Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

190 Expanded [Factions & Characters]
1,104 Comments
NapOwO 16 Sep @ 10:54pm 
@ironic thanks bro
Ironic  [author] 16 Sep @ 2:55pm 
@NapOwO Do not use Radious with this mod.
NapOwO 16 Sep @ 2:18pm 
I have no problems if I download tjis mods and the total radius mod ?
Angelus99 13 Sep @ 11:51pm 
@Ironic[author] It seems to work when i use RPFM. Thank you so much for the help
Ironic  [author] 13 Sep @ 6:54am 
@Angelus99 Are you using RPFM ? If not use that instead of PFM.
Angelus99 12 Sep @ 9:02pm 
Hey..ive been using Pack File manager to make small changes in the 190 mods.Been working fine all this while. But last few days even the smallest change (Like 30 prestige to 25 in a building) is making the game crash at startup itself.
Any idea if something has changed in some module recently which prohibits changes?
Ironic  [author] 10 Sep @ 11:46am 
@Cousin Okri Yes, most of those scripted events have a chance to pop instead of always popping.
Cousin Okri 10 Sep @ 11:18am 
Really impressed by the mod and how packed with content it is!

Question about some scripted events (Sun Jian dying, Yuan Shao-Han Fu confed and the modded Yuan Shu-Kong Zhou confed events). I tested around 10 runs up to 12 for testing and these events only seem to happen 4 or 5 times. Intended?
Ivy 7 Sep @ 8:44am 
are you going to expand upon the Han Empire faction? would like to see it
Ironic  [author] 5 Sep @ 8:57am 
@Cousin Okri Will have to poach for some characters

@Đoàn Vương Gia They will be done after 190 is done.
Cousin Okri 5 Sep @ 7:53am 
Loving the mod so far! Will characters join their appropriate factions at specific turns? i.e. Xun Yu around 194 for Cao Cao or will we have to try and poach them from other factions?
Đoàn Vương Gia 3 Sep @ 11:00am 
Hi, thanks for your great mod — I love it!
In my opinion, if you could apply for the others start year : 194 , 200, 217... the mod would be even better.
Ironic  [author] 1 Sep @ 6:53am 
@The Prancing Prawn Spying has been changed in the 1.7.0 update for 3k, and a bunch things were changed, like AI rarely recruits spies and sometimes they are willing to spy for the source faction and not you is what that icon means I believe
The Prancing Prawn 1 Sep @ 6:26am 
Really enjoying the mod, thanks for all the hard work! Experiencing one possible bug though: There have not been any new turncoats for 40+ turns, and none of my spies are being recruited into any faction, so all I'm left with is the one turncoat I was able to recruit at the beginning of the game. I can even see an enemy general on the map where it says on the portrait that she's willing to spy for me, but she doesn't show up. Any suggestions?
Ironic  [author] 30 Aug @ 7:19am 
Just download everything in the collection
[BRE] Ulrick 30 Aug @ 6:16am 
Ah ok I get it, but there's multiple required elements from each 190 mods, some have more than this page ? Which is the smaller one ? Sorry for so many questions.
Ironic  [author] 29 Aug @ 12:32pm 
@Red Panda Not as of now
Ironic  [author] 29 Aug @ 12:31pm 
@Red Panda Known issue
Red Panda 29 Aug @ 12:24pm 
Also are there artillery focussed character&faction ?
Red Panda 29 Aug @ 12:24pm 
As Lü Bu. When I beat Dong Zhou. It doesn't tick on kill list.
Ironic  [author] 29 Aug @ 12:09pm 
@[BRE] Ulrick You need all of the required mods for it to work
[BRE] Ulrick 29 Aug @ 11:29am 
Hello ! Sorry if that's an often asked question, but I was wandering If I could install only this mod ? If it would work ?
luckkk 28 Aug @ 10:28pm 
Thank you for your explanation. I express my sincere respect to an excellent creator like you. I will keep playing your mod, and I hope it gets better and better. I also wish all creators a happy life.
Ironic  [author] 28 Aug @ 11:23am 
@luckk that is not historical Chen Wu, it is a random name given to that character.
luckkk 27 Aug @ 7:25pm 
When Sun Jian's faction chooses not to let Sun Ce become independent, Chen Wu will join Sun Jian at the start. It is hoped that the developer can buff Chen Wu.
luckkk 27 Aug @ 7:24pm 
The title bonus for Chen Wu of Sun Jian's faction is extremely low. As a famous general of Eastern Wu, his title bonus is even inferior to that of generic characters. It is hoped that the author can make improvements.
Facteur Plaisir 24 Aug @ 7:32pm 
I was on Records Mode, and the only non 190 Expanded mod I had up was "No AI cheats in Combat", I will try with it off next time.

Thank you for your hard work.
星辰耀龙 21 Aug @ 7:00pm 
Taoqian's MiLan,LiuBei's wife lady Mi's father MiLan
星辰耀龙 21 Aug @ 6:59pm 
the character MiLan model had been broken,it bug and no character view
Azza909 21 Aug @ 7:58am 
Yeah I think there is a bug for Liu Yan because he dies way before that date for some reason.

