Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As far as my knowledge goes, Ulgu is not in the lore of Bretonnia. It's too "dark" for them XD
Currently I have my hands full trying to sort out my SFO submod compilation which sadly is CTD-ing.
It's actually very very simple to do the same for Lore of Shadows what I've done for Light. I may do it for you when I'm done with my other updates.
Is there any chance of a similar version for the wind of Ulgu/Shadow? The magic of mists and illusions quite honestly feels as one to also fit well in general with the fey mystical tones of Bretonnia's magic, as well highlighted by your own crafted lore.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3150830680
The issue is that wh_main_brt_mnt_warhorse and wh_main_brt_mnt_warhorse_barded_hero were removed in a recent update.
Easy fix. Valid replacements, for both the Damsel and Prophetess, would be either:
wh_main_brt_mnt_warhorse_deprecated
wh_main_brt_mnt_warhorse_hero
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2854556411
The author of this mod told me pretty much the same thing, and said he could potentially modify his mod to work with yours. Eventually haha.
On the contrary, not only is every lord and hero a separate instance in the tables, every mount version of them is also separate. So for example, a prophetess has 4 entries, foot, warhorse, barded warhorse and pegasus if I remember correctly.
Each must be given their skill tree nodes and that's the reason skill dumps and such don't appear for you: the mod that you're trying to combine mine with only gives the new nodes to vanilla variants.
What mods are you using incidentally?
Do you think changing up my load order would help with this...?
Quite a great mod all the same!