the rendering of the Planning-Designations.

If I find the time tomorrow, I might give changing their code a try and if it works, create a pull request for them to merge.
Wolphox 18 Jul @ 8:05pm 
This mod is my favorite planning mod yet! I was wondering about compatibility with Progress Renderer - I can hide the visibility of my plans as a workaround but I noticed that plans sometimes appear in my screenshots (which I assume is when I forget to turn them off). I noticed on their Github that they said they've been able to hide vanilla plans, so was wondering if there would be something on this mod's end to make the plans invisible all the time for progess renderer screenshots?
Scherub  [author] 17 Jul @ 12:08am 
If you mean saving a plan-blueprint and loading one, I don't know.
Fiur 16 Jul @ 2:50pm 
Is there a standalone mod like this - but just for save + loading?
飞奔的小迷糊 14 Jul @ 1:33am 
NICE MOD
Scherub  [author] 14 Jul @ 1:12am 
That's the reason why I want to add the planning toolbox. Right now, many things are hidden behind left and right click, partially with holding down other keys. Did you know you can set the opacity / visibility for each plan type separately? If I didn't combine those things, there would be a lot more designators.

I've spent a few hours yesterday implementing the layers, which took a bit longer than expected due to the undo / redo mechanic. Unfortunately, even if it would work in theory, right now it doesn't work, as RimWorld prevents me from adding the same designation again. Right now, you could draw a wall plan on one layer and objects on another at the same position, but not two wall plans.

There are two ways forward now. I could rewrite the method using Harmony, or I could investigate the new vanilla planning, as I think they don't use designations anymore. I think I'll look into the second approach first.
TheSquirrelofHuscurl 13 Jul @ 10:25pm 
sorry guys, I'm stupid. Left click the "Change Style" button to set opacity and right clcik it to change the style; my biggest two complaints was the inability to see the tile under it and combining dashed with opacity makes everything easily readible. Great mod!
Hidesuwa 13 Jul @ 9:11pm 
May I ask if it is possible to make the shape of the square smaller, as even if I adjust the transparency, it is difficult to see the buildings already built under the plan. Thank you
Strongly echoing the request for brighter colours and adjustable opacity like the original More Planning mod.
TheSquirrelofHuscurl 13 Jul @ 3:34pm 
i would kill for the ability to change opacity like in More Planning
Scherub  [author] 13 Jul @ 1:18am 
The current colors available are the same that are used when painting floors / objects. There is a task to add custom colors, but for this I require the toolbox, where I still need some help with.

Today, I'll spend some time on the layers task I mentioned a few days ago.
Andrew™ 12 Jul @ 7:26pm 
Can I change the colour palette? I don't like having multiple shades of greens and blues and browns that all look the same. I just want bright primary colours :(
spongeblob69 11 Jul @ 10:39am 
o7
Scherub  [author] 9 Jul @ 3:42pm 
@Sn4p: I'm sorry, somehow I missed your question. Unfortunately, I also don't quite understand, what you're looking for. What do you mean by "selecting a plan"? You can copy a plan, save / export it, load it again and re-use it, if that's what you're asking.
Proxyer 1 Jul @ 11:40am 
Hello Scherub, Fortunately, the translation seems to have been successful. Thank you for your kindness! :cupup:
Sn4p 1 Jul @ 11:35am 
It works great thanks.
Quick question, is there a way to select an entire plan (with complex adjacent shapes and color) in order to export or save it? Like a double click to select or something in that vein.
Thanks again!
Scherub  [author] 1 Jul @ 11:22am 
@Proxyer: You probably have to update your language-mod to match the new structure.