Stormworks: Build and Rescue

Stormworks: Build and Rescue

DAIM-BalComp v2.7
70 Comments
Orbital775 22 Jul @ 9:28am 
is it one computer per gun or one computer for all guns?
Nick Name 22 Dec, 2024 @ 9:14pm 
Ah i see, didn't know that, nvm then
Daimonfire  [author] 22 Dec, 2024 @ 6:26am 
It's been a looong time since I've worked on it. It's pretty old and was made when the physics sensor wasn't even a thing. I do have a better one in work, but I am kind of on a hiatus
Nick Name 14 Dec, 2024 @ 3:45pm 
it's bulky, most sensors could fit inside the physic sensor, and the leading is just not working? i'm using the example. definitely not the best computer.
trucksarenoisy 29 Apr, 2023 @ 10:46am 
the controller will correct lead but if it overshoots the leading it doesn't fix it's mistake, it just sits there for the target to come closer...
trucksarenoisy 29 Apr, 2023 @ 10:44am 
yeah this controller loves to overshoot target leading
trucksarenoisy 29 Apr, 2023 @ 10:25am 
this just flat out refuses to function no matter what i try, flipping Y and Z channels does nothing
trucksarenoisy 29 Apr, 2023 @ 10:15am 
what kind of positioning does this MC need? the tracking camera outputs target's map X on channel 1, target altitude at channel 2, and target map Y on channel 3, your computer seems to hate this input
trucksarenoisy 23 Feb, 2023 @ 2:28pm 
oh ok
Daimonfire  [author] 19 Feb, 2023 @ 5:42am 
the stabilized camera outputs the coordinates in XZY, the balcomp takes them in in XYZ
trucksarenoisy 19 Feb, 2023 @ 2:55am 
any reason why this doesn't work? im so confused trying to get it to point at something and it being 90 degrees to the right than it should be, i'm using a stabilised camera for the gps target
kmchsck 18 Dec, 2022 @ 8:29pm 
It would be nice if I can set PID values variably based on the distance between the target and the turret. Low values are nice and accurate if the target is far enough, but in closer range the turret cannot follow the target as fast enough. On the contrary, with high PID values, it is effective to closer range, fast moving targets, but it wobbles too much when it comes to long range shooting.
timtkdb 3 Dec, 2022 @ 9:01am 
does it have lead or leed i dont know how its spelt
Daimonfire  [author] 2 Nov, 2022 @ 6:44am 
yeah, there is a max range for every gun, calculated through the bullet lifespan
Flyguy 1 Nov, 2022 @ 11:04pm 
Is there a max range? i'm sending gps data to it from a drone several km away. and i can't seem to get the calculator to let me shoot until within 1.5-2km
Dark Spirit 8 Oct, 2022 @ 5:58am 
Thank you very much. I´ll try to find a moment tpo DM you. USA time, I guess?
Get well soon, friend.:steamhappy:
Elijah1 7 Oct, 2022 @ 1:00pm 
Actually i could use a guide aswell
I tried setting this up but the turret kept shaking left/right rapidly
Daimonfire  [author] 7 Oct, 2022 @ 7:54am 
I am currently sick as I got covid (hence why I am also not pushing updates currently, I really apologize to everyone for that, I will continue working on it when I am healthy again) but I can DM you a step-by-step guide via discord, my tag is Daimonfire#9699 and my DMs are open, send a friend req! :D
Dark Spirit 6 Oct, 2022 @ 5:43am 
I feel bad for asking so much. I´m so noob at this things, and english are not my native language, but I really want to understand it. So i´m going to ask like a dummie:
How do I open fire upon something? Do I have to face towards a target until the blue light turns on, so the MC will be adjusting the gun position to make a hit?
Once everything is connected, could you tell me a step-by-step guide of how making this hit a target?
Daimonfire  [author] 4 Oct, 2022 @ 4:56am 
in a future update I'll imlement it, yes
Elijah1 4 Oct, 2022 @ 2:13am 
Any chance the lead can be turned on/off?
Daimonfire  [author] 29 Sep, 2022 @ 6:05am 
well, the balcomp itself doesn't care about the amount of targets, it only cares about which coordinates it is fed, so it depends on which target you grab the coords from
Dark Spirit 29 Sep, 2022 @ 4:11am 
How does this works with multiple radar targets? I mean, there is a way to "lock" just one target? Or what? Could this be used against ground radar contacts from a ground vehicle?
