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https://forum.studio-397.com/index.php?threads/windows-7-versions-of-luis-barata-tracks.74477/
I don't know if people are aware that this engine GMT is about 20 years old with slightly modifications. I've worked with it in GTR/GTR2/GPL this is too old with a washed face. Snow is not an option for the time, as far as I know.
ReflectionMapper=STATIC01
{
Type=Cubic
TextureSize=(512)
UpdateRate=(0.100)
StaticSwitch=(300.000)
Pos=(302.961,-17.055,-101.200)
}
IRRADIANCE_PROBE=IRRAD_GLOBAL
{
INFLUENCE_RANGE = (0.0)
PROBE_POSITION = (302.961,-17.055,-101.200)
}
ReflectionMapper=STATIC01
{
Type=Cubic
TextureSize=(1024)
UpdateRate=(0.100)
StaticSwitch=(100.000)
Pos=(-786.466,525.141,-1753.008)
EnableOmni=(0)
//IncludeIns=...
}
//-------------------------------------------------------
IRRADIANCE_PROBE=IRRAD_GLOBAL
{
INFLUENCE_RANGE = (0.0)
PROBE_POSITION = (-786.466,525.141,-1753.008)
}
//-------------------------------------------------------
continue bellow
I suspect the way "https://docs.studio-397.com/developers-guide/track-development/lighting-tracks/ambient-probes" describe to position the probe it's a bit weird (2 meters above center of the road, the best place to place a Global Probe, is where we have a representative view of the surrounding) because it will get all objects around and in a track like solitude it will get trees as well, trees are green and representative mostly of the surrounding.
If that is the problem as I already suspected I will try to get a most suitable position for it. The curious thing is that the ambience was getting yellish when I tried to get a position in the finish line, will see what happens.
dumont - I'm not sure how you used the solution of Xzanman and it worksunless you meant to say you used it for Oulton Park because and for Solitude that coordinates are no better than having no probe entry I'm not sure I understand your sentence.
Oulton park SCN file is missing ReflectionMapper=STATIC01 and IRRADIANCE_PROBE=IRRAD_GLOBAL, which resulted light greenish & yellowish tint.
It can be fixed by adding following two lines into SCN (of each layout):
ReflectionMapper=STATIC01
{
Type=Cubic
TextureSize=(512)
UpdateRate=(0.100)
StaticSwitch=(300.000)
Pos=(302.961,-17.055,-101.200)
}
IRRADIANCE_PROBE=IRRAD_GLOBAL
{
INFLUENCE_RANGE = (0.0)
PROBE_POSITION = (302.961,-17.055,-101.200)
}
The material is not grass it is cement and it's a mistake I forgot to solve when I cut the pieces and it was no longer a racesurface I had other cases of it and this was not solved and it's only seen from the TV camera, but with time I'll get into it.
About the barriers wire/wood along the track (sometimes the open wheel car gets with the wheel in the other side if the impact is too strong) it can be solved one of this days with a different approach but it seems something normal with this engine (don't know why) I had the same problem in SPA 1966.
can you take a look here?
https://forum.studio-397.com/index.php?threads/solitude.72863/#post-1110634
a scratch made Solitude track is a great addition for rf2 community
and i wish your support will continue for improvement and updates
Solitude track is a jewell for historical fans
I'm having a blast! Look for this track to running soon on the F3 Fanatics server.
You need a Patreon/Venmo link. Sooo, what would it take to do the same level of quality for Lienz??? ;)
Is it scratch made or A conversion from the rF1 track?
and perf are really good in vr !
thank you so much !