Oxygen Not Included

Oxygen Not Included

Bio-Inks: Rechargeable Printing Pod
310 Comments
JKazaYu 18 Oct @ 6:17am 
@VallatoryEel923 updates to mods often get derailed by OneDrive, this is a known problem to Klei and this update affected me too.

I wrote a guide based on Klei's troubleshooting steps, which you can use if you don't want to lose config (following Klei's guide) or be forced to disable OneDrive for your Documents folder

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3522703974
Aki  [author] 17 Oct @ 1:01pm 
version 1.16.4

- Tripled food print calorie values
- Added a new "Suspicious preset" called Quirky. This is less wacky then Wacky, but still pretty wacky.

Twitch Integration:
- Fixed a crash when Useless Prints offered a Volcano
Aki  [author] 17 Oct @ 12:10pm 
@VallatoryEel
Get Mod Updater and force update it. If it's still crashing, please describe what is actually crashing, i have no idea what you mean "damage it caused from being in the computer", if you have an issue please actually tell me what it is, and send a log: https://github.com/aki-art/ONI-Mods/wiki/How-to-send-a-log
VallatoryEel923 6 Oct @ 11:20am 
So, this mod crashed my game on start, even after deleting and unsubscribing I had to go in and delete the mod folder and the game just to fix it, it was bad enough I spent a few hours fixing the damage it caused just from being in the computer for 5 minutes. Please fix the mod.
mementh 22 Sep @ 9:14pm 
are you saying it crashes? or gives a error printing?
yscobake 22 Sep @ 12:46pm 
it doesnt work when using bionic starting characters and says that it isnt compatible. didnt do any further testing but printing bionics probably also wont work. pls fix bionic dupes are my favourite:meepsad:
mementh 21 Sep @ 2:24am 
how is it not?
yscobake 21 Sep @ 2:06am 
will you make this compatible with the bionic booster pack?
MostSane 10 Jul @ 6:35pm 
Can the seed bio ink give thimble reed seeds ? asking since i play on badlands and there is no way to get it besides rng giving me it on printing pod
Stroomschok 27 Jun @ 9:49pm 
Yeah. Regular CP goes from 4000 kcal Nutrient Bars early game to 12000 kcal Barbeque and Spicy Tofu.

But the food ink starts with a 600 Meal Lice (worth 850 as Liceloaf ingredient) to the maximum of a 6000 kcal Pumpkin Pie.

Substract a 800 kcal Mushbar for the ink recipe, actuall worth 1050 as Mush Fry and the comparison is even worse.

Just taking the two regular care packages, be it food or not they are generally still somewhat useful (and in case of animals can often be butchered still for more meat), So I'd say the reward should be 50% kcal better than regular (so it's still a bit of gamble so giving up two care packages with food included in the choices might not necessarily work out).

So effectively the current food ink rewards should be tripled to be balanced and make it a viable option
mementh 27 Jun @ 2:51pm 
stroom, your basically saying you feel the balance is not set right? that your using food and 2 inks and the amount of calories coming back need to be increased for the cost?
Stroomschok 26 Jun @ 2:19pm 
Why does the nutricious ink give so little actual food? You're basically throwing away the gains of two previous care packages but the food you get is about a single dupe's meal worth of food for it in most cases. Worse even since you're also paying calories into the ink recipe.
Bassjokey 24 Jun @ 12:00am 
Since the latest ONI update, the new recipe details window is not showing certain ingredients even though I have it discovered (referring to Seeded Ink - Pikeapple seed not showing even after discovery). Not sure if the new update's recipe details window is causing it or incompatibility with the FPP DLC. Hope a later update would solve this.
...or it might be mod incompatibility issue
mementh 12 Jun @ 11:48am 
awesome look forward to more options updated quickly :) hope there are few issues :)
Aki  [author] 12 Jun @ 11:17am 
@kylaskreations17 good news, i already got it to work. uploading later today, just still testing with the newer DLC
kylaskreations17 12 Jun @ 8:29am 
Please make this work with Bionic because i love this mod SO much. :3
AFLD 22 Feb @ 3:21am 
NullReferenceException: Object reference not set to an instance of an object

PrintingPodRecharge.UI.BioInkSidescreen.SetInk (Tag ink) (at <b3341e6cf2f542cf8e80ea1b6a36d294>:0)
PrintingPodRecharge.UI.BioInkSidescreen.SetTarget (UnityEngine.GameObject target) (at <b3341e6cf2f542cf8e80ea1b6a36d294>:0)
DetailsScreen.Refresh (UnityEngine.GameObject go) (at <163b00539fc84d05a3b4534e8fc677c5>:0)
//some strack trace ommitted due to character limit
Global.Update () (at <163b00539fc84d05a3b4534e8fc677c5>:0)

Build: U54-652372-S

While the stack trace suggest this mod, better info cards is the one that is redded out during crash, so I am posting to both pages, apologies if it is not a specific incompatibility to your mod.