On the Gate at Max upgrade it always has low public order even when I make no Tax on them seems odd
Ironic  [author] 21 Aug @ 6:42am 
@Azza909 there was a small tweak to gates as for Liu Yan his death time should start ticking after 194, so he either he’s dying in battle or there is some bug happening
Azza909 21 Aug @ 3:49am 
Hey @Ironic did you do something with gate pass because it keeps getting low public disorder I have the bug fix mod installed which fixed this if I remember correctly but even with that installed the bug fix, it does not work. Also Liu Yan keeps dying on my campaigns pretty much before even turn 10 is this meant to happen
Mingles 17 Aug @ 2:55pm 
thank you @ironic
Folday 16 Aug @ 12:20pm 
Does this support Radius as well?
Ironic  [author] 16 Aug @ 11:59am 
@ViGabooo Yes new skills are being added and already been added to several new characters
ViGabooo 16 Aug @ 11:44am 
will there be an addition to the skill tree, like new skills?
Ironic  [author] 15 Aug @ 1:02pm 
@Red Panda Nobody in particular, 217 is going to be all factions on the map at the same time
Red Panda 15 Aug @ 12:48pm 
I mean. are there any similar character to Lü Bu to solo armies.

Also what is the deal with 217CE ?
Ironic  [author] 14 Aug @ 3:29pm 
@k02622 It is not implemented for Sun Ce's faction yet

@Red Panda Lu Bu is playable in 190

@Mingles Use RPFM, create an effect bundle with all of the unit cap set to -999 for the faction, then apply it to Liu Bei's faction.
k02622 14 Aug @ 8:58am 
Hello, I have a question regarding the starting choice for the Sun Jian faction in the 190 start date.

I chose the "Sun Ce Mechanism". My understanding was that this path would allow me to follow Sun Ce's historical journey after Sun Jian's death.

However, in my campaign, the Sun Jian death event is not triggering at all. Because of this, the subsequent event chain, like trading the Imperial Seal to Yuan Shu for an army, is also not starting. I know that the Jin Wu faction remains independent in this path, and that part seems to be working correctly.

So my question is: Is this event chain (Sun Jian's death and the following Sun Ce story) for the "Sun Ce Mechanism" path currently unimplemented because the mod is still a Work In Progress? Or is this a known bug?

Thank you for your hard work and for any clarification on this.
Red Panda 14 Aug @ 8:11am 
Are there any chracter close to Lü Bu ?

Someone to solo armies and focussed on heroism.
Draco100000 13 Aug @ 6:01pm 
Wu Kingdom area much more interesting with this mod. Im playing a Wang Sheng campaing and having a blast. Really liked his background, a guy that was capable but didnt have any ambition, unfit for the times. Lu Dai is very strong Vanguard with high Authority, great for leading the army. His unique unit, the province guards are a stalwart wall that is almost imposible to break, such a strong heavily armored unit that completely outclasses any other spear until the very lategame, very handy to deal with all the bandits in the area, and some unfilial warmongering Han governor.

Fished through court some Xiognu generals here and there, also some of the new tribesmen, really liking all the new content. Cao Cao decided to die (maybe executed?) just when he reached Duchy, and his incapable son was taken in by Yuan Shao. I wonder if the Koreans or Ma Chao will form the three Kingdoms alongside Yuan Shao.
Mingles 13 Aug @ 3:30pm 
can you tell me how to remove the unit cap i'd like to have it for personal use. i am modding savvy i can do it myself but if you could explain, and also his "unique units" since i have all the units unlocked for all characters arent as good, the unit sizes are tiny (i play at 480 unit sizes) the biggest unit size you have is 60-90 so taking away another 480 man unit from me isn't a fair trade, please dont unit cap any other units as i at least have the imperial sword guard units i can use unrestricted, I dont care for your balancing personally I like to play these my own way, just tell me how to remove the unit cap in RPFM or AK and I will do it myself.
Ironic  [author] 13 Aug @ 1:41pm 
@Mingles It is apart of his mechanic, Path of Unity. He gets access to other unique units of factions, in order to balance, the unit cap is applied, that is why there is a unit cap for Liu Bei. This is intended.
Mingles 13 Aug @ 1:00pm 
i will get a full list of units that are capped, but that isnt for you to decide, and if you are, making the option to have an uncapped version should be accessible, a regular uncapped unit mod is 50/50 if it will work because it doesn't take into account that your mod is also running.
Mingles 13 Aug @ 12:59pm 
so yes its liu bei and why is there a cap on those units? please make a submod for no capped units, i also have other capped units besides those.
Ironic  [author] 13 Aug @ 10:48am 
If it Liu Bei, and you are getting caps on the Imperial Guards and Imperial Defenders, this is intended. Imperial Guards =/= Imperial Sword Guards, consider it you getting early Imperial units. The regular Imperial units are not capped.
Ironic  [author] 13 Aug @ 10:29am 
@Mingles Are you playing alternative for the unit cards, what is your mod order, what units are getting the caps?
Mingles 13 Aug @ 9:41am 
also TONS of missing unit cards and character faces that aren't showing up still
Mingles 13 Aug @ 9:37am 
i need you to take a look at your mod, I have been asking the people on the korea 190 expanded submod because they wont just take a look at there mod, and its either them or you guys that keep adding unit caps on some very random units, this isn't how i like to play and a regualr get rid of unit cap mod wont do the job, i need you to remove this i dont care if its for balancing or something this shouldn't be forced upon the player (id like to continue to use your mod) if you could check and remove this or just make a submod that gets rid of the unit caps this would be appreciated.

i have tested this several times now it is definitely the 190 mod that is causing this, i know what i am doing when testing this I would just appreciate you taking a look at your mod instead of fighting me on this, thank you.