Total War: WARHAMMER III

Total War: WARHAMMER III

Fixed Allied Outposts (Lite)
24 Comments
こんにちは 10 May @ 12:25am 
Does this mod remove the limit of 5 allied units in the player's squad?
Guvenoren 18 Dec, 2024 @ 11:37pm 
Wohoo!
Guvenoren 15 Dec, 2024 @ 4:04am 
Hope to see this mod updated at some point
Maggot  [author] 29 Sep, 2024 @ 10:27am 
@Marenna Completely standalone. Any requirements would be listed, as any modder would/should do.
Marenna 27 Sep, 2024 @ 6:30am 
Does the Lite version work without the original?
Exalted Dwarf-Insulter(dual gw) 12 Sep, 2024 @ 5:42am 
please update
Shakuras 30 Mar, 2023 @ 12:49pm 
nice mod but it seem to be too overpowered when playing tomb king
i built 2 outpost one in kehmri and one in other TB faction and now i have plenty of unit cap :D
Tank 24 Oct, 2022 @ 2:24pm 
whoops! apologies :)
Maggot  [author] 24 Oct, 2022 @ 7:14am 
@Tank Yeah you have it confused. Lite version's entire purpose is that it does not have the "All units despite your allies' buildings" feature at all. Lite does everything but that.
Tank 24 Oct, 2022 @ 6:59am 
@Maggot First, just want to say thank you for the mod, I really enjoy what it enables! What i am seeing is that all units were not available when an outpost was made. It looks to still be restricted to what buildings the ally has created. I moved from the "Full" version (which seemed to work fine) to try the "Lite" version - I wanted to see if I liked the experience more only needing a level 1 outpost to access the whole roster (please correct me if I am wrong in understanding the "Lite" versions functionality).
Maggot  [author] 22 Oct, 2022 @ 7:03pm 
@Tank Should be working fine, but I haven't tested it, since this is just a cut-down version of the main mod my focus has been there, but everything seemed to function just fine. What about it doesn't appear to be working? Either way, an update will be tonight or tomorrow.
Tank 22 Oct, 2022 @ 6:32pm 
Does this still work? Doesn't seem to be affecting my campaign. Started the campaign with the mod installed, but never got a chance to use it before the patch came out . Unsure if it is working or if it has to due with the patch.
브레이커 21 Oct, 2022 @ 12:56am 
Fixed Allied Outposts (Lite) Updating?
Maggot  [author] 13 Oct, 2022 @ 11:11pm 
@撿骨頭 I do not understand the question? This mod allows you to recruit everything your ally can.
撿骨頭 13 Oct, 2022 @ 11:08pm 
I'm also a little confused, meaning that the recruiting provided by the allied building also provides me recruiting?
Expanding the roster as the Allies' city class rises?
Zakharov 2 Oct, 2022 @ 7:30am 
Awesome mod, thanks for making it
Zeke 26 Sep, 2022 @ 5:24pm 
It's a good mode, so I'm using it well after subscribing. Thank you from the bottom of my heart.
Zeke 26 Sep, 2022 @ 5:23pm 
Oh, it's nothing much. When it was vanilla, I could only pick Waywatcher and Hawkrider from the Wood Elf T3 outpost, but when I installed the light version, I was curious about how more kids appeared in the unit recruitment pool and how they came out.
Maggot  [author] 26 Sep, 2022 @ 4:12pm 
@Ezekiel I'm not sure what you're asking?
Zeke 26 Sep, 2022 @ 2:48pm 
Thank you for your answer. Then, can I say that the light version outpost is the same as the vanilla outpost?
Maggot  [author] 26 Sep, 2022 @ 11:39am 
@Ezekiel In the regular version t3 Outposts let you recruit all of a faction's units, even if your ally does not have access to them. Lite version does not.
Zeke 26 Sep, 2022 @ 10:06am 
I wonder exactly what the difference is in the light version. Can you elaborate a little bit?
Theswarms 26 Sep, 2022 @ 9:55am 
Thanks for this version, its appreciated!
Avery 23 Sep, 2022 @ 5:25pm 
Appreciate having the lite version, thank you so much for your modding work!