地球不屈 Terra Invicta

地球不屈 Terra Invicta

No Control Space Asset
101 則留言
OverTheWave 7 月 7 日 下午 1:14 
Can you fucking update it bro
Spectronom 7 月 4 日 上午 6:01 
Glad it will lmao
Esmarix 7 月 2 日 下午 3:42 
@Spectronom, I am sure such brilliant comments as yours will encourage them to get it done. :steamfacepalm:
Spectronom 7 月 2 日 下午 2:20 
can you fucking update it bro
Zeiler 6 月 29 日 上午 5:51 
+1 game crashes with this mod
Trazon 5 月 15 日 上午 11:47 
on newest update causes game to crash after either investigating another factions councilor or assassinating a councilor
Harvester 3 月 1 日 下午 9:11 
+1
Boots  [作者] 3 月 1 日 下午 9:04 
Updated!
Harvester 2 月 19 日 下午 9:14 
mod causes game crash on start of new game @boots specifics game version 0.4.38 and error is [ERROR] Bad json: ControlSpaceAsset
64368627 1 月 7 日 下午 7:46 
Without using any beta version, loading this MOD and starting a new game will crash.
Reaper-01 1 月 5 日 上午 12:31 
ah sorry, i don't use the beta version. I though the other mods interfere with the game but i try with only this mod and when you start new game, it just crash and exit the game
Boots  [作者] 1 月 4 日 下午 10:18 
Ok, that is likely the problem. The mod is made for the current version of the game, not any beta previews.
Reaper-01 1 月 3 日 下午 9:56 
i think so, i`m using the latest available version here
Boots  [作者] 1 月 2 日 下午 9:07 
Are you using the new update preview?
Reaper-01 1 月 1 日 上午 7:53 
hello, my game crash on start everytime i try to start new game with this mod. is there a way to fix it?
Ivan Teurer 2024 年 12 月 28 日 上午 3:33 
savegame compatible?
Floh4ever 2024 年 12 月 13 日 上午 11:13 
you are a saint - I will never boot up this game again without this mod
Boots  [作者] 2024 年 11 月 26 日 下午 5:02 
Updated.
Nimrod 2024 年 11 月 22 日 下午 10:25 
CTD on new game startup with this enabled - 0.4.41
Boots  [作者] 2024 年 10 月 19 日 下午 5:29 
Updated. If this doesn't work I think I know why but solving the issue will mean I cannot guarantee that the ControlSpaceAsset mission does not occur. It would be Alterac's solution which is to simply make it so it is very, very hard for the mission to succeed.
dYbs4 2024 年 10 月 15 日 上午 9:37 
@Boots I have same issue as @Akry, same callstack. Are you able to fix NullReferenceException?
Akry 2024 年 9 月 27 日 上午 3:48 
After disabling the mod, the game does not crash. There is definitely an issue.
Akry 2024 年 9 月 27 日 上午 3:22 
I wanna second @Aspark
Consistent crash on the same date every time even if I load back 3 turns behind.
Player.log shows me the same as it does for Aspark.
Made a bug report on official discord too.
Aspark 2024 年 9 月 16 日 下午 7:52 
Not totally 100% sure, but your mod might be causing a crash on version 0.4.38 running on Proton 9.0-2:
```
NullReferenceException: Object reference not set to an instance of an object
at PavonisInteractive.TerraInvicta.TIFactionState.GetBestCouncilorForJob (TIMissionTemplate mission, System.Collections.Generic.List`1[T] availableCouncilors) [0x00015] in <6237f6ab5b7844abb6afdb5f34f70852>:0
at PavonisInteractive.TerraInvicta.Tasks.AICouncilorMissionPlanner+<PlanMissions>d__89.MoveNext () [0x02443] in <6237f6ab5b7844abb6afdb5f34f70852>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4fae2288737c4dfda349689bbefabfcc>:0
```
The only other mod I had on was Tayta's Anime Councilors and that probably didn't modify the mission template.
Boots  [作者] 2024 年 8 月 19 日 下午 7:47 
Thanks Alterac! I implemented your solution to the mod. So the option is still disabled, but for whatever causes ControlSpaceAsset to trigger, the player will now have a base 99 bonus to defense making such rare capture attempts almost assuredly fail.
Alterac 2024 年 8 月 13 日 上午 12:20 
So Just incase anyone else has an issue you can do the following until there's a way to fix this error. (To the Author: Your method of removing the mission from the default templates was an elegant solution until it stopped working, hats off to you for figuring it out)

Find the following file in the game files TIMissionTemplate

Look for the ControlSpaceAsset Mission in the file

find the "flatModifier": 12 change the 12 to 99

Remember if your MC goes over the limit the above change won't save your station either way... Going over MC limit will cause the mission to succeed more often than not regardless of the modifier.
Alterac 2024 年 8 月 12 日 下午 11:58 
My log file says [ERROR] Bad json: ControlSpaceAsset
if that helps
Alterac 2024 年 8 月 12 日 下午 11:56 
Hi! I'm not sure if its with me but when I enabled this mod in the game I can't start a new campaign. It crashes when generating the game.
Cyborg 2024 年 6 月 6 日 下午 5:52 
still getting

