Total War: WARHAMMER III

Total War: WARHAMMER III

Building Slots Extended - Six Building Slots for Minor Settlements Submod
118 Comments
ChopChop 29 Sep @ 3:54am 
NEW COMPATIBILITY UI MOD :steamthis:
[UI] Builder: 3 Rows Settlement & Foreign Slots
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3576835384
Ghostgg10 20 Sep @ 11:36am 
The mod obfuscates Deeps and Unusual Locations anyone knows the fix?
. 9 Aug @ 2:35am 
It works but I crash time to time (about every 20 turns) Is there any update on this or did someone else take over with similar mods?
Deviant 11 Apr @ 8:29am 
Patch 6.1.2 - mod works
Compatibility with SFO - yes
San te voy a escoñar 28 Mar @ 2:25am 
Thank you
San te voy a escoñar 27 Mar @ 3:11am 
please update
shadowcurt 24 Mar @ 5:06am 
I have been using this with Radious and it for some reason in warriors of chaos Ai factions they are getting 8 instead of 6
MoFo69 3 Feb @ 1:59pm 
UPDATE?
joshharris100 8 Jan @ 6:43pm 
Well, Bugger. I liked Radious. But I want my slots more.
Starfoth The Burgundy Silk Rug 27 Jul, 2024 @ 4:11pm 
Tried this with Radious. Radious has a compatibility submod with Mixu.
This mod does not work with Radious, tried with and without the compatibility submod in every possible combination.
Thus I can confirm that this mod does not work with Radious after exhaustive testing and trying.
Myxameno  [author] 10 Jun, 2024 @ 6:05am 
@DeuxMor, it should be as long as Radious is compatible with Mixer. But I don't know what settlement-related stuff Radious changes, so there still may be some issues.
DeuxMor 10 Jun, 2024 @ 2:48am 
Is this mod compatible with Radious Mods?
Myxameno  [author] 4 Jun, 2024 @ 12:06am 
@louis.sica, I see that Ramen put some minor settlement stuff in 20 slots version which can affect this mod (maybe just visually but still). Try putting this mod above BSE 20 slots version, I think that should do it.
louis.sica 3 Jun, 2024 @ 3:50pm 
Myxameno, so an update. I placed the mods in the order you suggested in the description and I played a new campaign as Malekith. Still have the same issue. The 20 slot major city worked but the 6 minir city still does not work for me. Is there something else im overlooking
Myxameno  [author] 1 Jun, 2024 @ 1:11pm 
@louis.sica, who are you playing as? If it's a modded race then see my previous comment. Otherwise it should work. Does it work if you start a new campaign with only this, Mixer, and MCT?
Myxameno  [author] 1 Jun, 2024 @ 1:08pm 
@CorrinRoth, you need BSE Extra Races submod for modded races like Araby to have additional slots.
louis.sica 1 Jun, 2024 @ 12:41pm 
Hello, I have no idea why this mod is NOT providing 6 slot sin my minor cities. I changed the order to a recommendation you had in a previous post, didn't work. I have no idea whats wrong. I started a new ame, still only 4 slots for minor cities. The 20 building slots mod of yours works fine, this one does not work. Am I doing something wrong?
CorrinRoth 1 Jun, 2024 @ 4:24am 
Hey, loving the mod - thank you!! Any chance you can see why it doesnt work for the Araby mod? I see AI with the six minor city slots but then I take it over and it reverts back to 4. Many thanks.
Myxameno  [author] 16 May, 2024 @ 10:59pm 
@John, so after scouring half of the game's database I can come to only why it doesn't work even though it should. Since startpos changes require modder to set maximum number of slots in a region SEPARATELY for each region, I can only assume that Mixu didn't increase the number of slots in MIXER for the Oak of Ages (because honestly why would he from his point of view, almost everyone have only 1 or 2 slots there and I doubt he thought about beastmen in that context).

TLDR: I assume that the Oak of Ages doesn't have its maximum possible number of building slots changed in MIXER.
Myxameno  [author] 9 May, 2024 @ 8:41am 
@John, all the changes in the DB are there but it doesn't work for some reason. I spent some time investigating and I can't find the reason why it won't work yet. I may need to investigate further when I have more time but right now it seems like a CA issue, probably some connections are missing from DB for this specific settlement building.
John 7 May, 2024 @ 11:24am 
I think you missed The Oak of Ages for Beastmen. It only has 2 slots instead of 5, and you can build all 4 standard herdstone buildings in it. The main building called "Scorched Oak" at tier 5.
sigmars_disciple 3 May, 2024 @ 7:27am 
You basically add the features that are most important to you (six slots minor? tier 4 minor? etc.) and then make sure all their requirements are there.

Whatever your BSE setup is exactly: add the BSE "Tier 4 / Tier 5 Minor Settlements Compatibility Submod - Six Building Slots version" (if you use six slots for minor which I think is p.e.r.f.e.c.t.) you can then "connect" that with @RagnaroK's "Tier Four 4 All" mod which I recommend. For custom faction support, Myxo's options are way deeper, plus any of the supported mods can be run or not, it always works @Myxo will correct me if I talked BS. Hope that helps <3
sigmars_disciple 3 May, 2024 @ 7:27am 
@Lisan al Gaib Cool that you figured things out! Just to clarify: This series of mods' core selling point is that it's very modular/customizable....

