Cities: Skylines

Cities: Skylines

Forest Brush Revisited v1.4.15
446 Comments
CitesSkyliner 10 hours ago 
Nice mod but where is algeron?
Brambleshire 22 Sep @ 8:30pm 
How do you actually use this?
slavonator 10 Aug @ 11:48pm 
@Sleepy first of all thank you for this mod, it is a must have mod. however i have a question regarding the functionality of anarchy. does building trees not work when anarchy is turned off, for example in tree control, so that trees do not build on roads or buildings? does it still work the same as when tree anarchy is turned on and they build everywhere? i even noticed that sometimes several overlapping trees build at one point. is this correct, or do i have something set wrong? if this is correct, then it doesn't matter, i just want to know if i should look for some setting. thanks for the answer
CreatorOfWorlds 10 Aug @ 10:59pm 
Feature suggestion:
A way by marking an area on the map, and have the mod add the trees in the selection to the current brush or create a new one (kind of like picker tool)
caddywonkus 10 Aug @ 3:37pm 
This is an essential to me, especially for clearing along not-necessarily-straight roads.
Know what would make it double-awesome though? An option for, when deleting, to also clear out -props-. Small rocks, fallen trees, etc. MoveIt's marquee-select is great for a block, but trying to clear a curvy country road so I can zone low-density without seeing boulders in driveways... I really, really wish this tool could do that as well as the trees! ;) Just on delete though, don't need to include props IN a "forest" brush.
Disny-戴夕 4 Aug @ 9:47am 
good
Ichinin 3 Aug @ 7:45am 
Love it. Especially that you can save different brushes of vegetation for different areas/savegames.
goannawoman 21 Jul @ 8:23pm 
Ok i figured out how to remove trees. Still wondering if I can paint vegetation though…
goannawoman 21 Jul @ 3:51pm 
Sorry if this is a stupid question, but is there a way to use this brush to paint vegetation? And can I use it to remove trees/vegetation? Thank you.
Sleepy  [author] 12 Jul @ 12:06pm 
@katsuki,

I would need to look at your output_log.txt file.
◇katsuki◆ 11 Jul @ 6:56pm 
>>1554504619
ME TOO
Onyx 9 Jul @ 7:22pm 
Wonderful mod!!! I love it so much, it has helped with so many details in my cities!
1554504619 5 Jul @ 8:01am 
为什么一用就崩溃
Sleepy  [author] 2 Jul @ 10:48pm 
Haven't had any complaints over on the TEST site so making 1.4.15 the new stable version. Let me know if there are any issues.
slavonator 2 Jul @ 10:42am 
@algernon, @Sleepy How do I prevent trees from being placed in the same place when using the forest brusch tool? I mean, several trees, sometimes two, sometimes more, are standing in the exact same place. It's impossible to see this because they overlap 100 percent. The only way to find out is to remove one and there's still another one underneath it. How do I disable this feature, please?
Angelis Mortis 1 Jul @ 2:33pm 
@sleepy tyvm
Sleepy  [author] 29 Jun @ 9:11pm 
@brunoleo,

You probably are in brush mode. Click the little button next to the search box until it shows some trees then you will be in all tree mode instead.
Sleepy  [author] 29 Jun @ 9:09pm 
@ Angelis Mortis,,

The new version on the TEST page has that fixed.You can subscribe to that one instead.
Angelis Mortis 29 Jun @ 10:02am 
I can't seem to get the brush to rotate anymore
brunoleo 22 Jun @ 7:51am 
i can only choose a specific set of trees, why?
nategerte 1 Jun @ 9:56am 
I don't see the brush on my hud
Sleepy  [author] 21 May @ 5:25am 
@Lord Lewdicus Of Smutmoore#0001,

Ah, the shader that was failing to load under OpenGL and causing the pink brush is a rotation shader and is used to rotate the brush.

I have added it back in for version 1.4.14 which is on the TEST page but the rotation will only be available if it detects Direct3D.
It doesn't rotate when I press ctrl
PaneraBreaad 5 May @ 7:04pm 
hey sleepy,
great to see youre still here! i thought i read somewhere that this mod was long gone. anyways, thats why i thought i was having a bad experience. i cant place lots of trees its too laggy, is there a reason for this? thanks!
:steamhappy:
RakiaufNacken 21 Apr @ 6:13am 
finally a mod that gets still updated thank you so much for your work!
Sleepy  [author] 7 Apr @ 3:27pm 
I have now updated the version of the forest brush build to v1.4.13 with the fix for the pink brush issue. Let me know if it causes any issues.
Sleepy  [author] 7 Apr @ 3:58am 
@11:11,

Thanks for letting me know
11:11 7 Apr @ 2:38am 
Hi @Sleepy. I've tried the test version and it seems to work perfectly now. I would update if any problems comes up. Thanks so much for your help.
Sleepy  [author] 6 Apr @ 10:38pm 
Hi,

For anyone that has had the pink brush when using this mod, I think I have finally fixed it and I have uploaded it to the TEST page.