[ERROR] Bad mission entry ControlSpaceAsset in Org_KS4219
Boots  [作者] 2024 年 5 月 30 日 上午 10:54 
Updated the mod again. I think I know why there have been some issues. Let me know if this most recent update works.
Heliotrope 2024 年 5 月 21 日 上午 11:29 
Seems to crash the game. Not sure why. Got these errors:

[ERROR] Bad mission entry ControlSpaceAsset in Org_KS4219
[ERROR] Bad json: ControlSpaceAsset
Boots  [作者] 2024 年 5 月 18 日 下午 9:43 
Thanks Esmarix! I've been using the TIMissionTemplate to disable the ControlSpaceAsset mission. I added in your TICouncelorTypeTemplate solution as well to see if it works. Let me know if there are any more problems!
Esmarix 2024 年 5 月 18 日 下午 5:50 
don't know how you did it, was it via mission difficulty? I made a change on my end in the councilortypetemplate where it lists the missions they can do and then I just removed this mission type from them all, has worked so far on my end with no issues and with several other mods at the same time.
GDI_JeffL 2024 年 5 月 18 日 下午 3:32 
I'm also having issues with this crashing the game halfway through loading
Boots  [作者] 2024 年 5 月 17 日 下午 9:07 
Were you using any other mods at the time? I updated it again but I'm not sure it will be fixed.
cralis7 2024 年 5 月 13 日 下午 12:58 
I tried using this with the new version of Terra Invicta and it suddenly crashed and I found the following errors in the logs:

[ERROR] Bad mission entry ControlSpaceAsset in Org_KS4219
[ERROR] Bad mission entry ControlSpaceAsset in CooperateSpecial
[ERROR] Bad mission entry ControlSpaceAsset in EscapeSpecial
[ERROR] Bad mission entry ControlSpaceAsset in ExploitSpecial

[ERROR] Bad json: ControlSpaceAsset
[ERROR] Bad json: ControlSpaceAsset
[ERROR] Bad json: ControlSpaceAsset
[ERROR] Bad json: ControlSpaceAsset
[ERROR] Bad json: ControlSpaceAsset
[ERROR] Bad json: ControlSpaceAsset
[ERROR] Bad json: ControlSpaceAsset
[ERROR] Bad json: ControlSpaceAsset
[ERROR] Bad mission name in restrictedMissionNames in Earthbound
Esmarix 2024 年 5 月 6 日 下午 7:48 
thank you for updating it, and will report back if any issues are encountered. :steamthumbsup:
Boots  [作者] 2024 年 5 月 3 日 下午 8:10 
Updated to newest version! Let me know if it doesn't work.
Esmarix 2024 年 5 月 3 日 上午 10:06 
Cause I don't want to deal with self entitled crybabies that think they are entitled to my time and effort and will start calling me both one and another thing if I don't keep it up to date the minute a patch lands.
On the other hand why don't you take the time to learn to do it? you can do it :steamthumbsup:
단팥 2024 年 5 月 3 日 上午 10:03 
@Esmarix If it is so eay, why don't you just make it for us?
Esmarix 2024 年 4 月 21 日 上午 9:16 
ofc it is, check the last update time and then the what version the game is on. However because it is still here you can go check out the files and make similar adjustments on your own end so you get the function of this mod. It is not too hard if you know your way around file paths and a notepad.
OLIVEIRA(PT) 2024 年 4 月 21 日 上午 5:16 
this mod is brokend
Tattoo 2023 年 12 月 26 日 上午 7:51 
thank you, this stopped impending uninstall.
kinngrimm 2023 年 12 月 12 日 上午 11:12 
does this still work or is there an updated version out there?
Hebrux 2023 年 9 月 28 日 上午 6:20 
Oh does this mod not work anymore? I still use it in my games and I havn't had a space asset taken over by enemy councilors yet. Maybe that was just luck...thought it was cause of this mod
Esmarix 2023 年 9 月 25 日 上午 1:35 
its actually rather nice for those of us who dabble with modding when they leave their work on the workshop as we can then see what it does and how it does it and can in many cases replicate it on our own end :) you could give it a try if you really need the function of this mod since the game is really not that hard to mod when doing basic value changes in the files.
Lord_Eol 2023 年 9 月 25 日 上午 1:25 
@Gold_Fish: Bingo. Creators are free to remove their dead mods from the workshop rather than leave everyone hanging wondering if there will ever be an update. It part of the responsibility of being a mod author.
Gold fish 2023 年 9 月 17 日 上午 10:16 
@Allein its not that deep, its a perfectly reasonable thing to see on a dead mods comments its not like he went into his private dms or his profile
Allein 2023 年 6 月 26 日 下午 2:11 
@Meme_Lord bro calm down it's just a silly lil mod some guy decided to upload in his free time. They don't owe you an update.
Cronomancer 2023 年 6 月 21 日 上午 1:17 
FIX YOUR DAMN MOD