RimWorld

RimWorld

Guranima Tree
18 Comments
Star~Verse  [author] 9 Feb, 2023 @ 6:07pm 
I don't really have any plans at all. I'm not good at moddy stuff and this was mainly just a test to faff around with stuff I barely understood.

Maybe once I like, motivate myself to do stuff like this, it'll be fancied up along with the other ideas bouncin' around my noggin'
Soulshell 23 Dec, 2022 @ 10:05pm 
I like it, any thoughts on expanding on it? The aesthetics are the main appeal for me, maybe we could get color variants of these trees? Maybe different moss?
Jigain 31 Oct, 2022 @ 8:49pm 
It's a nice mod (I'm personally all for reducing the amount of magical trees we keep around), but sadly it's not compatible with (as far as I've found) any of the mods designed to adjust things like number of dryads, connection gain rate, connection loss rate, pruning speed (unless modifying the pawn's pruning speed directly)... I can't help but think maybe it would've been better (for compatibility's sake) to shove the less mechanically-involved anima tree into the more mechanically-involved gauranlen tree. That'd also get around the sense of cheating I get from going "okay, just started a brand new game, there's an anima tree, not I have my first dryads".

Still, good mod. Just figured I'd offer some feedback. :)
Star~Verse  [author] 19 Oct, 2022 @ 2:37pm 
Aha, it works fine now! Enjoy your Gaurnima!
Star~Verse  [author] 19 Oct, 2022 @ 1:43pm 
Nothing will happen to the normal Gauranlen stuff, and nothing seems to happen to the Anima tree if you add mid save. Other than the issue with spawning gaurs-
jybil178 19 Oct, 2022 @ 7:23am 
What happens if you add this mid save?

Mostly just curious to what happens with my current gauranlen seeds and anima tree currently on the map
Kowhaifan 18 Oct, 2022 @ 11:52pm 
do you fixed it?
Star~Verse  [author] 18 Oct, 2022 @ 1:08pm 
Nevermind it doesn’t fix it. I’m stupid
(Just, gimme a bit, modding isn’t my speciality)
Star~Verse  [author] 18 Oct, 2022 @ 12:38pm 
It makes it so the Anima tree also functions as the Gauranlen. (Though it actually has a bit of an issue right now where it won’t spawn the first gauranlen naturally. But it does fix itself if you spawn it in with devmode)
XelNigma 18 Oct, 2022 @ 8:52am 
Just to be clear, this makes it so one tree can give psylink level, and focus while also pruning for dryads?
thegriffin88 17 Oct, 2022 @ 2:05pm 
I mean irl trees can other plants can be grafted together (there's on tree that produces all the fruits at different times it's rad) so why not the magic space tree?:special:
noddistVitae 16 Oct, 2022 @ 5:40pm 
Wow, nice work
TurtleShroom 16 Oct, 2022 @ 9:43am 
I see the Anima Tree. I see the Gauranlan Tree.

I SEE THE COMBINATION ANIMA AND GAURANLAN TREE.
ProfileName 16 Oct, 2022 @ 6:28am 
So
what you're saying is...
Liam 15 Oct, 2022 @ 11:03pm 
oh no you actually did it
Star~Verse  [author] 15 Oct, 2022 @ 10:38pm 
Who would ever guess what a good Archotech Comp-Injector could do! :pint:
SirMashedPotato 15 Oct, 2022 @ 10:38pm 
What a neat idea.

But does it CE?
nothing to see here 15 Oct, 2022 @ 10:35pm 
I was just talking with someone two days ago about a combination pizza h anima and gauranlen tree. I didn't know it would be as easy as stuffing the comps into the tree.