Black Mesa

Black Mesa

Escape from Black Mesa - The Chamber
19 Comments
フタナリ 15 Sep, 2023 @ 9:07am 
The combat sure is challenging yeah. I barely survived on the last chamber but at least I made it out alive. The design of each chamber is also great as well. There's one thing I hate in this map, the music sucks especially the one in the second level where you're at the office.
<width=1>Pacman09 16 Jan, 2023 @ 1:10pm 
you should copy this map then add on to it since I liked it alot
John "pork" Palinody 23 Dec, 2022 @ 9:39am 
the sprint off part was so cool that my friend started break dancing on the floor
.:Bloody_Body:. 18 Nov, 2022 @ 11:14am 
My high score is 126.
Lithium 1 Nov, 2022 @ 8:30am 
Fun map! Not very scary or what we would normally see as 'escape the room' maps but it was fun to play. Nice idea - and I love that it was quite challenging!
Lampenpam 31 Oct, 2022 @ 6:23am 
Very fun. I feel like you can build a lot on that concept. Arenas with explosive barrels, hazards and moving parts/cover. I'd love to see more of that
fixedfridgehinge 27 Oct, 2022 @ 8:51am 
Nothin like blastin some aliens to classical music, nice work!
Pomi 26 Oct, 2022 @ 2:29pm 
This was so hard, yet I couldn't stop playing! Awesome work, I had the time of my life playing this map! Agree with the others though, a new weapon would've been nice in the final area ^^
Robo_Robinson8912 23 Oct, 2022 @ 4:05pm 
God I wish this was longer, I had a blast playing it!
Gameboy555  [author] 23 Oct, 2022 @ 7:39am 
Thank you! Art passing unfortunately was an after thought when in came to making this map and also my biggest regret. If I had another week to spare I would make the visuals so much better, but I was so burned out near the end. Alot of play testing had to be done to make sure the map wasn't too hard or too easy so that also took alot of refinement here and there. I am glad that you like it though! May go back after the comp and expand upon the map and or make another map with the concept expanded!
DIGITAL SPORTS  [developer] 23 Oct, 2022 @ 4:17am 
(I'm Chon, Lead Level Designer at Crowbar Collective and a judge for the competition!)

A solid and fun idea! The points idea was unique, and each arena offered something a bit different and interesting. It was a cool concept to build a map around, and I had a good time playing it.

I did feel that each arena maybe went on for a little bit too long, and I do wish I'd been offered another weapon or something in the final arena. The map was also definitely very boxy and simple - building out some architecture and style for each of the spaces would have helped a lot. The map was at least quite atmospheric despite this, I liked the general mood and feel.

Nice work, overall!
Kralich/Gonzo 22 Oct, 2022 @ 10:11am 
(Hey there - I'm Kralich, the organisation lead for this competition. I'll be leaving a little paragraph on each entry with my notes and opinion in lieu of posting on Discord given the nature of this competition.)

JUDGE'S NOTES: An interesting entry in premise - which makes it stand out a little from other entries where it's basically always "you're in Black Mesa somewhere during the resonance cascade". The wave concept was interesting and being able to purchase pickups, ammo, and weapons was nice too. I feel each arena beyond the first went on a little longer than it needed to though (especially the last one, which began to drag on a little), and I think to up the ante, more purchasable weapons/ammo in the final arena would've been good. The visuals in some arenas were good, others rather plain. Overall, a solid entry that is a good timekiller.
Gameboy555  [author] 21 Oct, 2022 @ 12:46pm 
Thank you so much everyone! I honestly noticed the doom eternal aspect as well when I was designing it. Though it wasn't my original intention. I figured to keep with it when designing the final room. If I had more time I'd work more on visuals. There were a few things I had to cut out due to time and also keeping the gameplay consistent such as a garg at the end and a buy option for a mounted 50 cal in one area. Along with a few other things. Though my interest lie more in my own personal unreal 5 project I may make more survival maps with the mechanic I have created in a different gameplay aspect. Gameplay concepts mean everything to me when it comes to making a mod or designing a game. I always like trying out new things and not making a basic escape room map.
Vassago Rain 21 Oct, 2022 @ 11:23am 
I think this is my favorite in the whole contest, actually.
humanf 19 Oct, 2022 @ 11:08am 
I loved this, well done :p2cube:
Blue Jay 18 Oct, 2022 @ 8:40pm 
Only issue was the songs were crackling, and the fact it isn't longer :broflex:
Vassago Rain 17 Oct, 2022 @ 11:54am 
@Davi Baggi
Feels like Painkiller to me.
DaviZBaggi 17 Oct, 2022 @ 8:11am 
what a fun wave map it reminds me a bit of doom eternal horde mode but heh was really fun, great job i might put this in my favorites this map it's worth it.
Vassago Rain 17 Oct, 2022 @ 4:45am 
Very challenging, but satisfying. The knockback houndeyes have a habit of glitching me into the walls, but that's about the only issue. Wish it was a few waves longer.

Great job.