Total War: WARHAMMER III

Total War: WARHAMMER III

Hooveric Overhaul (HVO) 2.0c
622 Comments
hooveric  [author] 7 Aug @ 7:33am 
@SFH
Sorry for the late reply, thank you so much!
hooveric  [author] 30 Jun @ 7:06am 
the mod is updated
hooveric  [author] 29 Jun @ 10:10pm 
Sorry for the delay. I’ll update the mod within a day, so please hang in there a little longer.

@sephiroxical19981202
I agree I’ll include that in the update as well.
sephiroxical19981202 26 Jun @ 1:39pm 
I feel like Giant Slayers should have the great weapon ability for consistency sake, even though they don't really need it.
Óðinn Alföðr 22 Jun @ 8:05am 
All sincere fans of your work are glad to hear this.:steamhappy::steamhappy::steamhappy:
hooveric  [author] 22 Jun @ 3:03am 
I’ll start by updating the mods to be compatible with the 6.2 patch
Óðinn Alföðr 21 Jun @ 7:44am 
Do you need to update this mod after the last major patch?:WH3_nurgling:
Carach Endymion 16 Jun @ 1:00pm 
Is this compatible with Community Bug Fix Mod?
Laughing Forest 21 Apr @ 11:04am 
Can you use Cataph TEB with this? :D
stormpaladin150 4 Apr @ 9:01pm 
nice
LeParaitCeux 3 Apr @ 11:27am 
No compatible with Radious, logic, but still sad. :( Very good mod by the way.
hooveric  [author] 2 Apr @ 10:09pm 
@stormpaladin150
that seems to make more sense. I'll give it a try in the next update
stormpaladin150 2 Apr @ 2:57pm 
the mod is awesome either i love the changes to bretonnia
stormpaladin150 2 Apr @ 2:56pm 
any plans to add more living stuff for sartosa?

atleast let us recruit the axemen from the ship?
hooveric  [author] 2 Apr @ 11:48am 
@Magic
I haven’t been able to reproduce the issue so far. the new Kislev features seem to be working correctly on my campaign. you might want to check if the mod has been updated properly
Magic 31 Mar @ 5:11pm 
I am also getting a crash related to that same effect. It seems to have something to do with the cost modifier effect for Kislev's new Devotion effects?
hooveric  [author] 31 Mar @ 7:23am 
@Marcel Soares
could you tell me what the Kislev Motherland effect actually is? I play the localized version, so I’m not very familiar with the English names
Marcel Soares 31 Mar @ 6:59am 
Crashing due to Kislev Motherland effect
hooveric  [author] 31 Mar @ 1:02am 
I've fixed a bug that prevented some units from being recruited.

@dnjstjr7082
업데이트되었습니다.
hooveric  [author] 31 Mar @ 12:55am 
@dnjstjr7082
확인했습니다 바로 수정하여 업데이트할게요 감사합니다
dnjstjr7082 30 Mar @ 11:59pm 
이 모드 사용하니 차르 가드와 곰 기병이 안 보이네요
SageHashirama 30 Mar @ 10:09am 
thanks ^^
=MAVERICK= 30 Mar @ 5:43am 
@hooveric
Thanks a lot.
hooveric  [author] 30 Mar @ 5:09am 
updated
hooveric  [author] 27 Mar @ 8:52am 
@Darkwolf
Yeah I'll try to update it this weekend. If I don't get it done then, it'll probably be another week or so
Darkwolf 27 Mar @ 7:53am 
Hey, i'm sure you may be aware, but this mod has stopped working since the last update.
hooveric  [author] 1 Feb @ 11:45pm 
@rescator78
This mod is using its own startpos, but it doesn't matter if other mods overwrite it. (the startps of this mod won't affect gameplay)
rescator78 1 Feb @ 10:19am 
hello, is it possible to separate units from overhaul? i like yours units very well but i use another mods with startpost.
Raviollius 5 Jan @ 5:40am 
Vampire counts are missing Ambush Stance with the mod enabled. This was a bug on 6.0 that CA has since corrected, but ti's back on the mod itself.
Weylando 31 Dec, 2024 @ 5:38am 
Thanks for quick update! This would happen on Slanesh (N'kari) campaign. Any save I had for it upon ending the turn. It also happened right after taking first settlement as Kholek in new campaign. Tested both, no more lua fail. Looking forward to playing with the mod now!
hooveric  [author] 31 Dec, 2024 @ 12:16am 
Updated 2.0b

