UBOAT
[2022.1] Officer Roles Management QOL
29 Comments
Hard 7 Jul, 2024 @ 3:02pm 
Thank you. Much needed mod
Sparhawk 15 Jun, 2024 @ 9:34am 
Working great now. Thanks a lot.
sq_paradox  [author] 15 Jun, 2024 @ 8:46am 
@Sparhawk
Updated with direct link. Copy and Paste it.
Steam messes it up if you click it.
Sparhawk 15 Jun, 2024 @ 7:51am 
Just says I don't have access.
I've sent an access request.
sq_paradox  [author] 15 Jun, 2024 @ 6:40am 
@Sparhawk
Just posted it in discussions.
Sparhawk 14 Jun, 2024 @ 11:01pm 
Are you going to update this for Beta and Full release?
This was an important tool for me. Can't believe they haven't included something like this in game yet.
Malebogia 30 Jan, 2024 @ 10:27am 
I don't see any "Delete Preset" in the drop down list. I switched from FR to EN and still the same.
Capt.Jamesbloke 12 Jan, 2024 @ 9:51pm 
Also works when Crew Tasking!!
Capt.Jamesbloke 25 Apr, 2023 @ 7:32pm 
Brilliant Mod !
Johnny2000 4 Nov, 2022 @ 6:55am 
Thank you for this. It didn't do miracles but it will for sure be useful when I start a new career.
By didn't do miracles I mean that I have just saved with the same name every time I made changes, so I have a lot of presets with the default names (Watch Officer, Gunner etc.) But the good news is that they are all overwritten when I save, so it doesn't matter if I choose the first, one in the middle or the last, they are all the same now :-) But on a new career I don't have to worry about that mess.
sq_paradox  [author] 31 Oct, 2022 @ 1:36pm 
@AlexFoyle
It's not out of the question but the last time I tried that it wasn't reliable enough to use.
Additionally, you can delete presets for Crew Task by deleting all of the crew groups and making new ones, or at least that's how it used to work.
AlexFoyle 31 Oct, 2022 @ 12:08pm 
Hey sq_paradox, any chance to do this with Crew Tasks too?
Quoellfrisch 27 Oct, 2022 @ 4:20am 
Unfortunatelly I don't know how to Mod. Could you do or add a Mod which is improving the sailor handling?
E.g. once the officer goes to rest, the sailors are released too. That's not working well in the game.
And that once an officer is on the lookout, the sailors not attached to officer leave the lookout as they are of no use anymore. Similar like it is with engine
Such stuff....
aplaceinthesky 20 Oct, 2022 @ 10:58pm 
@sq_paradox yes I ment that but now there is no problem anymore, probably wasn't your mod to cause the issue, it was another mod I runed but that now I remove. So it's ok but I don't see any "delete preset" under the officer in the management panel. Weird
sq_paradox  [author] 20 Oct, 2022 @ 1:01pm 
@aplaceinthesky
So you're saying that when you talk to the lead officer the options in the lower portion of the screen numbered 1-6 are missing?
Is this happening on a new game, coming back to port after a mission, both?
Is the space just black? If you click in the space where an option would be does it do anything?
aplaceinthesky 20 Oct, 2022 @ 12:53pm 
@sq_paradox the "lead officer" the officer that gives you task in the harbor, when you talk with him I cannot see anymore the menu where you can select the various options. Wait I will try again
sq_paradox  [author] 17 Oct, 2022 @ 7:59am 
@aplaceinthesky
I don't understand what you mean. Can you post a screenshot in the Bug Reports Thread I just created?
aplaceinthesky 17 Oct, 2022 @ 7:48am 
doesn't work now the "lead officer" doesn't have anymore the menu
GJC 14 Oct, 2022 @ 3:22pm 
Okay, thank you for explaining!
sq_paradox  [author] 14 Oct, 2022 @ 3:10pm 
@GJC
No they are part of the save file. No way to export them seemingly due to security restrictions within Uboat's modding SDK.
It should be possible. I can dump them to the log file. But as soon as I start trying to write out a file or mess with the file system in any way (like creating a folder) the game just refuses to load the mod. It compiles and should work but just won't load, thus I assume it's a security restriction.
GJC 14 Oct, 2022 @ 3:02pm 
When a preset is saved, does it show up on another saves as well?
sq_paradox  [author] 14 Oct, 2022 @ 2:07pm 
@alb3z
Great to hear!
alb3z 14 Oct, 2022 @ 2:03pm 
update: after cleaning cache/temp directories and running files integrity check, the mod is now working as well, and I love it, thanks :)
sq_paradox  [author] 14 Oct, 2022 @ 10:25am 
@alb3z
Maker sure you check a custom role and not one of the default presets. Deleting is disabled for the defaults to avoid potential issues.

If there's a mod conflict it's hopefully something I can solve.
alb3z 14 Oct, 2022 @ 10:18am 
@sq_paradox: thanks for your reply, just checked the log file and it results ok but mod still not actually working on my machine, even on new campaign. However I have a lot of other mods installed, so maybe one of them is messing with yours. After the upcoming update I'll re-check all of them one by one
WieJasper! 14 Oct, 2022 @ 9:05am 
I was waiting for this thanks!
AlexFoyle 14 Oct, 2022 @ 7:46am 
Thanks so much! You have no idea how much the vanilla behaviour was annoying me... actually you probably do since you made this mod hahaha... well done!
sq_paradox  [author] 14 Oct, 2022 @ 7:39am 
@alb3z
Subscribed and tested the version on the workshop with b131 just now and it's working. I don't have access to 2022.1 yet, but McDewgle tested it and it was working.

Check AppData\LocalLow\Deep Water Studio\UBOAT\output_log.txt
You should see two lines near the top:
[Officer Roles Management QOL Improvements] Loading, version: 1.0.0
[Officer Roles Management QOL Improvements] Patches applied!

If you see those lines the mod loaded correctly, if you don't it didn't.
alb3z 14 Oct, 2022 @ 3:53am 
very interesting mod, sadly not working for me