No More Room in Hell

No More Room in Hell

Abandoned mall version 3 (fixed lag)
23 Comments
Spicy meatball  [author] 10 Jun, 2024 @ 10:42am 
Feel free to do wahtever you want with the map, i couldnt make it work properly.
Akela 9 Jun, 2024 @ 7:40am 
Will it come back? Every mall should have mall music!
Spicy meatball  [author] 9 Jun, 2024 @ 7:36am 
There was a bug, it was making more lag and it was distorted.
Akela 9 Jun, 2024 @ 5:42am 
Why'd you remove the mall music in v2? :winter2019sadyul:
Spicy meatball  [author] 18 Apr, 2024 @ 3:17am 
in the supermarket near one body
suzinistherealjuno 17 Apr, 2024 @ 11:34am 
where is the first keycard
JuN 3 Aug, 2023 @ 7:26am 
terrible experience with low fps,it must be some bugs in this map。
Cyandos 23 Dec, 2022 @ 6:26am 
Thank you
Spicy meatball  [author] 23 Dec, 2022 @ 4:37am 
You need the fire extinguisher from the cinema to put out the fire and for the last door you need the welder that is hidden in the blue supermarket behind a breakable door.
Cyandos 22 Dec, 2022 @ 6:24pm 
I found some pliers, maybe for the lock but it's glued to the ground in Security.
Cyandos 22 Dec, 2022 @ 6:19pm 
Where is the third keycard? When the cinema's open?
Spicy meatball  [author] 13 Dec, 2022 @ 3:39am 
Second keycard is at the lunch area behind one of the counters near a body.
jdlabelle454 12 Dec, 2022 @ 5:26pm 
Hi, super large map. No FPS drop on my mid level rig. I'm having trouble finding the second key and it's making the map not very user friendly. Any suggestions? Are the keys out in the open or hidden in things? Hint?
Spicy meatball  [author] 17 Oct, 2022 @ 4:49am 
It seems that the real reason of the lag was the transparent texture of the door, is fixed in version 3.
Spicy meatball  [author] 15 Oct, 2022 @ 3:20pm 
Map is not mine and is not bad, is just not made with performance in mind.

1. Not kidding I dont have any problem with performance (nasa computer I guess), but I reduced the amount of zombies and physic objects (older versions were filled with then).

2. There is no indications because I like it that way, explaining everything to the player like if they were dumb is no challenge. Each keycard correspond to one door and they work perfectly, no issues here.

3. If you wanna make it a survival or you if think you can improve the map, please by any means do it.

I make this maps for fun in my spare time, I have no obligation with nobody and gladly let any of you to modify then or create new maps with any of my content.
Penoltinum 15 Oct, 2022 @ 11:43am 
The map is bad, it needs more work.
1. The map does have lackluster performance. Even with those areaportals added to the gates, it needs more than that. Areaportalwindows with black/windowportal brush linked added to all shops + prop_fading to all props should help with fps. Also, reduce zombies spawning in some areas until you reach a certain point will help a lot as well.
2. There is no clear indication where you have to go. Cards are hidden on the map and even when I found one, I couldn't use it to those card readers. This needs to be worked on hard.
3. Honestly, this map should have been a survival map. You can pick random defense points on each round using logic_cases and have drop boxes falling in the center of the mall or something.

I like the idea and concept, but sadly it needs more time in the oven. If you need help let me know!
Spicy meatball  [author] 15 Oct, 2022 @ 7:58am 
version 2 released, no more mall music and some improvements in the performance.
Spicy meatball  [author] 15 Oct, 2022 @ 7:20am 
ok I will see what I can do
Spicy meatball  [author] 11 Oct, 2022 @ 6:40am 
ok no more mall music next time.
Liannon 11 Oct, 2022 @ 6:19am 
The idea is interesting, but I think it's worth working on, as well as on the performance of the map for all types of players who have different parameters of their computer
Liannon 11 Oct, 2022 @ 6:17am 
The computers are good enough. As for the music, in shopping malls, it's really annoying, but at the same time it makes you want to shop. But here is a technical problem, when one playing of the same music is superimposed on another and it turns out to be a mess
Spicy meatball  [author] 11 Oct, 2022 @ 6:00am 
I guess the performance thingy depends on the computer. I didn't really get any heavy lag, though only at few moments where there were too many at the same time. I put portals everywhere to avoid this, so putting more wont solve the issue.
About the music, yeah is messed up, but the true is that I wanted to make it annoying like in real life.
Liannon 11 Oct, 2022 @ 5:01am 
Please think about optimizing the map. The Fps drop is very strongly felt next to the zombies. Duplicate music in different timings is similar to a psi attack :sfsad: