Total War: WARHAMMER III

Total War: WARHAMMER III

Extreme Unit Size - SFO
116 kommentarer
Haerzog 11. sep. 2024 kl. 13:47 
I am currently experiencing crashes, but do not know why. I'm linking a temporary collection I made which contains my enabled mods, if you can take a look and suggest the incompatibility.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3329427410
Void 19. juni 2024 kl. 13:32 
GRANDTHEFTWALRUS 17. juni 2024 kl. 16:37 
Please update..until that happens expect crashes folks
Wardaddy 17. maj 2024 kl. 15:03 
outdated 18/5-24
Endeavor 12. apr. 2024 kl. 11:36 
a lot of crashes with this mod. definitely avoid it until it updates if ever.
'Tito' 11. apr. 2024 kl. 14:37 
Crash with Chaos
danwright405 8. apr. 2024 kl. 17:46 
anyone experiencing crashes with this mod? the path finding on sieges is bad as well. hard to get units off the walls and what not
Olenhol ᶘᵒᴥᵒᶅ 7. apr. 2024 kl. 18:38 
You mods cause crashes when you open spell and unit browser, inspect unit, or even touch Helbras hero
Erwin 6. apr. 2024 kl. 4:03 
Can we expect an update to this amazing mod? Say, for SFO 4.3 or something along those lines?
danwright405 7. mar. 2024 kl. 8:56 
can you make an 2x unit for this mod? SFO additional units
Meraun 28. jan. 2024 kl. 9:54 
Is it savegame compatible?
Haruno Sakura 7. jan. 2024 kl. 5:08 
I see that spawn of khrone have 360.000 morale, while spawn of nurgle have 52.800
I guess you added a 0 to much?:)
Great mod other wise though.
Is there a way to update extra unit mods to that balance?
Varius 4. jan. 2024 kl. 14:52 
Hey, your mod seems to be incompatible with distinct towers. Can you make it compatible?
BAYN 30. dec. 2023 kl. 11:19 
Hey. I encounter a CTD with the mod when you play as Hey. I encounter a CTD with the mod when you play as Kroq Gar and go into the list of all units & spells and hover over "Shredder of Lustria" (Dread Saurian). No CTD when hovering over it in the recruitment tab tho. Not gamebreaking but i thought i let you know.
danwright405 15. dec. 2023 kl. 3:07 
whats the load order? before or after sfo?
danwright405 11. dec. 2023 kl. 8:05 
does this mod go before or after sfo?
VIEVIE 8. dec. 2023 kl. 19:41 
EMMMM, the health of the jade lion is 5000, is this normal? Menxiadu’s health is also 6000
Quisslich 3. dec. 2023 kl. 23:45 
perhaps it will be an idea to reupload this mod to avoid questions for update :)
Ch8se 1. dec. 2023 kl. 6:12 
If your game is crashing at the start make sure to unsubscribe from both SFO and Extreme unit size mod, then re-download both. Should be fixed. Seems to be an issue with SFO 4.1 patch not extreme unit size mod.
CastledCard  [ophavsmand] 30. nov. 2023 kl. 12:44 
@danwright405 It's not causing crashes
danwright405 30. nov. 2023 kl. 9:20 
is this going to be updated?
doug righteous 14. okt. 2023 kl. 18:17 
lolz, author posts fake picture of drop down menu, then criticizes people for being gullible
classic
Stanley Steemer 14. okt. 2023 kl. 17:25 
Really makes the game feel more real, like in real wars we had more people on a battle field then the game's unit size.
RebelBuffoon 12. okt. 2023 kl. 8:20 
love the Mod thus far^^ Finally have all the Empty space in the Battles filled out!
some monsterous units though, like Flamers of Tzeentch specifically, havent been increased at all with the mod, which is fine.. but they are unnecessarily squishy now

