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"factionAvailableChance": 15,
"maxUnlockChance": 10,
-------------------
change the numbers to :
"factionAvailableChance": 100,
"maxUnlockChance": 100,
The chance will be 100% after that.
NullReferenceException: Object reference not set to an instance of an object
at TIDriveTemplate.IsCompatible (TIPowerPlantTemplate powerPlant) [0x0002a] in <ab848f71ebdc4f44a9fccbd54944380d>:0
at PavonisInteractive.TerraInvicta.AIEvaluators+<>c__DisplayClass49_2.<ShouldSkipProject>b__20 (TIDriveTemplate drive) [0x0000c] in <ab848f71ebdc4f44a9fccbd54944380d>:0
It's highly unlikely this is causing crashes if you're getting them. With the one exception being if you've updated from a previous version and something went wrong in that process.
Sorry for the late reply, just seeing this.
1. navigate to the mod folder for example, C:\Program Files (x86)\Steam\steamapps\common\Terra Invicta\Mods\Enabled\The Expanse Epstein Drive
2. Use a text editer to open up TIProjectTemplate.json file
3. Look for the json object with the key = friendlyName, and value = Epstein Fusion Drive
It should look like "friendlyName": "Epstein Fusion Drive"
4. Within that same block, look for factionAvailableChance, initialUnlockChance, maxUnlockChance and set these values to a higher percentage. so for example, 100 would mean it's 100% chance of unlocking.
play around with these values. There's also json tutorials on youtube
shameless plug:
Also check out some of my terra invicta mods and guide on how to upload terra invicta mods to steam
Not the first time that this has happened, either. It's an absurdly low chance of unlock.
Thank you for the mod, will it still work for 0.3.49, as it seem in need for update
I'm sure that if you're researching the Tech you would really like to use the drive.
Side comment, does marking any drive/reactor tech as 'obsolete' disable the drive from showing up, or do I just need the Epstein Fusion Reactor?
Based on the article you posted it sounds like a new radiator would be required to maintain accuracy. Something that acts as a place holder for when an engine/reactor can radiate heat in equilibrium with a material maybe call it Tantalum Hafnium Carbide Heat Sheild? It should be very heavy, but because the system generates very little heat this shouldn't be an issue.
Also I would love to see some kind of point defense cannons added since we don't currently have a projectile based pd system.
I think I have found the problem with the radiator tech when I was trying to figure out why it was displaying ‘TIProjectTemplate.displayName.Project_EpsteinFusionDrive=Epstein Fusion Drive’ in the full tech tree ingame instead of just ‘Epstein Fusion Drive’.
The ‘TIProjectTemplate.en’ and ‘TIProjectTemplate.json’ files only have the Reactor and Drive projects listed, but not the Radiator project lines.
I would add them myself, but I have no idea what I am doing. Your help would be appreciated.
I have not seen the reactor in any of the games I have played with this mod installed!
In the cooling value it needs to change from 'calc' to 'open'
Because if you don't then all your ships are going to weigh in excess of 100k tons just to mount the rads to handle all that thrust and that totally tanks the Dv value of the ship in doing so.
Additionally, despite the fact that you are keeping as true to the math as possible from the SF site for the drive, its consuming too much power for the Z-pinch to provide. Right now the most you can mount is 4 drives from the max six.