RimWorld

RimWorld

Vanilla Animals Expanded
742 Comments
Sarg Bjornson  [author] 4 Sep @ 10:25pm 
This mod doesn't add deer or pigs
Balthazad 4 Sep @ 5:05pm 
in this mod, a deer eats less than half of what a pig eats, whilst producing 2/3's of the meat.
irl, a deer eats twice the amount of what a pig eats, whilst producing (usually) just 50% of the meat (100% iif it's compared to a smaller pig breed of 180kg).
smitty_the_smith 31 Aug @ 6:18pm 
Is this mod compatible with "Dogs mate" and is there any purpose for that mod with this one?
Can different dog breeds mate in your mod?
codyabbyben1 30 Aug @ 1:10pm 
Komodo Dragon, would be an awsome add on
Balthazad 30 Aug @ 8:39am 
there's a little mistake in the mod:
anacondas would only survive temperatures as low as 20°C, not the -20°C that you put in the stats.
anacondas are coldblooded reptiles, they live in warm habitats like the amazonas jungle, not in russian tundra. x)
CrimsonKnight 28 Aug @ 2:00pm 
Guys, read the FAQ:
Q: Wait! You're adding duplicate animals as some have been added in Odyssey DLC!
A: If you have Odyssey DLC, duplicates won't show and only the DLC versions of animals will. If you don't have the DLC, however, you will see all of the animals in this mod."
『Tiny Shay』 27 Aug @ 2:48pm 
Wait i just realized...since oddysey adds a lof of the animals that are in the mod then what happens to them? do they not spawn or what
FRENKI 26 Aug @ 12:55pm 
Hey can i ask how did you handle duplicate animals added by the oddysey dlc?
Sarg Bjornson  [author] 14 Aug @ 11:14pm 
Toggles only affect wild spawns. Animal behaviours is not used in this mod
jpinard 14 Aug @ 4:13pm 
So sorry to be a pester. Is Auto-Health Regeneration in the main game? Or is that just a mod option? And if an animal is allowed to dig for things, do they actually find anything?

Thanks, you're the best!
jpinard 14 Aug @ 4:03pm 
The reason I ask about the dogs and cats, is I'd like to not have them in the game automatically because it lessens the chances I'll come across other species, even though they looks wonderful.
jpinard 14 Aug @ 3:51pm 
This mod is so beautiful! But I'm not seeing many animals in the options to leave them out of the game. I see Cheetah, Beaver etc. But no sub-species of dogs or cats.

Also, if I disable everything in "Animal Behaviors" will that leave everything as the game's defaults? Like asexual reproduction. Is that in vanilla game?

Thanks! :)
eighmy_lupin 12 Aug @ 10:29pm 
My chihuahua got my rottweiler pregnant.

She gave birth to two more chihuahua.

Best update ever
Nim 9 Aug @ 4:20am 
From personal experience, I can say that the Persian Cat should have a filth rate of at least 3 times that of a normal cat. I'm catsitting a persian right now and my life is covered in a light fuzz...
Sarg Bjornson  [author] 7 Aug @ 12:32am 
@pudding7100: No, different species

Also, look harder
pudding7100 6 Aug @ 6:03pm 
Also I'm not seeing the mod in my mod options
pudding7100 6 Aug @ 6:01pm 
Not sure why but I have all the DLC and a bulk trader is trying to sell me a Camel aren't they supposed to be disabled since dromedarys are in the game?
Clayn 3 Aug @ 12:47pm 
great stuff as always, but if i may ask.. where is the Vanilla Animals Expanded - Caves? is it gone for good? what was the issue
Xonic 2 Aug @ 10:21am 
Thanks! I did not know that. Will create an area and just assign them to wander around that place.
Sarg Bjornson  [author] 2 Aug @ 9:28am 
Only specific animals go in pens. Kangaroos are free range
Xonic 2 Aug @ 8:50am 
Is there anything i should be doing for including the whole list of these animals to a pen? For some reason i have a Kangaroo and i can't make it go to the pen marker area
Sarg Bjornson  [author] 1 Aug @ 1:07am 
Yes, edit the bill
Microsoft Paint 31 Jul @ 2:43pm 
I am unable to butcher cheats or alligators. Is there a solution to this?
Procrasturbator 28 Jul @ 10:37am 
Can we get like... a "Vanilla Animals Expanded - Pack Animals" cause there are a lot of animals ion the game that could carry like 500kg but are not packanimals....
Sarg Bjornson  [author] 24 Jul @ 10:55pm 
@Jackal: depends on the animal

