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1. Not kidding I dont have any problem with performance (nasa computer I guess), but I reduced the amount of zombies and physic objects (older versions were filled with then).
2. There is no indications because I like it that way, explaining everything to the player like if they were dumb is no challenge. Each keycard correspond to one door and they work perfectly, no issues here.
3. If you wanna make it a survival or you if think you can improve the map, please by any means do it.
I make this maps for fun in my spare time, I have no obligation with nobody and gladly let any of you to modify then or create new maps with any of my content.
1. The map does have lackluster performance. Even with those areaportals added to the gates, it needs more than that. Areaportalwindows with black/windowportal brush linked added to all shops + prop_fading to all props should help with fps. Also, reduce zombies spawning in some areas until you reach a certain point will help a lot as well.
2. There is no clear indication where you have to go. Cards are hidden on the map and even when I found one, I couldn't use it to those card readers. This needs to be worked on hard.
3. Honestly, this map should have been a survival map. You can pick random defense points on each round using logic_cases and have drop boxes falling in the center of the mall or something.
I like the idea and concept, but sadly it needs more time in the oven. If you need help let me know!
About the music, yeah is messed up, but the true is that I wanted to make it annoying like in real life.