Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






And I actually forgot about crossbow men somehow, I'll chuck together some variants for them soonish. Thank you!
As for the beards I can definitely incorporate those into my mod. Thanks for the suggestions!
<VARIANT_MESH_REFERENCE definition="variantmeshes\variantmeshdefinitions\landsknecht_troops_01.variantmeshdefinition" />
<VARIANT_MESH_REFERENCE definition="variantmeshes\variantmeshdefinitions\landsknecht_troops_02.variantmeshdefinition" />
and so on. This way you will end up with 25 different models that can show up.
It's confusing to explain so feel free to add me and I can send a screenshot!
that is no issue, that is how it works (changes in the same table override eachother and hooveric just loads first cause of his name no matter the load order)
Looks like there are no slots for the head, body and legs.
So I honestly have no idea how to work on it.
cant you just put this one above hooveric in the launcher load order?
Would you please fix this issue?!
would fit perfectly along side your units!
I think some Greatsword models should have more armor plates because in game the armor point of greatsword is 95, so the unit should look better armored than other kinds.
However, I think the present greatsword look very realistic historically as ʟᴀɴᴅsᴋɴᴇᴄʜᴛs zweihander :D
i also have the black texture thing btw