Horizon's Gate

Horizon's Gate

Apotheosis: The Green Chapel
16 Comments
Mafe  [author] 26 Apr @ 3:57pm 
@Rovole Dissonant is heavly inspired by Chaos Knight from Dota 2. 4 of they 5 skills are from said character. Survivor was inspired by Lara Croft, specifically, her version from the last TR trilogy that starts with Tomb Raider 2013.
Rovole 9 Apr @ 10:01am 
Interesting Mod, Mafe, but I was wondering what your inspirations for the Dissonant and Survivor classes are. The source material for Dark Knight and Gravewalker are obvious enough, and Wyrd Reconstruction is an ability whose name at least seems to be inspired by Darkest Dungeon Occultist, but the Survivor in particular is a complete mystery to me.
DeNarr 1 Feb @ 7:52am 
@Mafe Interesting, are the classes more powerful that other classes then? Cause if I'm at full end game, I've generally got my preferred classes locked down at that point.
Mafe  [author] 31 Jan @ 7:34pm 
@DeNarr Intentional. Mod is meant to be a place to throw you gold once you reach that point in the game when you have so much you dont know what to do with it.
DeNarr 28 Jan @ 2:25pm 
Is it intentional that all the modifiers reset after each match? Cause that makes this a LOT more expensive than I was expecting.
Welk 1 Jan @ 11:16pm 
@Mafe
Good day!

My suggestion regarding the Myconid race:
Since this is a speculation since we really don't know in Voidspire tactics what their base stats and their Weaknesses are.

They should atleast also be immune to itchy status since they're immune to poison.
It just doesn't make sense since they're the mushroom fungi race.
Also add 30% weakness to fire just like the diecast since they are a plant species for a balance to
being immune to itchy status.
In order to compensate for their very slow movement.

+4 Time to act is actually quite a major debuff in a life or death situation in the game.
That is all.

I wish in the sequel of Horizon's Gate they should atleast be finally a playable race and see where their habitation are and their way of life. Hope to see Eldiran flesh them out.
MisterFa11 15 Jan, 2024 @ 9:43am 
Fix worked! Thank you, Mafe!!
MisterFa11 14 Jan, 2024 @ 9:02pm 
No worries, Mafe! Glad to be a tester ;)
Mafe  [author] 14 Jan, 2024 @ 8:39pm 
Allright, found what was wrong and pushed a hotfix. Basically, both its action and passive had the same ID, which made the game get extremly confused. Sorry for any inconveniences and again, thanks a lot for you report.
Mafe  [author] 14 Jan, 2024 @ 8:26pm 
Crap. Thanks for reporting. Will give it a look, hopefully I can patch it fast.
MisterFa11 14 Jan, 2024 @ 8:23pm 
mafebatP_confuseWeapons
MisterFa11 14 Jan, 2024 @ 8:21pm 
Got crash from attempting to unlock 3rd Dark Knight passive from the top of the list. Here's error text:

Error : The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at InputManager.handleUIPartInput_command(String action, String name, Single IDnum, String value, Single fValue)
at InputManager.handleUIPartInput(String action, String name, Single IDnum, String value, Single fValue)
at InputManager.handleUIPartInput_command(String action, String name, Single IDnum, String value, Single fValue)
at InputManager.handleUIPartInput(String action, String name, Single IDnum, String value, Single fValue)
at UI.Button.handleInput(Vector2 parentPosition, String inputKey)
at InputManager.handleInput_buttonCursor()
at InputManager.handleKeyboardInput_All()
at InputManager.Update(Single elapsedTime, Actor playerActor)
at Game1.Update(GameTime gameTime)
Mafe  [author] 28 Jan, 2023 @ 3:37am 
Correct, every 10 coins given you can unlock 1 of the 4 classes
NoBogui 28 Jan, 2023 @ 3:19am 
So to unlock the classes you just keep feeding the Green Chapel Tokens to Ranr, the Sun? Fed him 6 and nothing yet.
Mafe  [author] 5 Oct, 2022 @ 5:10pm 
@Cairnos Thanks a lot for the positive words <3
Cairnos 5 Oct, 2022 @ 9:42am 
That's one insane mod. Thanks a lot