Europa Universalis IV

Europa Universalis IV

Envoys use state of the art transport technologies
11 Comments
Königsente  [author] 22 Jun, 2023 @ 4:35pm 
@traaaf we fixed this error. Thank you for sharing your log. Have fun!
traaaf 22 Jun, 2023 @ 4:33pm 
on startup, even if there are no other mods in the playset
traaaf 22 Jun, 2023 @ 1:33pm 
Getting this error in the error log on 1.35.4
[persistent.cpp:88]: Parsing Errors. File: "common/triggered_modifiers/triggered_modfiers_envoy.txt", Error:
[0]: Unknown trigger type. Key: player: player, near line: 9
[1]: Failed to create trigger: yes, near line: 9
Last good read: dip_tech=10

and then the same again for each of the the triggers, always with the 'player' line being the issue. Love the mod, ty
SpyCzech 21 Dec, 2022 @ 5:22pm 
Thats a great idea, making it a triggered modifier should make this super compatible great idea
[DAO] Encoded29 16 Dec, 2022 @ 9:40am 
this should be base game
Athien 19 Nov, 2022 @ 8:11am 
makes sense i suppose
Königsente  [author] 19 Nov, 2022 @ 8:10am 
@Athien The bonus unlocks with technology, therefore you still get the bonus as a landlocked country. Considering the advancement of infrastructure and the founding of postal services in the early modern period this might not be completely immersion breaking.
Athien 19 Nov, 2022 @ 5:40am 
what happens if the country is landlocked
VeniVidiArastis 30 Oct, 2022 @ 3:22pm 
Never knew how much I needed this mod
Theosanzen 27 Oct, 2022 @ 4:28pm 
Immersive and fun addition!
Ashley ^^ 25 Oct, 2022 @ 2:06am 
Amazing how it's not part of the base game, great mod!