- Added exception handling to ensure Markus-related code does not execute in campaigns where the Markus faction is not present.
- Slightly improved the accuracy of the Goblin Bolt Throwa.
hooveric  [author] 30 Dec, 2024 @ 11:43pm 
@Weylando
Could you let me know which campaign you are playing? I just tested Markus briefly and didn't encounter this error. However, it seems the issue might occur in campaigns where the Markus faction is not present.
hooveric  [author] 30 Dec, 2024 @ 11:08pm 
@SprachZaubere
Thank you so much, I will add it to the page soon.

@Weylando
I'll look into this today. Thanks for the report!
Weylando 30 Dec, 2024 @ 3:34pm 
I am getting a Lua failed error, this what I found in the logs: SCRIPT ERROR, timestamp <95.8s>
ERROR - SCRIPT HAS FAILED - event condition was called after receiving event [PooledResourceEffectChangedEvent] but the script failed with this error message:
[string "script\campaign\mod\_hvo_ror_emp_knights.lua"]:208: attempt to call method 'name' (a nil value)

It might be some other mod conflict, not sure even about actual affect of this, is this safe to ignore or maybe you can patch it?
SprachZauberer 29 Dec, 2024 @ 1:40am 
@hooveric: There is a German translation I made -> here
Cynn 27 Dec, 2024 @ 7:04pm 
Scratch that, I can see the new lore of fire spells on the high elf HERO mage, but not on the lord.
Cynn 26 Dec, 2024 @ 8:33am 
Can confirm, I can't see the new spells either.
jonjon 22 Dec, 2024 @ 4:37am 
Hi, I'm using nothing but this mod and yet I don't get the new spells anywhere..
were they removed?
Teuchiland 53970 21 Dec, 2024 @ 8:51pm 
Great job my guy !!! Thx a lot
Smaug 20 Dec, 2024 @ 1:56am 
nice
Mustard Jelly 19 Dec, 2024 @ 6:32am 
finally
hooveric  [author] 19 Dec, 2024 @ 3:09am 
Updated HVO 2.0

Updated for the latest WH3 version.

Greenskins

Big 'Uns
- Armour increased from 50 → 60
- Bigger and Harder (Passive): 20% Ward Save while charging

Savage Big 'Uns, Big 'Un Boar Boyz, Savage Big 'Un Boar Boyz
- Bigger and Harder (Passive): 20% Ward Save while charging

Goblin Rock Lobber
- Ammo increased from 22 → 28
- Reload time improved


Dwarfs

Irondrakes
- Changed the recruitment building (Requires higher tier)

Hammerers
- Changed the recruitment building (Requires higher tier)

Thunderbarge
- Added unit caps (+1 from production buildings)

Comment for translation mod authors.
there is updated text in the following loc files : _hv_abilities.loc, _hv_effects.loc
(3 lines)
hooveric  [author] 12 Dec, 2024 @ 9:53pm 
I'm working on this mod, it will take 2-3 days
hooveric  [author] 8 Dec, 2024 @ 12:05am 
@진 리
DLC 나오면 또 업데이트해야해서 그 때 한번에 처리하려고 합니다. 최우선 순위로 작업할 예정이에요
진 리 7 Dec, 2024 @ 8:26am 
업데이트가 간절합니다ㅜ
Quiescent 24 Nov, 2024 @ 2:08pm 
keep up the good work
hooveric  [author] 24 Nov, 2024 @ 2:42am 
@titan36
현재 본 모드는 업데이트 전에는 작동 안합니다. 해당 모드에 대해서는 제가 잘 모르기 때문에 말씀드리기가 어렵네요
titan36 23 Nov, 2024 @ 6:21pm 
고생 많으십니다, 혹시 DeadBaron의 키슬레프 오버홀 이랑 호환이 될까요? 해당 모드는 기존 유닛 구조 및 변경을 한것 같습니다.
Beaitukl 18 Nov, 2024 @ 2:07am 
new grave guard need to update its reskin,keep warm life is first