Stormworks: Build and Rescue

Stormworks: Build and Rescue

SBS PUMA MK.2 HST ELECTRIC ONLY
24 Comments
The Burber (she/her) 30 Nov, 2024 @ 12:45pm 
can you make direction changes work with the master/slave system?
AvengedSevenfold52 29 Sep, 2023 @ 2:57pm 
your manual is too confusing
Obnox 7 Aug, 2023 @ 4:21pm 
Does the remote control work with this?
StayPuft 4 Jul, 2023 @ 4:07pm 
Reminds me of riding the THSR 700T. Loved that train. Thank you.
ElfBossHogg  [author] 30 Jan, 2023 @ 10:32am 
Hi Strider, hope to take a look at it shortly. Thanks. Just dealing with some health issues where I haven't been active as of late.
Strider 30 Jan, 2023 @ 2:37am 
Would be good if you took a look and implemented the change I made.
Strider 30 Jan, 2023 @ 2:36am 
I made a version that stops the wheels from damaging the train when turning at speed: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2921304992
GodzillaEatingLunch 23 Dec, 2022 @ 10:14pm 
is it fast and is it cozy inside? hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
CagedPITVIPER 18 Oct, 2022 @ 3:35pm 
Thank you ElfBossHogg for the updates. These are by far my favorite trains. Let us know when you come out with new ore cars for the Industrial update. Your work is the Best!!
ElfBossHogg  [author] 18 Oct, 2022 @ 1:22pm 
Good to hear :)
speedcomicgame 18 Oct, 2022 @ 1:21pm 
it is fixed now
speedcomicgame 18 Oct, 2022 @ 12:59pm 
ok ill do that thx
ElfBossHogg  [author] 18 Oct, 2022 @ 12:48pm 
Thanks for the reply speedcomicgame. The setup should be relatively simple. For any connected cars turn on the Motor Assists to have them tune in to Master/Slave system. On the same panel click on the button to identify if they situated in a reverse direction to the master. In the radial segment in the block the Green will reflect that they are operating as slave, the white section indicates a signal is detected from a master and the yellow section will indicate that they are configured as reverse to the master. Is it possible that you don't have the second engine as set to being reverse to the master?

If that is the case that could explain it.. you have the front engine and the couple of cars set to pull in the right direction but the rear engine is pulling in the wrong direction. That's why you are getting a low speed in the "right direction". If that is the case you should be seeing a lot of sparks from the wheels from the engines/cars pulling opposite.
speedcomicgame 18 Oct, 2022 @ 11:51am 
i linked them using the master/slave system
speedcomicgame 18 Oct, 2022 @ 11:45am 
im pulling a couple cars and have a second engine on back. i also have them linked the engines. and have tryed the torque mode and that doesnt help also thanks for repliing
ElfBossHogg  [author] 18 Oct, 2022 @ 12:02am 
Hi sppedcomicgame. Were you pulling anything or was it just the engine car? I justed tested it out and got 232 km/hr in a straight run with just the engine, 219 km/hr when pulling the SBS Fuel car with Motor Assist on and 190 km/r with the SBS Fuel Car with Motor Assist and Nuclear Reactor car attached. When I added the PUMA Electric REVERSE to the back of the Fuel Car + Nuclear setup I got 205 km/hr.
speedcomicgame 17 Oct, 2022 @ 4:17pm 
i followed the instructions but it only goes 69 km/h
i am not kiding but still not going that fast
ElfBossHogg  [author] 14 Oct, 2022 @ 3:51pm 
UPDATE: October 14th
- Changed Bogies to the new variant and adjusted the swing movements to accommodate
- Added an "Angular Speed Adjust" system that uses am Yaw Angular Speed Sensor to reduce speed when cornering to ensure train stays on rails. The adjust can optional be turned off and sensitivity adjusted up and down using the compound block located to the rear left of the driver.
- Added a GPS Speed control system similar to the Electric version of the train. Default GPS speed is 45 m/s and can be adjusted up and down using the compound block to the right of the driver.
ElfBossHogg  [author] 13 Oct, 2022 @ 11:43pm 
Well the new update with train wheels makes it that you now actually have to "drive" the train now. No more taking tight corners at 242 km/hr like it's on rails. :) Now it will fly off the rail. I'm working on implementing the new bogies on the PUMA MK2 with adjusted movement arms. With driving required now I'm looking to reduced the max speed on the GPS so that it should stay on the rails at all times. The max speed for manual will be the same but it will be up to the driver to slow down appropriately for corners. I will be putting the MK1 in to Legacy and will only be update the MK2 Regular and Electric Trains moving forward.
GoldenEye 13 Oct, 2022 @ 3:17pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2874873573 im not sure if this is known issue but here a screen shot of the front wheel just off the tracks during turns. it fixes it self when the tracks are not turning. it not effecting speed or anything far as i can tell.
CagedPITVIPER 13 Oct, 2022 @ 12:22pm 
Awesome, but with the new trains update, it's wheels need to be updated.
Mr. Nobody 21 Sep, 2022 @ 11:04am 
Really cool
Cocolaridelle 21 Sep, 2022 @ 9:51am 
Simply perfect
The Hunter 20 Sep, 2022 @ 10:56pm 
it works