Total War: WARHAMMER III

Total War: WARHAMMER III

Dark Elf Overhaul - Druchii Building & Slave Overhaul
86 Comments
D λ R K L O R D 8 Apr @ 12:59pm 
when you update please nerf the military buildings . effects like campaign movement range stacks like hell and it kinda bugs the game
Aatrocy  [author] 2 Apr @ 7:00am 
I'll try to update when i find time, but can't promise too much
since this mod is more extensive than my other ones
D λ R K L O R D 1 Apr @ 7:01am 
please update this man , this is only mod that overhauls Dark Elf factions
The Dark Ranger 24 Feb @ 1:48pm 
Oh, also if I reached max slaves I could go into slave debt or slave flood as I am calling it.
Aatrocy  [author] 24 Feb @ 1:26pm 
Dayum,
now that s some serious bug.
Most likely overflow, could check in the future on that
The Dark Ranger 24 Feb @ 12:34pm 
I gave up on using this because it kept bugging out and I eventually got a bug where the ENTIRE enemy army could be captured as slaves. If I reached negative slaves at any point I would end up on the next turn with several million slaves which obviously broke the game's economics or somehow, several million NEGATIVE slaves, how I was in slave debt I have no idea.
Aatrocy  [author] 24 Feb @ 12:27pm 
Intended.
Do let me know if something breaks though.
Might try and mod DEF again when we finally get a DLC (next one i hope)
Antero 24 Feb @ 6:54am 
When I use this mod the values on the various slave population requirements range from 5000 - 25000. This is not intended, is it?
The Dark Ranger 18 Jan @ 7:01pm 
Im misstaken, ssorry, no, I had the slums and disstrict that can be built in minor ssettlmentss, can I have multiples and both? Otherwisse reaching 0 slaves will break your game if that wasn't the problem.
The Dark Ranger 18 Jan @ 6:42pm 
Sorry for the update spam, I figured it out I think I had more than one auction block/house in a province. Can I build multiple slums at least?
The Dark Ranger 18 Jan @ 6:30pm 
It is saying while at ZERO sslaves post battle that I am at the maximum number of slaves. Bullshit that there's a maximum.
The Dark Ranger 18 Jan @ 6:27pm 
I was mistaken, it wasn't installed :steamfacepalm: I have found an error, I ended up running out of slaves and now that I have more coming in the thing won't regisster that I have more slaves.
The Dark Ranger 18 Jan @ 3:56pm 
I'll have to fiddle with the load order.
Velehk Sain 18 Jan @ 9:39am 
Interesting, the buildings show up with me just fine.
The Dark Ranger 17 Jan @ 1:08pm 
It's only got the diktats functioning, at least that's all I'm certain of since the buildings aren't showing up.
Velehk Sain 17 Jan @ 12:18pm 
At least at game start everything seems fine
Sin 6 Jan @ 5:56pm 
Does this still work?
西红柿Hugo 5 Jun, 2024 @ 7:39pm 
Doesn't need update.
Aatrocy  [author] 9 Mar, 2024 @ 1:28pm 
Big thanks to @Lycia Pintella
Updated and should be fixed.
Let me know if this isnt the case
星星冰路 7 Mar, 2024 @ 2:02am 
broken now
Lycia Pintella 6 Mar, 2024 @ 11:21am 
Here is a linky with how to fix it since RPFM isn't picking up the error just yet. https://discord.com/channels/373745291289034763/1214879987509764106
🔰kotovsky🔰 6 Mar, 2024 @ 3:29am 
4.2.1 broken:steamsad:
iDon'tSpeakRussian! 16 Jan, 2024 @ 2:27pm 
np fellow druchii :)
Aatrocy  [author] 16 Jan, 2024 @ 2:13pm 
yes - aah ty
iDon'tSpeakRussian! 16 Jan, 2024 @ 8:16am 
was this crashing due to wh3_main_effect_winds_of_magic_pooled_resource_change_positive_mod ?
if so you can use replacement effect in 1:1 with this one, as they merged.
wh3_main_effect_winds_of_magic_pool_cap

If you had modifier for enemy just add _enemy at the end of effect name and voila :)
jimmymenNL 9 Jan, 2024 @ 10:19am 
it looks like it will disable other landmark mods, is there a way to fix that or mabye make it compatable?
Aatrocy  [author] 9 Jan, 2024 @ 4:59am 
Updated, bit of a nerf - Since i couldn't find a replacement effect
Shoiuldnt crash anymore
davidtao2021 5 Jan, 2024 @ 4:19pm 
Really love this mod, pls update!!!
InserereInAsinum 3 Jan, 2024 @ 1:28pm 
pls update cuz its crash game
Aatrocy  [author] 27 Nov, 2023 @ 4:22am 
@Kahrayana Pretty sure it does, mod shouldnt be structurally sound since CA removed a complete category
Aatrocy  [author] 27 Nov, 2023 @ 4:21am 
@aqa thanks for the info - Currently busy with irl and will see when i can update the mod
Kahrayana 27 Nov, 2023 @ 1:45am 
Need an update ?
pairs24 27 Nov, 2023 @ 12:59am 
@aqa thanks for the heads up.
aqa 24 Nov, 2023 @ 4:14am 
The mod causes crashes in 4.1. CA removed the "wh3_main_effect_winds_of_magic_pooled_resource_change_positive_mod" effect, and supposedly (?) now needs "wh3_main_effect_winds_of_magic_pool_cap".
aqa 11 Oct, 2023 @ 3:31am 
The hero movement bonus doesn't seem to work in my campaign (playing cult of pleasure). Is that a bug in the mod/game, or did I mess something up?
Perec 6 Sep, 2023 @ 1:27pm 
Are we supposed to get 2 separate Order modifiers from owning slaves?
Aatrocy  [author] 20 Jul, 2023 @ 4:01am 
this mod itself should not have any issue,
most likely the other mods or submod i have not update.
Easy fix would be to just to remove slave_capacity property from all building
eko08 19 Jul, 2023 @ 10:50pm 
for me this bug was caused by tier 4 minor settlements mod messing with slaves.

there is a updated version with fix in comments.
Aatrocy  [author] 7 Jun, 2023 @ 5:20am 
Checked and verified,
most likely just playing on older mod version or another mod
Aatrocy  [author] 7 Jun, 2023 @ 5:15am 
Neither mod have any capacity increase since their last update.
Crow 6 Jun, 2023 @ 9:26pm 
ya same i make one and bam neg 2 mill
Andoros 5 Jun, 2023 @ 1:07pm 
I think the problem is the arks, which give a capacity of 800 slaves. But since there is probably no more capacity, this creates the error. At least I suspect that as long as no arks appear, nothing happens.
Andoros 5 Jun, 2023 @ 9:18am 
so I've already robbed everything, but every time I summon an ark, the - 2 million slave bug arises. I also have your arks mod and all the ones you need for it still don't work.
Aatrocy  [author] 3 Jun, 2023 @ 3:30pm 
tested on mine.
works fine
either it s another mod or you didnt update this one
Crow 3 Jun, 2023 @ 10:29am 
It might be the base game that bugged and maybe the next update will fix it
Aatrocy  [author] 2 Jun, 2023 @ 2:41pm 
you sure it is this mod and not another?
Andoros 2 Jun, 2023 @ 9:22am 
bug
Andoros 2 Jun, 2023 @ 9:22am 
Too bad the slaves vehker is still present at Malektih.
Aatrocy  [author] 29 May, 2023 @ 9:20am 
Updated and fixed