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as for the government one it should be under unification efficiency. but for you to find the folder with the mods you right click the game>properties>Installed Files>Browse>(Inside the folder) Mods and just find which ones are enabled or disabled that you want to modify!
but again once the new official update is out of experimental ill do my best to update it! but again no promises
TIEffectTemplate json:
{
"dataName": "Effect_MissionControlPriorityBonus02",
"instantEffect": "",
"operation": "Additive",
"value": 0.50 ,
"instantRnd": null,
"strValue": "",
"effectTarget": "SourceFaction",
"effectSecondaryTarget": "",
"effectDuration": "permanent",
"stackable": true,
"duration_months": -1,
"initialFactionsStr": [
"",
""
],
"contexts": [
"MissionControlPriority",
""
]
}
I set value to .5 cause I like it better this way >=)
> Completion may unlock the following technologies and projects for research:
> TIProjectTemplate.displayName.Project_EcoEfficiency,
> TIProjectTemplate.displayName.Project_WelEfficiency,
> TIProjectTemplate.displayName.Project_KnoEfficiency,
> TIProjectTemplate.displayName.Project_MilEfficiency,
> TIProjectTemplate.displayName.Project_BstEfficiency,
> TIProjectTemplate.displayName.Project_MisEfficiency,
> TIProjectTemplate.displayName.Project_UniEfficiency
"PavonisInteractive.TerraInvicta.TIEffectsState": [
This part of the save file contains all active effects on every faction. The part you're looking for is:
"ControlPointMaintenance": [
Completing the project that gives +3 control point cap adds this line:
"Effect_ControlPointMaintenanceBonus3",
But you also have this line as valid:
"Effect_ControlPointMaintenanceBonus160",
Athough if I'm correct it only adds +100 and not +160. Remember that every line but the last one ends in a komma, and that this list only exists if a faction has at least one effect of this catagory. You can copy the list from another faction if you want, and as far as I know you can add as many effects as you want to give yourself as high as a control point cap as you want.