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Rapporter et oversættelsesproblem
https://empyriononline.com/threads/large-structures-using-many-complex-blocks-will-lose-collision.101826/
In the previous patch, a change was introduced to the block code that made the faces of some blocks disappear when certain other blocks partially covered them. I suspect that in the latest hotfix, which fixed that issue, the collision calculations changed, making the collision model even less forgiving.
While checking for this issue during building it is straight forward (deleting the latest placed pieces until the collision works again), Trying to find the offending block(s) now would be extremely difficult. This is a bug in Empyrion and I will try to make the devs aware of it.
только недавно нашла сцену театральную!))) или оперную =)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2876592357
As for the exterior grow plots, they are for design and ideal conditions. There are 4 other sealed grow plot rooms deep in the castle, should the base be on a more hostile planet.