Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Roster - Greenskins - Goblin Pack
282 Comments
BluebirdSialis 30 Sep @ 10:39am 
Also..look like your forest goblin lord cannot use Da plan.

I dont know how to fix this yet :(
Decomposed  [author] 29 Sep @ 7:46am 
Thanks, will add it soon.
BluebirdSialis 29 Sep @ 6:40am 
I'm sorrt if u already fix it. I', using 6.2 version notice that armored colossal squig didn't get boost by redline skill

plz add wh2_dlc11_grn_trolls_giant_arachnarok_wyvern_hydra
for deco_armored_colossal_squig
in unit_set_to_unit_junctions_tables
Stale Memes 8 Sep @ 2:52am 
Oh yeah, the Forest Goblin lord does have some skills now. Bit hidden away...Though I would suggest some changes.
Maybe instead of "Skarsnik's Death Juice" which is more of a Night Goblin thing, you could give him the Red Venom modifier that Snagla has. "Spite of da Bad Moon" also seems a bit odd, something more befitting Forest Goblins would be nice. Instead of "Fermented Fungi", maybe you could give him a spider summon or something. The poison attacks from "Speaks With Spiders" are kind of redundant since Forest Goblins have poison attacks at all times, no matter if mounted or not. Maybe Frenzy might be a better choice, or Opportunistic Murderer or what have you.
"Don't Even Try It" doesn't really fit for a non-spellcaster, I don't think. "Nastier Squigs" also seems somewhat out of place for a Forest Goblin. More spider-themed stuff would be good.

Just some suggestions that came to mind!
Decomposed  [author] 5 Sep @ 10:35pm 
Glad you like my mods! The Forest Goblin and Savage Orc lords already have a few custom skills for buffing the corresponding units, check their skill tree.
Hoo the fool 5 Sep @ 3:20pm 
Hello, first of all, thank you for creating this great mod! I have several suggestions btw; What about adding some unique skill trees for Lords added by this and Orc pack mods that improve their corresponding units, aka Goblins/Forest one and Orcs/Savages?
Decomposed  [author] 2 Sep @ 2:49pm 
- Updated for patch 6.3
- Adjusted the pack's heroes & lords skill trees
Decomposed  [author] 14 Aug @ 2:49pm 
Happy to serve! If you find a working Spanish patch, let me know (I changed some keys a year ago that is why it stopped working)
Hidalgo 30 Jul @ 2:34am 
This is so good, the quality and variety of units combined with your other orc mod is really good. Thanks a lot for this man.
Btw in case noone reported already I think the spanish translation of this mod is not working properly, the units still show up in english.
Decomposed  [author] 17 Jun @ 10:35pm 
- Updated for patch 6.2
Decomposed  [author] 19 May @ 2:17am 
I'll see if I can fix it, thaks.
RDeath 18 May @ 3:49pm 
i dont know if it is just me or not but the forest goblin warboss doesnt have gorbad Followin da Plan, so he cant use gorbad mechanic
Stale Memes 17 May @ 2:25am 
The Triple Wolf Chariot has a wrong ability (Fire While Moving despite not having a missile attack) and is recruited from the Spider building chain instead of the Cavalry chain where the regular Goblin Wolf Chariot can be found.
Also, it's very nice that this chariot was integrated into the roster, very happy about that.
Might I also suggest adding Wallbreaker to Rogue Idols? Still makes no sense to me that they don't have it when Giants do.
gamestopjesus 23 Apr @ 11:29am 
Thank you and yes your mods make the game better
Decomposed  [author] 9 Apr @ 1:17pm 
@digiboi I've fixed the recruitment options

@Fundayz Thank you for using my mods, I am happy they make the game a little better for you :)
Decomposed  [author] 9 Apr @ 12:59pm 
- Updated for patch 6.1.2
Sombidy 31 Mar @ 12:48pm 
does this work for 6.1?
digiboi 12 Mar @ 7:32am 
wouldn't it make more sense for Night goblin with spears and hill goblins to be in the goblin building and not the orc building?
Fundayz 8 Feb @ 5:19pm 
Just subbed to T3 Patreon, will keep it for a few months. Thanks for making such kickass mods. Been using them for years.
Ace24 31 Jan @ 9:04am 
@Decomposed will you change a few things in this? like different units to replace the ones in the game? Or will you just simply remove and fix a few things? I would personally love to see you make a Squig Gobber, to replace the Colossal Squig, but that would be difficult to make I would imagine, either way I love all the work you have put into this mod, and I hope you have a wonderful day.
PJGG 30 Jan @ 12:46am 
After version 6.0, troops can now upgrade more than one option.
PJGG 29 Jan @ 3:56pm 
Why is the upgrade for Hill Goblins the same as Nasty Skulker instead of being aligned with Goblins? The anti-infantry bonus appears to be rather meaningless for Hill Goblins. Additionally, their production conditions in the Skarsnik faction are the same as those for Orcs—does this seem reasonable?
Decomposed  [author] 23 Jan @ 4:20pm 
Thank you, all the best for you as well <3
REITERPALLASCH 23 Jan @ 4:08pm 
@Decomposed you're the best bro thank you for everything. Best wishes to you and the family.
Decomposed  [author] 23 Jan @ 4:07pm 
Quick update for 6.0, the game won't crash now, but not all features work. I will fix the missing stuff soon, thanks for your patience!
warbossrok 4 Jan @ 10:11am 
This is crashing for me
Fundayz 29 Dec, 2024 @ 2:37am 
Unfortunately looks like this pack is causing crashes since the new game update.