(Yes, I´m very noob at logic stuff)
Daimonfire  [author] 28 Sep, 2022 @ 12:31pm 
as said in the description, Daimonfire#9699
JustCallMe_Dann 28 Sep, 2022 @ 12:25pm 
whats your discord?
Daimonfire  [author] 28 Sep, 2022 @ 5:29am 
Whaa-
Okay I'll check the name of the MC, Lol
And no, it doesn't have a gigantic performance impact, but it mainly means the ballistics computer can instantly calculate the correct angles to the current target
Kiwiwi 28 Sep, 2022 @ 5:08am 
i got it to work i just had to turn off smart aim in the controller
DinoDude777 28 Sep, 2022 @ 12:24am 
nice
DeDerpyDerp_ 27 Sep, 2022 @ 8:26pm 
Just saying, the ingame micro still thinks it's V2.6
kirb 27 Sep, 2022 @ 5:00pm 
One logic tick? Does this mean it doesn't have a gigantic performance impact?
Daimonfire  [author] 27 Sep, 2022 @ 8:36am 
that's odd, it should also work with turret rings
if you can't get it to work, hit me up on discord :D
Also know that I am gonna release v2.7 very soon which also allows for using a compass!
Kiwiwi 27 Sep, 2022 @ 7:33am 
does it not work with turret rings bc mine wont turn
Daimonfire  [author] 27 Sep, 2022 @ 4:55am 
I sure can :D
JustCallMe_Dann 26 Sep, 2022 @ 2:18pm 
I am building an Apache chopper and want to use your system for the front gun. but i am unable to get it working, can you help.
Daimonfire  [author] 26 Sep, 2022 @ 7:57am 
Or air to ground, this is solely a computer that aims at a target compensating for drag and other things. In v3.0 which I am already working on there will be the ability to disable target leading however, which will do greatly if you only want to aim the gun in a certain direction at a certain distance!
Dark Spirit 26 Sep, 2022 @ 2:34am 
I´m not sure...
This is only for radar tracked targets, isn´t it? I mean, there is no laser distance or a crosshair to aim to a target, the controller adjust the gun and then open fire, right? This is for ground-to-air or air-to-air guns.
joe 25 Sep, 2022 @ 2:07pm 
I would like to wish you all a pleaseant evening :)
Herro 1357 25 Sep, 2022 @ 8:29am 
Well the angel between pure persuite with the gun and pulling the right lead to hit, pretty much just turning the entire aircraft into the turret, but skipping the GPS cordinate part since that would just be wasted power to convert to
Axenkov 25 Sep, 2022 @ 6:39am 
This is mint, im gonna try hook it up to forward facing guns on a jet, and the turret adjusts the guns to hit the target even if it isnt entirely on your crosshair. Wish you could add WarThunder like aim for seats, would make dogfighting fun as.
Daimonfire  [author] 25 Sep, 2022 @ 5:43am 
what do you mean with offset? between you and the target?
Herro 1357 25 Sep, 2022 @ 3:42am 
Cool stuff, But do you think this could be easily converted or redesigned for an aircraft, aka not converting to GPS, just calculating the offset?
Daimonfire  [author] 24 Sep, 2022 @ 12:44pm 
some that I haven't uploaded yet, my radar to coords and a simple radar tracker
‧₊˚ ⋅ Ɨƈɛ * ‧₊ 24 Sep, 2022 @ 12:25pm 
uhm what r the controllers hehe
‧₊˚ ⋅ Ɨƈɛ * ‧₊ 24 Sep, 2022 @ 12:15pm 
thx man
Daimonfire  [author] 24 Sep, 2022 @ 11:07am 
Geck 24 Sep, 2022 @ 10:39am 
Awesome thanks!
Daimonfire  [author] 24 Sep, 2022 @ 10:23am 
I will work on an example setup right now, just pushed the v2.6 update! Gimme 20 mins :D
Geck 24 Sep, 2022 @ 9:56am 
Hi, is there any possibility for you to upload a example setup?, Does not even have to have weapons, just decoy that points/aims at a target, just something I can reverse engineer to make it easier, I cant seem to get the controller to work for myself im not very good at technical logic stuff
Daimonfire  [author] 24 Sep, 2022 @ 8:47am 
yes actually!
I have a 1:1 replica of the german AF-D3, I even have a discord server where I host events nearly daily in where we fight against the improved conquest mode AI. Also, as an info, I am skipping v2.52 and going straight to v2.6, due to a flaw in my calculations I've found
BlueEggplant 24 Sep, 2022 @ 7:30am 
Soushnik