I see a few ppl asking to get one without the double dmg for single entities.
you can simply do it yourself by deleting the unit_stat_to_size_scaling-values_tables folder. All you need to do is open the .Pak in something like RPFM and just elete and save, ez.
Varius 4. okt. 2023 kl. 22:19 
Thanks for the mod. Peasants seem not to be increased. 260 Men for me.
Chrissant 3. okt. 2023 kl. 19:32 
Hello, have you considered decreasing the damage bonus to single unit entities and monsters to balance things out a bit? Atm them having double damage makes them almost always more efficient compared to fielding ordinary infantry, especially in the late game when leadership bonuses prevent them from routing. Perhaps a 50% ~ 75% buff to their damage instead would suffice? Upon testing it seems just a 50% damage buff still makes them slightly more efficient compared to unmodded situations. It would also slightly lengthen dueling duration between single entities by a minute or two, but I think this would actually improve the pacing of combat as well. Just a suggestion, the mod is still very fun as it is.
xxJD190xx 1. okt. 2023 kl. 10:32 
thanks a lot
CastledCard  [ophavsmand] 1. okt. 2023 kl. 7:34 
@xxJD190xx Updated
xxJD190xx 30. sep. 2023 kl. 10:42 
Update please
Renown 29. sep. 2023 kl. 23:42 
I'm assuming that legendary heroes/lords from mods like Mixu won't be impacted by this, and thus nerfed in an extreme mode?
Haidovic 24. sep. 2023 kl. 17:10 
can you update this?

appreciate your work!
Trekkedd 28. aug. 2023 kl. 6:47 
It does not appear in "Extreme" options, but applies equally when starting a new game.
Poacher886 24. aug. 2023 kl. 8:49 
I would suggest just 50% more health for single entity's, and leave damage etc alone for everything, they are still going to win in combat.
Zoom 5. aug. 2023 kl. 8:50 
@castlecard We thought so too, but the double health is too much for the ranged to handle. We have tested the difference in vanilla and there's a clear difference with ranged units.
CastledCard  [ophavsmand] 5. aug. 2023 kl. 7:08 
@Zoom Ranged have double the units which equals double damage.
Zoom 5. aug. 2023 kl. 6:54 
Me and some friends have attempted this mod, and we have enjoyed it.

The big downside is that ranged still has the same damage output, whilst big entities have double health. There seems to be a balance issue with ranged unable to perform better with this mod or do the same damage output as in vanilla.

I would actually recommend that you look into this. Thanks!
CastledCard  [ophavsmand] 20. juli 2023 kl. 13:34 
@Orbay There isn't a UI option
Orbay 20. juli 2023 kl. 7:33 
Doesn't work, not showing up to change it into extreme
Prushy 6. juli 2023 kl. 0:34 
Hmm, it's not seeming to work for me. The unit counts remain in vanilla when attempting to do battles or campaign. Not seeing an option for extreme either
Would appreciate some help on getting it working as I would love to play with larger battles
Cosmic Cat 1. juli 2023 kl. 16:08 
MrSquigglies: It's quite easy, especially if you use an Excel/LibreOffice spreadsheet, and have some basic RPFM knowledge.
If you jump on SFO's or the Modding Den's discord channels, there's plenty of nice people there that can explain how to do it.
Tsugaru 22. juni 2023 kl. 18:35 
Hi I noticed that the hero's of the dark elves "black ark reaver" isn't buff they still have 5k hp while the others heroes has 10k hp
MrSquigglies 18. juni 2023 kl. 21:25 
I have tried and failed to make a personal mod to this to reduce health of all entities, especially and primarily single entities. Could you make such a mod? I am sure I could figure it out I just have no time for these things anymore...
flarg 4. juni 2023 kl. 4:09 
Can only see ultra
deny7571 2. juni 2023 kl. 2:25 
Thank you for the update and your dedication to these mods!
Wyan 1. juni 2023 kl. 14:16 
Copy thank you man I appreciate the speed!
CastledCard  [ophavsmand] 1. juni 2023 kl. 8:25 
I haven't updated the mod yet with the new sfo patch but will soon
deny7571 1. juni 2023 kl. 0:27 
Can confirm that some of the bretonnian cavalry crashes the game after the 3.1 update. Please update, I'm using this mod all the time.
Wyan 31. maj 2023 kl. 16:25 
+add Knights of the Realm
Wyan 31. maj 2023 kl. 16:22 
@danwrightt405 after testing in custom battles campaign battles and mp battles bretonnia having the units pegasus knights and knights errant crash the game