It would be great if a few people could check it solves the problem and doesn't break anything else then I will make it the new stable version.
Sleepy  [author] 6 Apr @ 2:31pm 
@11:11

Hi I responded on discord, but just in case you don't see it, the issue is that you are forcing OpenGl and it doesn't support the shader object.

-force-glcore
Sleepy  [author] 3 Apr @ 2:54pm 
@11:11,

I have responded on discord, I assume it's you there as well?
11:11 3 Apr @ 9:27am 
Hi , i have a problem with forest brush. It shows a pink block instead of a normal brush. I check conflict with Skyve but nothing return. Hope you can help me.
Here the screen shot from in game.
https://imgur.com/a/Hm5IWmi
llunak 29 Mar @ 1:59am 
@Sleepy: You have a github PR in case you do not watch those.
Qui ædíficat 25 Mar @ 8:11am 
Sleepy, Thank you for your efforts
Xeonzs 25 Mar @ 3:32am 
Wait, game code changes? Don't tell me they're breaking the first game so more people buy the second game...
Sleepy  [author] 25 Mar @ 2:57am 
Hi everyone,

I have built Forrest Brush Revisited against the new game code and have had a bit of a look at the new changes and I am pretty confident this mod will still work fine.

As always if you have any issues with it then leave a message for me here or on discord and I will look into it.
Xeonzs 9 Jan @ 10:10pm 
If anyone else encounters the issue, in the mod options in the maintenance tab there is a "reset panel position" option.
Xeonzs 9 Jan @ 10:07pm 
Anyone else have an issue where the UI for the tree selection isn't properly onscreen? It's like half off-screen.
It worked fine after launching the game the first time after downloading the mod, but I just came back to the game and now the menu is like half off-screen so I can't interact with it essentially.
Is there a way to "reset" the menu position?
Paralyzer420 30 Dec, 2024 @ 11:35am 
Worked fine earlier today, i loaded my save again and now most of my trees are gone
FrozenPlatypus 27 Dec, 2024 @ 12:05pm 
Is this compatible with Tree Control and Extra Landscaping Tools
Sleepy  [author] 17 Nov, 2024 @ 8:33pm 
@Viaty,

Harmony is a required mod to allow it to appear in the unified UI list. You want boformers "Harmony 2.2.2-0 (Mod Dependency)" version.

Almost all mods will require this mod dependency as it allows patching functions within the game.
Viaty 15 Nov, 2024 @ 9:41pm 
I get this error:

The Mod D:\SteamLibrary\steamapps\workshop\content\255710\2869784351 [UnifiedUILib.dll, ForestBrushRevisited.dll] has caused an error [ModException]

Details:
System.IO.FileNotFoundException: Could not load file or assembly 'CitiesHarmony.Harmony, Version=2.0.4.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
File name: 'CitiesHarmony.Harmony, Version=2.0.4.0, Culture=neutral, PublicKeyToken=null'
at ForestBrushRevisited.ForestBrushRevisitedLoader.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0

Any help? I'm new so this may be an easy fix, sorry.
lossa11273 8 Nov, 2024 @ 6:00pm 
@sleepy thanks so much!
Sleepy  [author] 8 Nov, 2024 @ 3:01pm 
@lossa11273,

You have to enable it in the CONTENT MANAGER section.
lossa11273 8 Nov, 2024 @ 2:35pm 
Hey! I subscribed but I don't see the paint brush anywhere... lol. I don't have the outdated mod, so not sure what's happening
LockedNergy 30 Oct, 2024 @ 5:08am 
Thank you so much for this!!
jpshark 23 Sep, 2024 @ 12:00pm 
Ugh! Regarding the previous message, I no longer get an error! I started a new city and it worked great, no errors! Then I loaded a working city, around 20,000 CIMs and it also worked great! So I guess it's working great now! Go figure ... thanks for all your efforts!

BTW, it was the UI icon that was messed up. All is well now! :steamhappy:
jpshark 23 Sep, 2024 @ 11:50am 
Thanks Sleepy! You were correct. I un-subbed from 1.3 and subbed to 1.4 revisited. Now it works but I get an error message at startup that I can clear by clicking "ok" 3 times. Here's the message:

"An exception was thrown by the type initializer for KianCommons.UI.TextureUtil [System.TypeInitializationException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at KianCommons.UI.TextureUtil.get_ModPath () [0x00000] in <filename unknown>:0
at KianCommons.UI.TextureUtil..cctor () [0x00000] in <filename unknown>:0


The result is the little Forrest Brush icon is grey and only appears in the center of the screen and cannot be moved! Not the one on the dashboard, it's fine. I guess it's an extra like other mods I've seen that can be moved around the screen and used to activate the mod. Any thoughts? Thanks!
Sleepy  [author] 22 Sep, 2024 @ 10:50pm 
@jpshark

That's the error you get when you are subscribed to the old non "revisited" version. Can you check you aren't subscribed to the wrong mod?
jpshark 20 Sep, 2024 @ 9:53am 
I can't get this to work without it crashing the game. Here is the message:

"Method not found: 'TreeInstance.RenderInstance'. [System.MissingMethodException]

Details:
No details"


Any thoughts? Thanks