@Z.E.R.T.: You are zoning your animals, which make them unable to reach map borders
Z.E.R.T. 24 Jul @ 7:13pm 
since the update i can liberate animal that are almost instinc into the wild for reputation i do it and nothing happen......
Necromenta 24 Jul @ 6:19pm 
@Bernau31 thanks for the fix explanation man, even though my mod was updated after the fix, the texture folders remained with names unchanged and those red errors are really annonying
Jackal 24 Jul @ 6:02pm 
Currently have a tapir farm but I haven't found a single colony or trader that wants to buy them. Is there a something that effects an items capability of being traded?
George 23 Jul @ 11:41pm 
Thankyou
Sarg Bjornson  [author] 23 Jul @ 11:02pm 
Either verify integrity of game files or manually delete the mod's folder from your workshop folder
George 23 Jul @ 1:20pm 
How do i update it?
Sarg Bjornson  [author] 23 Jul @ 9:02am 
Your mod is outdated
George 23 Jul @ 8:43am 
all the animals are now invisible for me?
Sarg Bjornson  [author] 23 Jul @ 7:53am 
It already has a compat patch for Odyssey
Delta29 23 Jul @ 7:43am 
i meant is in like having a compatability patch for DLC owners while keeping the mod the same

in ARMA 3 a mod usually has the option between vanilla (or own assets) or being ACE3 only, some mods have both but people needing to download the ACE compatability patch due to different ballistics, damage calculation and mechanics
Sarg Bjornson  [author] 23 Jul @ 7:41am 
No, it is working on 1.5 fine now. It just had to be pushed again. There is no need for forking
Delta29 23 Jul @ 7:39am 
can this mod be forked into a 1.5 and 1.6 versions due to file names being changed between or should there be a optional compatability patch for 1.6 odyssey?
[BDSM]AndrutV13 23 Jul @ 6:16am 
I knew as soon as I refreshed the page and saw a comment from Oskar... Thank you a lot for the quick update
Sarg Bjornson  [author] 23 Jul @ 6:12am 
And if you changed those textures instead of waiting for us to fix it (which happened 5 minutes ago), you just wasted your time
Bernau31 23 Jul @ 6:05am 
For all people having missing textures in 1.5
,
For what ever reason, some of the texture files; for me Alligator, Badger, Gorilla, Hippo, Moose, Muskox, Otter, Penguine, Seal, Tiger and Walrus; got renamed from f.e. "AEXP_Tiger" to just "Tiger".

So now the mod cant find the texture as it is searching for the AEXP_Tiger file and not the Tiger file. So to fix it you have to rename the file back to AEXP_Tiger.

For the Hippopotamus you have do even more work as they renamed it to just Hippo. So to fix it you have to 1. fix the file to AEXP_Hippopotamus and the 2. go in the file and rename all of the txtures from f.e. "Hippo_north" to "Hippopotamus_north".

That fixed it for me to not show any errors anymore when loading the mod.
Oskar Potocki  [author] 23 Jul @ 6:04am 
My bad. Fixed.
[BDSM]AndrutV13 23 Jul @ 6:00am 
1.5
I also have a problem with missing textures but I managed to find a workaround. I went to the mods folder, specifically \Textures\Things\Pawn. There you will see that all textures are there but names of some folders look different. Instead of "AEXP_Badger" is just "Badger", just adding the "AEXP_" to the names of these folder fixed it for me. Except hippo, which had his folder renamed from AEXP_Hippopotamus to just Hippo
Рамакхандр 23 Jul @ 5:09am 
Version: 1.5:

Failed to find any textures at Things/Pawn/Animal/AEXP_Badger/Badger while constructing Multi(initPath=Things/Pawn/Animal/AEXP_Badger/Badger, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))

And more...
Рамакхандр 23 Jul @ 4:47am 
After the update, the tiger texture became invisible.
EZBake Champion 22 Jul @ 9:47pm 
Quick update, the textures are fixed for me now yall. Relaunch.
Destroyerbot5 22 Jul @ 8:43pm 
Same here, it fails to load the textures despite the fact that the mod list links me the location of the textures
SEAL TEAM CHURCH 22 Jul @ 6:28pm 
The lines starting at 2678 show that the textures are failing to load in the link provided previously.
SEAL TEAM CHURCH 22 Jul @ 6:25pm 
I am unable to load some textures from this pack. The animals are now appearing as big Red X's. I am on 1.5.

https://gist.github.com/HugsLibRecordKeeper/c852d75479959efb484f723b8889baf0
Sweeps 22 Jul @ 5:24pm 
also 1.5 and no textures, but not the red X's
ljluvshorses 22 Jul @ 4:38pm 
hi im on 1.5 still and ive been getting big red xs over moose and otter is there any fix yet?