Sid Meier's Civilization VI

Sid Meier's Civilization VI

Germany enhanced (final version?)
21 Comments
NERV 9 Jul, 2024 @ 11:19pm 
大佬可以给路德维希也加上这个德国的文明能力吗
乌托邦 8 Jun, 2024 @ 12:23pm 
打了mod发现文明特性没变,是还需要订阅什么吗?还是说和我已有的一些mod冲突了?
故渊 22 May, 2024 @ 4:51am 
一些问题反馈一下。首先圣地和港口介绍中的相邻两个区域+1科技实际上并没有加成;以及商业中心相邻港口+2金币也没有了;还有港口拥有工业区加成实则只有相邻商业中心和资源才能加生产力,其余相邻水渠堤坝等并不增加生产力,以及相邻区域只增加金币也不增加生产力
你们的老婆都是我的 6 Mar, 2024 @ 6:34am 
这个是要DLC才能运行吗?Dx12无DLC进不去
Zest  [author] 4 Mar, 2024 @ 8:18pm 
@小满不满 不知道阿 开太多模组了?
Zest  [author] 4 Mar, 2024 @ 8:17pm 
@阿基坦的埃利诺 新德国只是领袖技能不一样吧?我做mod的时候绑的是德国,新德国也能吃到模组。还是说重做一下路德维希的技能?
小满不满 4 Aug, 2023 @ 11:46pm 
用了为啥会卡
Eleanor of Aquitaine 30 Jun, 2023 @ 7:13am 
可不可以做一下新德国版本的,就是在更改一下领袖
总座高见,优势在我 29 Dec, 2022 @ 8:30am 
亚琛教堂不给国劳鼓舞应该不是bug,而是不占区域位的区域都不能给国劳鼓舞,参考越南城池,我觉得作者还是把亚琛教堂不占区域位的属性去掉好点,德国是不缺区域位的
Zest  [author] 23 Oct, 2022 @ 8:03am 
@Teckler ,This is my first time to make mods. It's great to be liked by everyone. I will work hard to make better mods. If there is a bug in the game, you can comment on it in time, and I will correct it immediately after seeing it.
Teckler_From_Krieg 22 Oct, 2022 @ 5:02am 
@2642289485 So I disabled Warfare Reloaded to fix the asset limit issues, and so far this is one of the most stable mods I've played with. I've even attempted worldbuilding and the High Seas Port shows up there as a district! So does the Aachen Church! I must admit this is fantastic
Teckler_From_Krieg 21 Oct, 2022 @ 5:57am 
@2642289485 So far seems stable, the only texture issues seem to stem from other mods and I have hit the asset limit, but so far all appears to be working

U-Boat with movement of 7 are broken and I love it.
Teckler_From_Krieg 20 Oct, 2022 @ 9:14pm 
@2642289485 I appreciate you very deeply! I'll download during work tomorrow and test it. I'm also using Warfare Reloaded, so I'm wondering if it will work with all the additional units (can't see why they wouldn't) but this is definitely something I've wanted to do myself for a long time!

As for other civs, I'm not sure, I'm mostly a Germany player
Zest  [author] 19 Oct, 2022 @ 8:30am 
@Teckler Hey, buddy. The final version has been updated (hopefully). You can experience it and talk about your feelings. (Don't forget to download the three adaptive mods. I haven't integrated them for convenience.) By the way, do you have any civilization you want to strengthen?
Zest  [author] 18 Oct, 2022 @ 3:53am 
@塔博里茨基 没问题
Teckler_From_Krieg 17 Oct, 2022 @ 7:34am 
@2642289485
Thank you! I love Germany but I think the Hansa and then a Royal Navy Port (Disguised as a High Seas Fleet Harbor) is subtle. I appreciate you considering my suggestions! A lot of folks forget that in WW1, the High Seas Fleet gave the Royal Navy nightmares.
AntiXTower 16 Oct, 2022 @ 7:32pm 
可以考虑给特色区域加点科研加成?
Zest  [author] 16 Oct, 2022 @ 10:59am 
@Teckler,Hey!Bro.Look here
Zest  [author] 16 Oct, 2022 @ 10:57am 
家人们,我明天会完善一下特色单位然后就准备着手特色区域mod的构建。大家有什么好的构想吗?欢迎留言!
Hey,Bro! I will improve the characteristic units tomorrow and then prepare to start the construction of the characteristic area mod.Leave a message if you have any good suggestions,thanks.
Zest  [author] 16 Oct, 2022 @ 4:52am 
Thank you for your valuable suggestions. I will try it in the near future. Today, I updated it, added new features, and made some adjustments to the original data. I added English text (although it is machine translation, my English is not good). I plan to be a feature unit first, and then I will do feature construction. I just want to study the mod of the feature unit these two days.
Teckler_From_Krieg 15 Oct, 2022 @ 9:25am 
Hey, I've been looking for another Germany fan. I've no experience with modding, what do you think about a 2nd unique district, the "High Seas Harbor" (Using the models of the special harbor of England? +2 to movement for ships trained there or maybe a combat bonus? Or both?) I might be willing to commission such a mod if you're interested