How much of a donation would be necessary to commission an update to the Greenskin Roster packs?

I've been using your mods for years and want to reward you for the time you put into these.
TheMantisman 17 Dec, 2024 @ 6:33pm 
Can't see the Forest Goblin Lord in the selection choices when playing as Gorbad Ironclaw, can see a selection of the Forest Goblin Units.
big fella 16 Dec, 2024 @ 6:35pm 
update
[iDk] 獳砯 The Rise 慲敭 10 Dec, 2024 @ 1:41am 
@Decomposed Hi, thank you for your work and efforts! I have a small request, could you add please , a single mod to add 1 squad separately from this mod? (night goblins with spears)
Autumnchain 6 Dec, 2024 @ 10:35am 
I hope the Armoured Colossal Squigs will get features given to the vanilla Colossal Squigs. Hope you have success putting the Armoured Squigs armor onto the Armoured Colossal Squig model/animations.
Decomposed  [author] 6 Dec, 2024 @ 10:28am 
Thanks, every unit that becomes official with each dlc is subsequently removed from my mods.
Silly Goobau 6 Dec, 2024 @ 9:37am 
Very cool mod, I was wondering if you're keeping the goblin spear chukkas when the dlc drops?
Decomposed  [author] 6 Dec, 2024 @ 3:34am 
Regular goes away, armoured will see, maybe keep it, and people can remove it with MCT
Autumnchain 5 Dec, 2024 @ 10:20am 
I wonder what will become of your Armoured Colossal Squig. Maybe you'll find a way to put its helmet onto the up and coming Colossal Squig model.
Crypto 7 Nov, 2024 @ 6:05pm 
Thank you for the mod, I love having obscure unit , But have you considered adding Troglagob ? those are coastal goblin, basically blue goblin with aquatic and poison rule https://imgur.com/ca-please-give-us-troglagobs-UDla0ow
Decomposed  [author] 31 Oct, 2024 @ 1:38pm 
- Updated for patch 5.3
Decomposed  [author] 23 Aug, 2024 @ 3:53am 
It was surely a controversial addition by CA.
Stoneforge 23 Aug, 2024 @ 2:36am 
Anti-large makes sense as spears are good for attacking cavalry, but charge defense and reflection for tiny little thin goblins? I don't really see it.
Decomposed  [author] 23 Aug, 2024 @ 1:16am 
They carry a spear right? Then this would make sense I guess with the latest patch.
GIANT IRON SKELETON 22 Aug, 2024 @ 5:13pm 
hey just a suggestion, maybe you can add charge defence and charge reflection to hill goblins?
Decomposed  [author] 21 Aug, 2024 @ 2:32pm 
Fixed!
Stoneforge 21 Aug, 2024 @ 2:29pm 
lol the SFO link on this one links to the ork patch but the link on the ork pack links to the goblin patch XD
Decomposed  [author] 20 Aug, 2024 @ 1:44pm 
- Updated for patch 5.2
- Rebalanced Forest Goblins and Night Goblins (Spears) to match the stats by CA for the new Gobbos.
Decomposed  [author] 20 Aug, 2024 @ 12:15pm 
Old version for those who want to rollback and continue a campaign:
https://drive.google.com/file/d/1ktavWzj-pTc4TW7rdu_lxLWHV3c3YaRH/view?usp=sharing
Decomposed  [author] 1 Jul, 2024 @ 3:36pm 
- Updated for patch 5.1
- Spear Chukkas reworked according to Bolt Throwers changes
Decomposed  [author] 26 Jun, 2024 @ 11:33pm 
Yeah I thought about it as well
Autumnchain 26 Jun, 2024 @ 5:37pm 
Since the Dwarf Ballista unit has been doubled in size, maybe your Spear Chukka from both this and the Chaos Dwarf pack could get the same buff, assuming that the upcoming DLC doesn't introduce Spear Chukkas.
Chrillo 25 Jun, 2024 @ 12:22pm 
The "Big Red Un" Squig is a visual chatoic mix of bottom Vargheist and top Grey Seer for me in combat lol.
Anyone know what might be the problem?
warbossrok 20 Jun, 2024 @ 2:27pm 
I'd love to be able to recruit those snotroom riders as a regular unit. Is that possible?