Meaning: It is absolutely possible to get tier 4 in minor settlements WITH this!

It is not the easiest thing, you have to focus (I had to postpone THC consumption one glorious evening for an hour to get it right! The word "only" in the title confused me like crazy - HAHA)
Lisan al Gaib 30 Apr, 2024 @ 10:12am 
Thank you. Much appreciated.
Myxameno  [author] 30 Apr, 2024 @ 9:01am 
@all, updated for patch 5.0.
Myxameno  [author] 25 Mar, 2024 @ 7:54am 
@Suspense, the Changeling doesn't use regular settlements, but rather script-based settlements like chaos cults, undercities, or pirate coves. This mod doesn't touch those due to the visual issues with new slots being out of place on UI. So if someone knowledgeable in UI modding is willing to help make it prettier, I'm actually open to adding more slots for all of those foreign-slot settlements. But there is no one willing at the moment.
Suspense 25 Mar, 2024 @ 5:39am 
Could you do a submod for the Changeling's Trickster Cults?
Lisan al Gaib 15 Mar, 2024 @ 2:36am 
Figured it out, it's just incompatible with the tier 4 minor settlements mod. Works fine without it.
Myxameno  [author] 15 Mar, 2024 @ 2:30am 
@Drunk Newbie, did you try to start a new campaign with only required mods? Because it works on my side, so looks like you have a possible mod conflict.
Lisan al Gaib 12 Mar, 2024 @ 1:43am 
Load order is exactly as stated, but still having only total 5 slots in minors :-(
Myxameno  [author] 22 Feb, 2024 @ 12:00pm 
@all, updated for Patch 4.2.
Myxameno  [author] 31 Jan, 2024 @ 1:13pm 
@赤色蛋黄EGG, support for Araby is included into the BSE Extra Races submod.
赤色蛋黄EGG 28 Jan, 2024 @ 1:22am 
Araby can use?
Myxameno  [author] 21 Nov, 2023 @ 8:50am 
@all, updated for Patch 4.1.

As always, wait for Mixer and its submod to be updated before using.
Myxameno  [author] 16 Oct, 2023 @ 12:14am 
@Italico88, did you try only with required mods and in a new campaign? It seems to me that you have a mod conflict, since I can't reproduce your issue.
Italico88 15 Oct, 2023 @ 4:00am 
sorry just a little update, the building slots on major settlements are now displaying correctly but on the minor settlements there's still only 3 slots. (i uninstalled all building slots mods and reinstalled them as per instructions)
Italico88 15 Oct, 2023 @ 3:53am 
@myxameno the mods seem to work properly with everyone except Itza, which has only 11 building slots.
is it only me or there is actually something wrong?
Myxameno  [author] 7 Oct, 2023 @ 12:59pm 
@Smiling Knight, other mod gives 5 slots on tiers 4 and 5. And yes, both need CheesyRamen's mod (for tiers 4 and 5) and mine for extra slots on those tiers.
Smiling Knight 7 Oct, 2023 @ 8:53am 
@Myxameno Thank you! It's working fine now!
But why other mod isn't working? :O
Smiling Knight 7 Oct, 2023 @ 8:48am 
@Myxameno do I need to subscribe to Cheesy mod as well?
Myxameno  [author] 7 Oct, 2023 @ 7:03am 
@Smiling Knight, hmmm... T4/T5 seems to be working for me as well. There are two version for BSE T4/T5 submods, make sure you're using the right one, with 6 slots: this one .
Smiling Knight 7 Oct, 2023 @ 6:33am 
@Myxameno seem like I've found the problem. Tier 4/5 minor settlement and cheesy tier 5 minor settlement break this mod. With them I have five slots. Without them - six slots. But I don't have tier 4 and tier 5 minor settlement.
Smiling Knight 7 Oct, 2023 @ 6:07am 
Yup six slots with only required mods enabled. Seems like I have to look for other mods that I use :(
Smiling Knight 7 Oct, 2023 @ 5:00am 
@Myxameno I'll try it out today and let you know! :crusader_helmet:
Myxameno  [author] 7 Oct, 2023 @ 4:59am 
@Smiling Knight, works on my side. I suggest you to try troubleshooting F.A.Q. in the main mod's description. Basically make sure that all mods are enabled and updated, try only with BSE and required mods, and start a new campaign.
Smiling Knight 5 Oct, 2023 @ 3:06pm 
Not working for me. Using all required mods. Tried two of your versions for six slots for minor settlement but none of them is working :(
With both mods I have five slots for minor settlement
Myxameno  [author] 31 Aug, 2023 @ 8:30am 
@all, updated for patch 4.0
As always, wait for Mixer and its submod to be updated before using.
Myxameno  [author] 10 Jun, 2023 @ 10:07am 
@Vasily Zaitsev, by saying "only your mod" do you mean you just this submod, without Mixer and its building slots submod, as well as main BSE mod?
Nabulio 10 Jun, 2023 @ 6:47am 
I was using only you mod
Nabulio 10 Jun, 2023 @ 6:47am 
no slots for the dwarf belegar