I believe the crash occured due to double clicking printing pod, but I have not been able to reproduce by spam left or right clicking either it or bio inks.
doomi87 21 Jan @ 10:53pm 
If i want to remove a certain food item, what is the code for that?
Maxell45146 21 Jan @ 6:55am 
Currently using this as of 2025/01/21, have used eggy,bio,metallic,seed so far with no issues that I'm aware of. (All DLC installed.)
pacbarros 29 Dec, 2024 @ 6:54pm 
after loading a bio-ink type, a print event happens, where you can choose, but if you don't choose anything, and load that ink type again, the event is not triggered anymore. this happened to me with regular bioink and suspicious bioink
patrioticparadox 19 Dec, 2024 @ 11:12am 
When the update is finished.
raabi93 2.0 19 Dec, 2024 @ 11:11am 
when will it be updated for bionic dlc?
DarkEviL 19 Dec, 2024 @ 5:22am 
Every time I load a save, it creates an order to deliver the bio-inks even though I haven't clicked anything, and every time I have to manually cancel it on all the planitoads that have a Printing Pod.
Medic 17 Dec, 2024 @ 4:43pm 
a crash happens when clicking the printing pod with a controller active
Fiercesoulking 16 Dec, 2024 @ 4:00am 
Either in DGSM or this has a bug
Awesome1208 13 Dec, 2024 @ 5:35pm 
Index was out of range.
Parameter name: index

Build: U54-646843-SCR
JMR2 3 Dec, 2024 @ 12:51pm 
And make it so even with the Bio-Inks, the printing pod can only fire once every x days.
JMR2 3 Dec, 2024 @ 12:50pm 
So I figured out a way to do it, just turn care packages only on the DGSM after 1 duplicant in the colony. But now I'm thinking it would be nice if the printing pod did not even offer prints, but only offered Bio-Ink on the prints, and you had to supply the ingredients to make the necessary bio-mass. Maybe even make a station to produce Bio-Ink and make it an operations.
JMR2 3 Dec, 2024 @ 10:33am 
If you have DGSM set to not spawn any duplicants if you use a bio ink for a duplicant will it show a duplicant? Looking for a way or an Ink to make more duplicants not just having them printable from the start.
patrioticparadox 2 Dec, 2024 @ 4:35pm 
Is Ice included in one of the inks? Metal/Ore, maybe?
Nominal 2 Dec, 2024 @ 5:28am 
Same issue as Blahramewe
Aki  [author] 21 Nov, 2024 @ 4:22pm 
👍
Blahramewe 21 Nov, 2024 @ 4:17pm 
Just checked and was able to load the game and load a save with this mod enabled.
Aki  [author] 21 Nov, 2024 @ 4:04pm 
Version 1.5.8
- Updated to 2024 November QoL

Sandbox spawning of the inks is disabled, i will fix this soon, for now i just prioritized not crashing
Blahramewe 21 Nov, 2024 @ 3:08pm 
Thank you Aki.
Aki  [author] 21 Nov, 2024 @ 3:05pm 
already working on it. almost done, probably need another hour
Blahramewe 21 Nov, 2024 @ 2:52pm 
The latest QoL update has broken this mod, partial crash log follows:

Error in GameAssets(Clone).Assets.OnPrefabInit at (0.00, 0.00, 0.00)

System.TypeLoadException: VTable setup of type PrintingPodRecharge.Content.Items.BookI.BookVolumeI failed
at (wrapper managed-to-native) System.RuntimeTypeHandle.type_is_assignable_from(System.Type,System.Type)
at System.RuntimeTypeHandle.CanCastTo (System.RuntimeType type, System.RuntimeType target) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at System.RuntimeType.IsAssignableFrom (System.Type c) [0x00020] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at GeneratedEquipment.LoadGeneratedEquipment (System.Collections.Generic.List`1[T] types) [0x00022] in <96bf83e479e841629616de31cacb5606>:0
mementh 30 Sep, 2024 @ 9:41am 
@hottt3 from the poi things you can put on pedestals.
hottt3 29 Sep, 2024 @ 5:12pm 
Sorry for a noob question. Where can I get "Vacillator recharge"?
mementh 12 Sep, 2024 @ 1:57am 
deleted error its partitioned storage making the errors
blazingSplash82 11 Aug, 2024 @ 2:33pm 
@Aki thank you
Aki  [author] 11 Aug, 2024 @ 11:33am 
v1.5.7
- Fixed a crash when printing an inky duplicant
Aki  [author] 11 Aug, 2024 @ 11:33am 
Should be fixed now, use Mod Updater if the game refuses to install the update.
blazingSplash82 11 Aug, 2024 @ 7:09am 
@Aki
blazingSplash82 10 Aug, 2024 @ 9:47am 
i have spaced out active if that matters
blazingSplash82 10 Aug, 2024 @ 9:46am 
"IsContentActive was called with a newer DLC which is not allowed." my game is crashing when i try to use the printer its about 50/50 chance i had DGSM when i started but then disabled it and enabled the mod
Aki  [author] 24 Jul, 2024 @ 1:05am 
guys, PLEASE send a log if you find issues like that. i do not want to have bugs in my mods, but i cannot fix them without information on what is going wrong.
Awesome1208 24 Jul, 2024 @ 1:00am 
solved
Documents\Klei\OxygenNotIncluded\mods\config\PrintingPodRecharge\settings.json
delete this file.
Aki  [author] 23 Jul, 2024 @ 5:20am 
@Kseito if you have DGSM, there is a known crash with that. other than that, read the comment below you.
Kseito 23 Jul, 2024 @ 1:01am 
@Aki
the game crashes with it on Random Dupe chance
don't crash if off