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my dumbass keeps hitting it by mistake lol
I'll leave a discussion post with the error.
I think this may be the culprit. I suggest using TryGetGlobalItem() instead of GetGlobalItem.
public static GlobalModItem MyModItem(this Item item)
{
return item.GetGlobalItem<GlobalModItem>();
}
Spicy, I haven't heard of this issue before. I can't think of anything specific from Weapon Enchantments that could cause the issue you're describing. What specific weapon and ammo were you using when it duplicated the weapon?
figured it out. amazing mod btw
I would appreciate that :)
I want to keep this mod as simple and widely compatible as possible, but I understand that I might be undermining it, so if this feature is added in the future it will likely be configurable
I mean i attached 2 ammos i would like to cycle between those 2 not the other ones i have in the inventory.
Did i get it correct? Am i missing something?
Anyways, thanks for removing the single ammunition limit. Your mod actually works *perfectly* in tandem with mine (AlternatingAmmo) now that you're able to choose multiple ammo types. This will make calamity runs so much fun being able to specify ammo types with your mod and alternate through them with mine.
Next time I post a mod update I'll be sure to mention your mod is a good mod to use with mine. This mod is awesome great work btw.