Arma 3
Resupply
16 Comments
Nixxen 3 Aug, 2014 @ 1:54pm 
Quickest mission of the lot.
The mission success trigger is triggered before the helicopter touches the ground.
Panicsferd  [author] 18 Jul, 2014 @ 11:40am 
kenji89_PL, that is strange. I will have to look into it, since so far I have not had that problem when I tested it myself.
kenji1851 18 Jul, 2014 @ 7:51am 
When helo goes to LZ mission ends, looks like it's flying over end mission trigger or something. I've tried twice already with same result.
Panicsferd  [author] 17 Jul, 2014 @ 12:49am 
I did just that, I finally have uploaded it on bis forums. I will have to update the different forums but it is getting late where I am so I am going to sleep.
Corporal_Lib 17 Jul, 2014 @ 12:19am 
Just do what everyone else does: give some praise for the recently updated weapons addons and you´ll have posts in a blink of an eye ;)
Panicsferd  [author] 16 Jul, 2014 @ 11:25pm 
Sounds good, but to tell you the truth I do not know what campaign I am going to do next, I do know that I am probably going to take a break.

Also about putting this on BI forums I still cannot create a thread in the mission forum, I think I may need like 5+ posts or something so until then I can't.
Corporal_Lib 16 Jul, 2014 @ 11:13pm 
Great! Just loved your campaign, the shift of perspective, plot twists, I think you should publish on BI foruns too!

Hope to see more of your campaigns! Toadie2K is going to release an AR15 pack, with Colt M727, so you could use Craig´s SP pack, Fallujah and make a Blackhawk down-like campaign set in the early 90s, how about that?

cheers!
Corporal_Lib 16 Jul, 2014 @ 11:10pm 
Yeah... all missions are there =P It´s a BIS bug (using BIS cheats to open all missions on campaign makes some of your missions not choosable =P
Panicsferd  [author] 16 Jul, 2014 @ 11:09pm 
At least we finally found out what the problem was, I am currently working on fixing the bugs and so far it is coming good.
Corporal_Lib 16 Jul, 2014 @ 11:05pm 
You´re right, If I start a new campaign, Prelude is there... I´ve just figured out: it´s a BIS bug, caused by the cheat Shift+NumPlus+CAMPAIGN... =P



Corporal_Lib 16 Jul, 2014 @ 9:42pm 
I didn´t beat, I´ve used the "Mission Won" at MCC to past to the last mission =P

I´ll check it out the mission missions, I´ll erase and put the campaign file again at the folder and them retry all missions to see if they list right...
Panicsferd  [author] 16 Jul, 2014 @ 9:01pm 
Edit: How did you manage to beat the "Resupply" level, since I just stumbled across a major gamebreaking bug, the ending doesn't trigger - and when I looked at the mission through the editor I noticed the ending trigger is missing.

I think I know a reason why the pilot may be dead, he may have been shot and killed during the drop off - I have it just set that the pilot and the helicopter itself is invincible.
Panicsferd  [author] 16 Jul, 2014 @ 8:26pm 
That is strange that the co-pilot was dead, I will have to see what has happened. Currently at this time I am playing the campaign myself and keeping notes of what is not working and what isnt.

Currently for me al the missions are showing on my end so I have no idea why prelude and the others are missing for you - could you be using another mod that could be conflicting with it?

As my testing goes I have just finished the "Afternoon Patrol" mission, when I replay "The Finale" I will have to see how it is and possibly change the helicopter so it doesn't take off right away.

So far through my playthrough I have found three bugs and two of them deal with mission tasks and the other is something else.

Corporal_Lib 16 Jul, 2014 @ 7:36pm 
I´ve waited full 3 minutes, and nothing.. the co-pilot was dead by the way! (don´t know why...) but the pilot was well, I even jumped to co-piots position and took the controls, but no task, waypoint or whatever appeared, the mission was stuck...

I´ve reached the truck drop point by a shortcut, so I´ve probably missed those triggers on the road lol

And at the Finale, place the chopper hovering just besides the hangar, it is already 700 mts away, and then it flees right after killing the guards, it is nearly impossible to shoot it down! (had to teleport and even dropping it, I was already receiving the radio message that I´ve failed, then the message of the "good ending" and then the mission accomplished saying I didn´t shot down the Colonel =P
Panicsferd  [author] 16 Jul, 2014 @ 11:12am 
I know what the problem is with the bug with the person there but he is invisible. I have it that way so that the person who is suppose to take the truck doesn't exist until that part (I didn't want him to be in combat and then run off or whatever).

In order to trigger the trigger that makes him visible you will have to follow the main road through that little town/village before the dropoff point, what I can do to help is probably incrase the triggers range so that it get's triggered sooner and better.

For the helicotper bug how long did you wait in the helicopter to see if it would have taken off, since I noticed that on Resupply that it took a bit longer for both tasks and scripts to load then they normally would (maybe it was there was to much units/scripts and what not on the mission).

I will have to look into that but I know when I tested the mission before I uploaded it, it did work for me.