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In terms of development, there was the creation of one unit whose task was to destroy the settlement at the expense of total technological superiority. And their technologies are based on those of their predecessors
If I make predecessors, they will be extremely dangerous, but no less interesting
I left because of burnout and lack of feedback and dissatisfaction with the result. Few people signed up, low grades. I just burned out
I did a continuation mod: Gevalon is the god of artillery. The battle is being fought in a different way, and not only infantry participated in the raids, but also mechanoids with artillery installations, which were supposed to arrange a house in the colony, from rocket launchers in the likeness of Katyusha with different versions of these same missiles, to chemical weapons. 2 installations are in fashion https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3020746666
Why did I start making a sequel? Avali are fragile, and despite protection and powerful weapons and mobility, they die quickly in kilobucks. I studied a little the tactics of fighting with artillery guns, as it is logical that the Gevalon Empire will have enough funds to introduce this type of combat
and in case you need a log: https://gist.github.com/cc8a37edd8d8e081e82ce2a206830303
Yes. It will be more logical now than before.
How much work... How much digging in C#... oh! I think it will be fun, given the number of ideas.