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And for the timers, at that point I had removed the doors from the elevator list and ran 'setup', so it shouldn't have been seeing the doors on the script. I'll run a test again using a light rather than doors and see if I can make it work.
In a comma separated list, you can add floor numbers where you want that specific door to not open. E.g. [Exclude: 1, 2, 5] means that the door will open on floors 3 and 4 but not on floors 1, 2 and 5. You will need to run the "update_settings" command again though.
And as for the timers, If i'm reading it right, you're trying to use timers to achieve the above by manually opening/closing the elevator doors. However I've set the script to always request the doors to either open/close according to the current elevator state, so the timer would trigger and ask the door to close, but the script would immediately (every tick) ask the door to open, resulting in the timer appearing to do nothing.
I do want to eventually rewrite this script, so I can add more features like that and make it a bit more robust, however with SE 2 coming, I've put this on hold. Depending on how SE 2 scripting is implemented, I might write the new script for SE 2 then backport to SE 1, but this may take a while.
no one would ever build an elevator out of panels or half blocks and then need precise adjustment of the floor offset right?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3085328542
2, a system with many pistons has an increasing amount of error on each floor. My elevator shaft is about 70 meters tall. The elevator is aligned perfectly at the top and off by about 0.4 meters at the bottom.
Okay I just looked up the Wikipedia article on elevator floor numbers and.... well it's about as long as the entire AACS script. I have a headache now :-(
There are two elevators in this world on separate grids, look for the large elevator that goes underground. The programmable block is under the elevator.
They also have to increment up in the exact ordering (e.g. L1, L2, L3, L6, L7), the floors 6, 7 will be cut off.
Otherwise, I could've broke something in the latest update, if you can, after checking the above, could you please send me a blueprint of the elevator or an example one and i'll take a look. Thanks :)
Inverting the layers works fine, thats why i thougt it may be related to the piston beeing on top
For now however, you could try to invert the floor numbers, so instead of L4, L3, L2, L1, do L1, L2, L3, etc.
thx for the amazing script, really awesome!
I only have one problem.. I have an elevator where i placed my pistons on the top and it kinda works but the elevator gets confused with the levels.
My setup:
Pistons
L4
L3
L2
L1
If I now tell the elevator "goto L1" it moves to the L4 and opends door L1.
I wonder it would be possible to have a config option in the elevator config sections to tell the script that the pistons sits at the top of the elevator?
Thx for your help :)