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When I have more time I’ll just shift away from Scaria altogether probably because this is just sad and remake the actual effects of old scaria
Admittedly I don't have any more information on it than anyone else, but given how moddable RW otherwise is it just seems strange to actively reduce the modability of something as common in the game as scaria. Scaria-infected manhunter packs are only a step or two below raids in terms of direct attacks on the base, so making them so much less configurable seems more like it'd be an oversight or bug than an intentional design decision.
I could bring at least the days before death config options back, but to do so would either mean not using Scaria as a base (which would have a lot of implications), a very destructive patch (which wouldn't be very friendly to other mods) or a brittle and complex transpiler patch.
Given this, I've chosen to simply remove the options for now and see how it goes. If people really need these specific features back I will look into it.
Triple double bonus points ("points" is funny word for "organs") if you decide to be extra funny and make an option for shamblers to have it so that they're way more dangerous than previously, or shamblers simply pass on a disease that causes one to rise from the dead as a shambler if they die within the next X hours.
Perhaps if scaria contamination isn't updated I should add an infection feature to this mod if there's desire for that. Now that actual zombies are in the game with anomaly idk if this is still a mod people are interested in though I guess your question kinda answers that :p.